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Displaced Joints After TSRW Export
I've never had this issue before, and it's only occurred if I hadn't assigned the required joints to parts of the mesh. What happens is that I assign the joints to the mesh in Milkshape and import it into TSRW -- everything looks fine -- then when I finish perfecting the textures, I export it and then test it in game. Then, when I open the game, I find that two of the five clocks I made in a set -- their hands are not where they originally were.
What they look like in TSRW:
and what happens to them in game:
(also, I have no clue why the top left clock's multiplier is doing that.)
Any clue to why these two are really messed up?
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