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Lab Assistant
Original Poster
#1 Old 10th Mar 2018 at 10:10 AM
Default Help with LE File
Hey I'm attempting to figure out whats going on in my game. I keep getting LE pop-ups notifications about LE's from MCCC, but I'm clueless when it comes to reading these things and though I notice some mod names listed I'm not sure what's being said about them. Any help would be appreciated.

<report><version>2</version><sessionid>bc62e5229bfa6e605aa38af5</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-03-10 02:57:26</createtime><buildsignature>Local.Unknown.Unknown.1.41.38.1020-1.200.000.330.Release</buildsignature><categoryid>indexed_manager.py:148</categoryid><desyncid>bc62e5229bfa6e605aa38af5</desyncid><systemconfig/><screenshot/><desyncdata>Error during inventory load (ObjectIDError: ID collision detected. ID:546632263497691379, New Object:object_toyGeneric:0x07960725c08c30f3, Existing Object:object_toyGeneric:0x07960725c08c30f3)
Traceback (most recent call last):
File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 195, in wrapper
File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 203, in c_api_server_tick
File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 448, in update
File "T:\InGame\Gameplay\Scripts\Server\sims\sim_spawner_service.py", line 650, in update
File ".\mc_utils.py", line 114, in _wrapper_function
File ".\mc_population_inject.py", line 317, in inject_spawn_next_sim
File "T:\InGame\Gameplay\Scripts\Server\sims\sim_spawner_service.py", line 788, in _spawn_next_sim
File ".\mc_utils.py", line 114, in _wrapper_function
File ".\mc_workaround.py", line 87, in inject_spawn_requested_sim
File "T:\InGame\Gameplay\Scripts\Server\sims\sim_spawner_service.py", line 821, in _spawn_requested_sim
File "T:\InGame\Gameplay\Scripts\Server\sims\sim_spawner.py", line 409, in spawn_sim
File ".\mc_utils.py", line 114, in _wrapper_function
File ".\mc_injections.py", line 541, in inject_sim_info_create_instance
File "T:\InGame\Gameplay\Scripts\Server\sims\sim_info.py", line 1665, in create_sim_instance
File "T:\InGame\Gameplay\Scripts\Server\objects\system.py", line 178, in create_object
File "T:\InGame\Gameplay\Scripts\Server\objects\object_manager.py", line 497, in add
File "T:\InGame\Gameplay\Scripts\Server\indexed_manager.py", line 164, in add
File "T:\InGame\Gameplay\Scripts\Server\objects\object_manager.py", line 83, in call_on_add
File "T:\InGame\Gameplay\Scripts\Server\indexed_manager.py", line 279, in call_on_add
File "C:\Users\Amy\Documents\Electronic Arts\The Sims 4\Mods\Traits And Aspirations\Rexactivecareerasp.ts4script\rex_activecareerasp_injector.py", line 11, in _inject
return new_function(target_function, *args, **kwargs)
File "C:\Users\Amy\Documents\Electronic Arts\The Sims 4\Mods\Traits And Aspirations\Rexactivecareerasp.ts4script\rexactivecareerasp.py", line 104, in Rexactivecareerasp_add_super_affordances
original(self)
File "injector.py", line 8, in _inject
File "C:\Users\Amy\Documents\Electronic Arts\The Sims 4\Mods\Traits And Aspirations\IlkaVellePerfectlyBalanced.ts4script\IlkaVellePerfectlyBalanced.py", line 32, in IlkaVellePerfectlyBalanced_add_super_affordances
original(self)
File "C:\Users\Amy\Documents\Electronic Arts\The Sims 4\Mods\Pets\LittleMsSam_AskToGoForWalkAndMore.ts4script\lmsinjector.py", line 8, in _inject
return new_function(target_function, *args, **kwargs)
File "LittleMsSam_SocialActivities.py", line 18, in LittleMsSam_VisitFriends_phone_add_phone_affordances
File "C:\Users\Amy\Documents\Electronic Arts\The Sims 4\Mods\Pets\LittleMsSam_AskToGoForWalkAndMore.ts4script\lmsinjector.py", line 8, in _inject
return new_function(target_function, *args, **kwargs)
File "C:\Users\Amy\Documents\Electronic Arts\The Sims 4\Mods\Pets\LittleMsSam_AskToGoForWalkAndMore.ts4script\LittleMsSam_AskToGoForWalkAndMore.py", line 19, in LittleMsSam_AskToPet_add_super_affordances
original(self)
File "C:\Users\Amy\Documents\Electronic Arts\The Sims 4\Mods\Career\Neia_Careers_SelfEmployed.ts4script\Neia_Autoentrepreneur.py", line 9, in _inject
return new_function(target_function, *args, **kwargs)
File "C:\Users\Amy\Documents\Electronic Arts\The Sims 4\Mods\Career\Neia_Careers_SelfEmployed.ts4script\Neia_Autoentrepreneur.py", line 24, in neia_autoentrepreneur_add_super_affordances
original(self)
File "C:\Users\Amy\Documents\Electronic Arts\The Sims 4\Mods\Career\Neia_Careers_Restaurateur.ts4script\Neia_Restaurateur.py", line 9, in _inject
return new_function(target_function, *args, **kwargs)
