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- s4pe 0.4.2 beta
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- s4pe 0.4.2 beta
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Current release: https://github.com/s4ptacle/Sims4Tools/releases
Current feedback thread: see "List of Tools" sticky if you can't find it
Lots of contributions by CmarNYC, Buzzler, Inge Jones (see the recent commits for detailed information):
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Download: https://github.com/s4ptacle/Sims4To...tag/v0.4.2-beta
Bug reports can go in this thread (preferred, because all of the current contributors are here more often), or in https://github.com/s4ptacle/Sims4Tools/issues
Known Issues
- Build procedure does not (always) copy tagtuning and extensions.txt like it should
- MODL: Fade flags are not editable (old issue inherited from one of the 0.3 versions, used to work before that)
To Do
- Check how feasible it would be to port the whole thing to mono (Buzz, ella?)
Done (will be available in next release)
- Updated Extensions.txt ( = fewer UNKN)
- Added wrappers for THUM (_THM) 0x16CA6BC4 / TMLT 0xB0118C15
- Fixed CatalogCommon issue with additional byte in AuralProperties v4 (affected CCOL and COBJ)
- CatalogCommon is now version 0xB by default
- png import/export options added for 0xE254AE6E, 0xE18CAEE2, 0x16CCF748
- MTBL updated
- Fixed CLIP issues with creating new instances, fixed bug in resource write
- File > Open / File > Open Readonly overhaul
- Remembered to edit readme.txt *before* publishing next release (also didn't forget version.ini)
You can also see the latest commits here if you want to check what exactly has been updated and by whom.
Stuff for TS2 · TS3 · TS4 | Please do not PM me with technical questions – we have Create forums for that.
In the kingdom of the blind, do as the Romans do.
Thanks
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Fixed folder bookmarks issue |
Ironic though
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Stuff for TS2 · TS3 · TS4 | Please do not PM me with technical questions – we have Create forums for that.
In the kingdom of the blind, do as the Romans do.
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(PS I am not in charge of the project, the actual team members may have other plans )
"You can do refraction by raymarching through the depth buffer" (c. Reddeyfish 2017)
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I have moved again this time to a private domain here are the links:
Sims 4: https://monochaos.blog/
Sims 2: https://sims2.monochaos.blog/
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Do you have an example what sort of resource you mean exactly? Can you upload a package, or give us a resource type / ID if its something from the game files? (Preferrably from the base game, please)
Stuff for TS2 · TS3 · TS4 | Please do not PM me with technical questions – we have Create forums for that.
In the kingdom of the blind, do as the Romans do.
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There shouldn't be anything extra to download -- but we added a lot of stuff back in for 0.4.2 that had been removed previously, and I believe it is entirely possible we missed something. Do you have an example what sort of resource you mean exactly? Can you upload a package, or give us a resource type / ID if its something from the game files? (Preferrably from the base game, please) |
I've been trying to export thumbnails from the localthumbnailcache.package and the thumbnails.package in the game folders and all of the resources with the tag "THUM" export to an icky jpeg like the one attached. I also attached a croped screenshot of the preview of the thumbnail pre export in the program. I also attached a .package containing only that one thumbnail copied out of the thumbnails.package in the game folder.
thumbnail.rar (5.6 KB, 3 downloads) - View custom content | ||||||||||
----------- --------- -------- ----- -------- ----- -------- ---- ..A.... 5620 5616 99% 11-02-16 19:12 EB7CB9B0 thumbnail.package ----------- --------- -------- ----- -------- ----- -------- ---- 5620 5616 99% 1 |
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Description: the package containing the isolated thumbnail resource shown in the images |
I have moved again this time to a private domain here are the links:
Sims 4: https://monochaos.blog/
Sims 2: https://sims2.monochaos.blog/
Posts: 11,006
Thanks: 423050 in 1121 Posts
If you haven't done that already, try the latter -- see screenshot, for me that seems to work perfectly fine (in the background is the exported PNG opened in paint.net). The same option is also available when you rightclick on the resource, so you don't need to mouse through the menu.
If this is impractical because you often need to export multiple files in one go (which only works with Export > To File), maybe @CmarNYC can tell what it would take to make that work the same way? That one also produces weirdness with .jpg endings for me.
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In the kingdom of the blind, do as the Romans do.
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How do you export these exactly -- Export > To File or Export to PNG? |
I have been doing it to file. I only have Import from png no export to png. This might be because of the thumbnail export helper being persistantly disabled. I attached a screenshot of the resource dropdown. I also noticed that the import png option doesn't show up on the types 0xE254AE6E and 0xE18CAEE2 both are thumbnails of sims.
I have moved again this time to a private domain here are the links:
Sims 4: https://monochaos.blog/
Sims 2: https://sims2.monochaos.blog/
Posts: 11,006
Thanks: 423050 in 1121 Posts
I only have Import from png no export to png. This might be because of the thumbnail export helper being persistantly disabled. I attached a screenshot of the resource dropdown. |
Weird o.O Thanks for the report, then!
To get your thumbnails done, maybe try the build that I currently use -- this is the (unfinished) next version, it's what I used when I made the screenshot in the above post. Maybe I have the export option now because we updated the extensions in the meantime? Not sure, I haven't really looked at that file myself.
The missing options for 0xE254AE6E and 0xE18CAEE2 is the same in the 0.4.3 one too, but thanks for pointing it out, I think that ought to be easy to fix =).
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Error reading resource 0x3453CF95-0x80000000-0xE2E17331C37D9C8F
Front-end Distribution:
Library Distribution:
Source: s4pi.WrapperDealer
Assembly: s4pi.WrapperDealer, Version=1602.9.10.34500, Culture=neutral, PublicKeyToken=null
Could not find a resource handler
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Stack trace:
at s4pi.WrapperDealer.WrapperDealer.WrapperForType(String type, Int32 APIversion, Stream s)
at s4pi.WrapperDealer.WrapperDealer.GetResource(Int32 APIversion, IPackage pkg, IResourceIndexEntry rie, Boolean AlwaysDefault)
at S4PIDemoFE.MainForm.browserWidget1_SelectedResourceChanged(Object sender, ResourceChangedEventArgs e)
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"You can do refraction by raymarching through the depth buffer" (c. Reddeyfish 2017)
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g1g2 that error message caused by a faulty install process. You must use the advised unzipper, 7zip, to extract the files. |
thanks it working now
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Stuff for TS2 · TS3 · TS4 | Please do not PM me with technical questions – we have Create forums for that.
In the kingdom of the blind, do as the Romans do.
Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.
Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
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Stuff for TS2 · TS3 · TS4 | Please do not PM me with technical questions – we have Create forums for that.
In the kingdom of the blind, do as the Romans do.
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Added ability to import resources that follow the EA/Maxis naming convention (group!instance.type) |
You can do one nifty thing with this: drag files directly from the Tray folder into S4PE. Which means you can easily pack households and lots, put them into the Mods folder, and thus have an easier time organizing them as properly named .package files instead of a loose collection of randomly named files. (Well, I believe at least, I've been doing this in previous versions of S4PE with the help of a bunch of scripts I cobbled together, but with the new version of S4PE it should work out of the box.)
This doesn't work with rooms, despite S4PE properly handling the files, because the game can't load gallery rooms from the Mods folder.
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Stuff for TS2 · TS3 · TS4 | Please do not PM me with technical questions – we have Create forums for that.
In the kingdom of the blind, do as the Romans do.
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Closing here. Thanks for the feedback!
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In the kingdom of the blind, do as the Romans do.
Locked thread | Locked by: plasticbox Reason: Obsolete |
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