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2018 MTS Calendar Contest - posted on 12th Nov 2017 at 8:48 PM
Replies: 19 (Who?), Viewed: 1215 times.
Test Subject
Original Poster
#1 Old 13th Sep 2017 at 9:25 AM Last edited by eMuggers : 18th Sep 2017 at 12:49 AM.
Default Sims 2 : Dogs Barking
Is there a way to disable the pets expansion in the sims 2 ultimate collection?

The ambient dog barking in the neighbourhood when I am on the home lot is driving me mad.

If there is no way to disable the expansion is there a mod that will get rid of this or a way to disable it?

Thanks

I video recorded in game and this is what they sound like.
https://streamable.com/5mkvv


Edit:
So I've reformatted BOTH my harddrives completely wiped to stock windows 10. I even created another origin account and got a fresh serial code for the Sims 2 UC. I loaded the game as normal and didn't use any CC or touched the graphics settings for resolution and it still happened. I also right clicked and updated the game and run several repairs. I also downloaded it on my boyfriends computer who has never had any Sims games ever on it and he had the exact same issue with the barking. We have the same computers except for graphics cards.

We have different headphones so he has different software but could it possibly be the motherboard sound cards?

Edit2: Dogs don't eat out of bowls even if they are hungry. Tried every purchasable bowl and different rooms, made sure they're facing correct way.

Edit3:
I notice that it comes from the road/across the road area. If I have a big enough lot and move to the back of it I don't hear barking at all aside from the ambient ones. Annoying but keeps me sane while playing at least.
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Scholar
#2 Old 13th Sep 2017 at 12:01 PM
The ambient sound of the dog barking came with the base game, not the Pets EP. I remember people posting on message boards wondering why Maxis bothered to put barking dog sounds in the game when there were no dogs. If it bothers you that much, just go into the audio settings in the options section and mute the ambient sounds.
Theorist
#3 Old 13th Sep 2017 at 8:36 PM
The 'neighborhood' dog barking was even around in sims 1. I found it annoying too, when there were no pets around.

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Scholar
#4 Old 14th Sep 2017 at 2:05 AM
I like the ambient dog barking You can also hear bicycle spokes spinning, like kids riding bikes.

We NEVER got those in 2.
Alchemist
#5 Old 14th Sep 2017 at 11:17 AM
The dog barking actually drives me nuts too. But I like the rest of the ambient sounds.

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Now what dammit?
staff: moderator
#6 Old 14th Sep 2017 at 11:47 AM
Quote:
Originally Posted by DezzyBoo
I like the ambient dog barking You can also hear bicycle spokes spinning, like kids riding bikes.

We NEVER got those in 2.

The dog barking finally restored the ambient sound to TS1 I thought. Personally, I like it.

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(3rd ed. neighbourhood now available with corrections). Poll: http://strawpoll.me/6689876

Polls: length of neighbourhood play: http://www.strawpoll.me/10908815 & http://www.strawpoll.me/10908842

Thread for yakking about making TS2 stuff
Test Subject
Original Poster
#7 Old 15th Sep 2017 at 10:24 AM
The dog barking is only muted when I disable sound effects not ambient. An ambient dog barking would be fine if it barked every now and then but this particular barking is non-stop. It's really loud and doesn't stop. It will get 'quieter' when I put the camera in a certain position but if I ever change the camera angle it is barking again really loud. Makes me think that surely continuous loud barking isn't intended?

It actually makes me really sad because I can't play the game anymore until I can find a solution. Playing without sound effects isn't an option as it adds so much to the game. But I have a noisy dog next door and games is my escape from that. The dog in the Sims 2 is actually worse.

I hope someone who can mod can look into this because I really want to play
Now what dammit?
staff: moderator
#8 Old 15th Sep 2017 at 2:08 PM
That does sound odd because I wouldn't describe it as either loud or continuous.

Polgannon: Who Murdered Blaise Penhaligan?
(3rd ed. neighbourhood now available with corrections). Poll: http://strawpoll.me/6689876

Polls: length of neighbourhood play: http://www.strawpoll.me/10908815 & http://www.strawpoll.me/10908842

Thread for yakking about making TS2 stuff
Mad Poster
#9 Old 15th Sep 2017 at 2:45 PM
Yeah, I don't even notice dog barking. I wonder if you could take a video of it to show us what it's like?
Test Subject
Original Poster
#10 Old 15th Sep 2017 at 2:50 PM
I definitely want to record it (have to figure out how). Best way to explain it.. if you make it ultra speed (3) then there are different dogs continuously barking on a loop without a single second of stopping.
Mad Poster
#11 Old 15th Sep 2017 at 3:08 PM
There's an icon of an old-fashioned motion picture camera in the UI. That's for making videos. Under the ellipses, in the same place as the other graphic settings, you can set the duration, quality, etc. of a video. Once that's done to your satisfaction, just click the video camera icon and let the game run. As long as it's not very big, you should be able to attach it to a post in this thread without sending it through a hosting site.

