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MTS Movie Night #3 - posted on 20th Oct 2017 at 10:54 PM
Replies: 10 (Who?), Viewed: 763 times.
Mad Poster
Original Poster
#1 Old 7th Oct 2017 at 7:12 PM
Default How to prevent all taxis from spawning?
For reference, I mean ALL taxis. Not just the regular ones, but the LN "ghost" ones too.
They're an anachronism in the world I'm playing in, they're about 25 years too new. Now I'd love to keep the taxis, but I'd need a vehicle model that doesn't exist. So I'll just have to ban them entirely.
Problem is, NRaas Traffic hasn't been of any help.

How would I go about doing this?
Thanks

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Lab Assistant
#2 Old 7th Oct 2017 at 8:04 PM
When I use NRaas Traffic, ghost taxis spawn in worlds that aren't 'cities' (every world I play outside of Bridgeport). If I remove traffic, the ghost taxis don't spawn.
Setting the taxi (ghost) delta to -500 helps, but you have to flush them a few times with Master Controller-object stats-not inventory (ghost taxis are near the bottom) before there's a noticeable difference. I don't recall how that 'delta' reads in Traffic, I don't have it installed at the moment.

With Shimrod101's Visiting Sims, Perfect car mod, Sims will use their own vehicles 100% of the time rather than taxis or limos. But if you don't want daily visits, I don't know how to get around that. Teens going to school use taxis and I for one wish that we could put an end to that and make them drive, take the bus, bike, or walk.
Mad Poster
Original Poster
#3 Old 7th Oct 2017 at 8:08 PM
I don't know how the ghost delta setting works, but I have the regular one set to minus a million.
As for the teens, they always uses the school buses on my end. If it were a problem, I'd just get rid of the teens.

Overlord of Plumbit, the subreddit for the serious Simmer.
We're constructive, creative and drama-free™.

(Oh, and follow me on my Tumblr.)
Lab Assistant
#4 Old 7th Oct 2017 at 8:18 PM
Non-active teens use the school bus? Gawd, they all take taxis in my games, and I hate that.

The traffic delta I mentioned is probably the one you set to minus a million.
Mad Poster
Original Poster
#5 Old 7th Oct 2017 at 8:22 PM
So now it's just a matter of deleting all the taxis through MasterController?

Overlord of Plumbit, the subreddit for the serious Simmer.
We're constructive, creative and drama-free™.

(Oh, and follow me on my Tumblr.)
Lab Assistant
#6 Old 7th Oct 2017 at 10:13 PM
The 'ghost' taxis can be found in MC > Town > Object Stats > Not Inventory (IIRC). The ghosts are called Taxi Lite, or Lite Taxi (something like that). The list of objects should be in alpha order by default, vehicles are near the bottom. Flush them, flush them all.
Top Secret Researcher
#7 Old 7th Oct 2017 at 11:10 PM
I will add that "minus a million" might be too negative a number for the Traffic mod to work with properly and it could possibly be ignoring it. A more reasonable delta value there would be -500 or -1000. The fake ambiance taxi effect is supposed to be a function of how may highrise shells you have in your world. If you have lots of them, a more negative delta number (up to a point) would be required to compensate for that. If you have no highrises at all, then even 0 should work.
Theorist
#8 Old 7th Oct 2017 at 11:37 PM
Isnt there also the gohere method to stop active sims taking taxis?
I think its Gohere > Routing > Allow taxis > False

#BlairWitchPetition
TS3 NEEDS: TENNIS COURTS > BUSES > PIGS/SHEEP
Can't find stuff in build and buy mode? http://www.nexusmods.com/thesims3/mods/1/?
Top Secret Researcher
#9 Old 7th Oct 2017 at 11:51 PM
Quote:
Originally Posted by tizerist
Isnt there also the gohere method to stop active sims taking taxis?
I think its Gohere > Routing > Allow taxis > False

Uhh...no? I mean, are you sure about that?

There is a Routing menu on Traffic, but the entry that concerns taxis has to do with whether the game will be allowed to hand out free cheap cars to inactives who don't have one or can't figure out where they've left it and if set appropriately will force them to use taxis instead.

As far as GoHere is concerned, I believe that a taxi is just another vehicle subject to whether Car Routing is allowed in the world or not.
Mad Poster
Original Poster
#10 Old 9th Oct 2017 at 12:32 AM
I've been able to get rid of the regular buyable cars (the anachronistic ones at least) perfectly fine, but couldn't find the taxis under MC > Town > Object Stats > Not Inventory.

Overlord of Plumbit, the subreddit for the serious Simmer.
We're constructive, creative and drama-free™.

(Oh, and follow me on my Tumblr.)
Lab Assistant
#11 Old 9th Oct 2017 at 9:08 AM
Is it possible that none of them had spawned in town at the time you checked? Or your traffic delta (negative number) kicked in and was doing its thing by keeping them off the streets. I see a lot of them when I start a new game, then my settings take over and that keeps them out of town.
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