File "C:\Users\Amy\Documents\Electronic Arts\The Sims 4\Mods\Career\Neia_Careers_Restaurateur.ts4script\Neia_Restaurateur.py", line 24, in neia_restaurateur_add_super_affordances
original(self)
File "C:\Users\Amy\Documents\Electronic Arts\The Sims 4\Mods\Career\Neia_Careers_Education.ts4script\Neia_Education.py", line 9, in _inject
return new_function(target_function, *args, **kwargs)
File "C:\Users\Amy\Documents\Electronic Arts\The Sims 4\Mods\Career\Neia_Careers_Education.ts4script\Neia_Education.py", line 24, in neia_education_add_super_affordances
original(self)
File "C:\Users\Amy\Documents\Electronic Arts\The Sims 4\Mods\Career\Neia_Careers_Droit.ts4script\Neia_Droit.py", line 9, in _inject
return new_function(target_function, *args, **kwargs)
File "C:\Users\Amy\Documents\Electronic Arts\The Sims 4\Mods\Career\Neia_Careers_Droit.ts4script\Neia_Droit.py", line 24, in neia_droit_add_super_affordances
original(self)
File "C:\Users\Amy\Documents\Electronic Arts\The Sims 4\Mods\Career\Neia_Careers_BusinessOwner.ts4script\Neia_Commercant.py", line 9, in _inject
return new_function(target_function, *args, **kwargs)
File "C:\Users\Amy\Documents\Electronic Arts\The Sims 4\Mods\Career\Neia_Careers_BusinessOwner.ts4script\Neia_Commercant.py", line 24, in neia_commercant_add_super_affordances
original(self)
File "C:\Users\Amy\Documents\Electronic Arts\The Sims 4\Mods\Career\Neia_Careers_Biology.ts4script\Neia_Biologie.py", line 9, in _inject
return new_function(target_function, *args, **kwargs)
File "C:\Users\Amy\Documents\Electronic Arts\The Sims 4\Mods\Career\Neia_Careers_Biology.ts4script\Neia_Biologie.py", line 24, in neia_biologie_add_super_affordances
original(self)
File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 2326, in on_add
File "T:\InGame\Gameplay\Scripts\Core\sims4\callback_utils.py", line 120, in __exit__
File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 2326, in on_add
File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory.py", line 645, in load_items
File "T:\InGame\Gameplay\Scripts\Server\objects\components\sim_inventory_component.py", line 113, in _load_item
File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory.py", line 655, in _create_inventory_object
File "T:\InGame\Gameplay\Scripts\Server\objects\system.py", line 180, in create_object
File "T:\InGame\Gameplay\Scripts\Server\objects\object_manager.py", line 293, in add
File "T:\InGame\Gameplay\Scripts\Server\indexed_manager.py", line 148, in add
indexed_manager.ObjectIDError: ID collision detected. ID:546632263497691379, New Object:object_toyGeneric:0x07960725c08c30f3, Existing Object:object_toyGeneric:0x07960725c08c30f3
</desyncdata></report>
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Field Researcher
#2 Old 10th Mar 2018 at 4:16 PM
Looks like your Careers are the problem, might need to be updated for the latest patch, also some of your traits look to be a problem also. hope that helps.
Lab Assistant
Original Poster
#3 Old 10th Mar 2018 at 10:06 PM
Quote: Originally posted by Bur1440
Looks like your Careers are the problem, might need to be updated for the latest patch, also some of your traits look to be a problem also. hope that helps.


Makes sense.
Deceased
#4 Old 14th Mar 2018 at 9:59 AM
Quote: Originally posted by Eighmylupin
Error during inventory load (ObjectIDError: ID collision detected. ID:546632263497691379, New Object:object_toyGeneric:0x07960725c08c30f3, Existing Object:object_toyGeneric:0x07960725c08c30f3)


That's the relevant info in this case, it appears that either a Sim or possibly a toybox has a duplicate item in their saved inventory (two copies of a generic toy both with the same object ID). That object ID is an internal object tracking value, not related to the "instance IDs" from any specific mod. It's corrupted save game data.

If the issue is a toybox, then it can likely be fixed by deleting all toyboxes (they have a shared inventory so if you have two then just removing one won't do) on the lot. If the issue is a Sim, then it could be more difficult to fix the problem without saving the Sim to your "My Library", deleting the Sim and recreating them.

What I would suggest trying first though, assuming it is a Sim, is to sell off ONE toy from their inventory and do a "Save As" so you don't overwrite your current game. Exit to the main menu and reload. Hopefully the item will disappear completly, but it's possible it will still generate an error that the object no longer exists. In which case, selling off the second copy of that toy and doing Save As again, exiting and reloading may clear things up.
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