#1
19th Dec 2005 at 9:56 PM
Last edited by SuperFly : 20th Dec 2005 at
2:24 PM.
Picture Tutorial- a beginner’s guide to linking custom reward objects to careers
Good day all fellow and prospective career creators. Recently I have started linking custom rewards into my careers, and some people have been asking how it is done. Normally I link them to Psion's tutorial, but that isn't very user friendly- it took me weeks to work out how it was done. So, I decided to create a user friendly picture tutorial to help anyone interested in branching out with their careers.
Important notes- Unlike most stuff on Mod the Sims, you'll require an
OLD version of
SimPE (one without the new gui). I got mine here-
http://sourceforge.net/project/show...group_id=133134. I use version 0.38c alpha.
Hacked objects and meshes can be used as career rewards. If you do not use your own objects,
ALWAYS seek a creator’s permission to use their object. All the meshers I've contacted have been very polite and generous- treat others as you wish to be treated.
Before you begin, note down the full guids of both the object you plan on making a reward object, and your career. This will make your job much easier later on.
Making an ordinary object a reward object
Step 1
Open up your object and go to
object data. Click on the file that presents itself to you.
Step 2
Click on
Byte Editor
Step 3
Don't be freaked out now! Follow
6 simple steps
1. Set mode to
Decimal
2. In the
Offset box type in
144
3. Click Go
4. In the
Word box type
2048
5. Click Go
6.
Commit and exit
Step 4
Check to see if this has worked. Save, click on another file and go back to object data- this allows
SimPE to register that something in Object Data has been changed.
Done? Go to uncompressed data, and click on the box to the right of box 0x00000090- check the values indicated in the picture are correct. If so, the object has now been flagged as a reward object, but is not yet linked to a career. If not, you'll need to start again.
Linking a career to a reward object
Step 1
Another
Byte Editor job...
1. Set mode to
Hexadecimal
2. In the
Offset box, type in
0xA8
3. Click Go
4. In the
DWord box type in your
career's guid.
5. Click Go
6. Commit and close
Step 2
Time to check and see if it's worked... Again, save, click on another file and go back to object data before pressing on...
Go to uncompressed data, type in
0xAB, then click Go To. Check the picture for confirmation.
If your guid isn't showing up, try again from the beginning. if it works, congratulations
The next step is to link the reward to the career.
Linking a reward object to a career
Step 1
Open up your career, go to
Behavior Function, then go to
CT- Career Reward
Step 2
Click on the third file down
Step 3
This is the most difficult step in the procedure, so pay attention!
The boxes you are interested in are highlighted- red, blue, green and orange. Imagine your guid is 0x
000B9A59
00- this would go in the
red box
0B- this would go in the
blue box
9A- this would go in the
green box
59- this would go in the
orange box.
If you have any other guid, follow this pattern of inputting information.
and there we are- a linked reward object and career
I hope you find this useful, and if you have any problems, post them up here
SuperFly
If you're not part of the solution, you're part of the precipitate