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- General - What do you think is essential in a new neighbourhood?
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- General - What do you think is essential in a new neighbourhood?
#26
4th Aug 2015 at 6:41 AM
Posts: 387
Quote: Originally posted by simsfreq
Honestly.... IMO nothing is essential. You can start with a totally empty neighbourhood with just one lot for your families, and still have it develop into an interesting place. |
Quote: Originally posted by HarVee
Two Sims of opposite genders, one lot, and one bed. Just the basics for them to get jiggy with it. |
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#27
4th Aug 2015 at 1:29 PM
Posts: 374
Thanks: 274 in 7 Posts
I have a list of ideas of stuff to have in your town which you can find here .
#28
4th Aug 2015 at 6:13 PM
Posts: 6,208
Thanks: 116 in 1 Posts
I'm a bit late in replying here, as the thread seems to have moved on, but I start my new 'hoods really small. The minimum is a house for my first Sim(s) to live in, and a shop selling groceries and clothes (probably mootilda's minimart). The house will probably be a Maxis one or a tiny one I've built myself. The rest can come later.
Teston Woods (my test 'hood) started off with a single Sim living alone in a little house in the vast empty expanse of the Arbordale terrain. Scattered around the landscape were a shop (mootilda's) and a couple of restaurants, as the first thing I wanted to test was the non-appearance of restaurant chefs. My Sim's first friend was his paper girl -- she was almost the only person he saw! Then I created 30 townies with the townie tree, and he married one of them -- a woman he met in a restaurant who told him that she was a general. It turned out she really was a general and she went to work in a helicopter!
New Desconia started with two Sims, 4 houses, a shop and a park. The shop was of course mootilda's. Three of the four houses were Maxis, and the fourth was a copy of one I'd built for Veronaville. I actually built the park to suit the landscape.
If I want to play a large mature 'hood, with lots of Sims and lots of places to go out, then I just load up Veronaville - my first and favourite neighbourhood. If I want to do something new, I can create a new family or two. Over half of the pretty Veronaville houses are still unoccupied.
A bit like Peni, and unlike Zarathustra, I just want to get started playing, and don't want to spend a few weeks building first. I really only build when I have to.
Teston Woods (my test 'hood) started off with a single Sim living alone in a little house in the vast empty expanse of the Arbordale terrain. Scattered around the landscape were a shop (mootilda's) and a couple of restaurants, as the first thing I wanted to test was the non-appearance of restaurant chefs. My Sim's first friend was his paper girl -- she was almost the only person he saw! Then I created 30 townies with the townie tree, and he married one of them -- a woman he met in a restaurant who told him that she was a general. It turned out she really was a general and she went to work in a helicopter!
New Desconia started with two Sims, 4 houses, a shop and a park. The shop was of course mootilda's. Three of the four houses were Maxis, and the fourth was a copy of one I'd built for Veronaville. I actually built the park to suit the landscape.
If I want to play a large mature 'hood, with lots of Sims and lots of places to go out, then I just load up Veronaville - my first and favourite neighbourhood. If I want to do something new, I can create a new family or two. Over half of the pretty Veronaville houses are still unoccupied.
A bit like Peni, and unlike Zarathustra, I just want to get started playing, and don't want to spend a few weeks building first. I really only build when I have to.
#30
4th Aug 2015 at 10:18 PM
Posts: 6,208
Thanks: 116 in 1 Posts
Quote: Originally posted by PlatinumPlumbbob
You can take lots of ideas from the game itself, assuming you still have EA-made lots. |
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