That is very much not normal. I'd say there must be an invisible dog trapped on the lot, but if it's always there no matter what household you play that can't be it.

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Test Subject
Original Poster
#12 Old 16th Sep 2017 at 3:34 AM
Quote:
Originally Posted by Peni Griffin
There's an icon of an old-fashioned motion picture camera in the UI. That's for making videos. Under the ellipses, in the same place as the other graphic settings, you can set the duration, quality, etc. of a video. Once that's done to your satisfaction, just click the video camera icon and let the game run. As long as it's not very big, you should be able to attach it to a post in this thread without sending it through a hosting site.

That is very much not normal. I'd say there must be an invisible dog trapped on the lot, but if it's always there no matter what household you play that can't be it.



Okay I edited the original post.. took a video capture of my game and uploaded it to streamable

Mad Poster
#13 Old 16th Sep 2017 at 4:18 AM
That isn't even the normal ambient barking. It might be the sound from the toy dog pen, but I've only used that a handful of times so I'm not sure.

Have you ever fiddled around in your sound files? I'm thinking of all the times I find a file in a place where I never meant to put it, due to distraction and poor mouse fu. That's the only thing I can think of that's even remotely plausible. I hope somebody else can come along with a better suggestion.

Ugly is in the heart of the beholder.
(My simblr isSim Media Res . Widespot,Widespot RFD: The Subhood, and Land Grant University are all available here. In case you care.)
Needs Coffee
staff: moderator
#14 Old 16th Sep 2017 at 4:55 AM
Sounds like a glitch where you have dogs stuck on barking. As Peni said, that is not the normal ambient barking. have you tried making a backup, going into origin and fixing your game?

Moving to help.

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Test Subject
Original Poster
#15 Old 17th Sep 2017 at 1:40 AM
So I've reformatted BOTH my harddrives completely wiped to stock windows 10. I even created another origin account and got a fresh serial code for the Sims 2 UC. I loaded the game as normal and didn't use any CC or touched the graphics settings for resolution and it still happened. I also right clicked and updated the game and run several repairs. I also downloaded it on my boyfriends computer who has never had any Sims games ever on it and he had the exact same issue with the barking. We have the same computers except for graphics cards.

We have different headphones so he has different software but could it possibly be the motherboard sound cards?
Now what dammit?
staff: moderator
#16 Old 17th Sep 2017 at 2:23 AM Last edited by maxon : 17th Sep 2017 at 2:34 AM.
I just tried my game - you have the right sounds there but you seem to have more dog barking than me.

Polgannon: Who Murdered Blaise Penhaligan?
(3rd ed. neighbourhood now available with corrections). Poll: http://strawpoll.me/6689876

Polls: length of neighbourhood play: http://www.strawpoll.me/10908815 & http://www.strawpoll.me/10908842

Thread for yakking about making TS2 stuff
Mad Poster
#17 Old 17th Sep 2017 at 2:37 AM
Quote:
Originally Posted by maxon
I just tried my game - you have the right sounds there but you seem to have more dog barking than me.

Exactly...sounds like your default barking dogs had puppies, and mine didn't. 0_o

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Test Subject
Original Poster
#18 Old 17th Sep 2017 at 2:46 AM
Quote:
Originally Posted by maxon
I just tried my game - you have the right sounds there but you seem to have more dog barking than me.


Thanks for trying your game to check

I am hoping that there could be a way just to remove all dog audio without breaking the game. I don't use pets at all so this could be a reasonable fix for this issue but I have no idea how to accomplish that.
Theorist
#19 Old 17th Sep 2017 at 12:15 PM
Quote:
Originally Posted by eMuggers
Thanks for trying your game to check

I am hoping that there could be a way just to remove all dog audio without breaking the game. I don't use pets at all so this could be a reasonable fix for this issue but I have no idea how to accomplish that.


It's not solving the problem but as I understand it's most annoying at night. Maybe you can just mute the sound on your computer when using speed 3 at night?

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Test Subject
Original Poster
#20 Old 18th Sep 2017 at 12:50 AM
Quote:
Originally Posted by lientebollemeis
It's not solving the problem but as I understand it's most annoying at night. Maybe you can just mute the sound on your computer when using speed 3 at night?



Doesn't matter what time of the day it is, it was just night time for my sim when I recorded that. It comes from the road mostly so if I change camera angles to a certain position on some lots I won't hear it. Other lots it doesn't make much of a difference.
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