#4
31st Jan 2018 at 10:51 AM
Posts: 1,530
Thanks: 15757 in 75 Posts
26 Achievements
Came back to say it was too soon to be happy. It didn't work. Neither on one-tile armchair, nor on multi-tile objects.
What I did. I needed space on two sides, so I edited minx and maxx values and added two binary rows. It looked exactly right in drawing editor, where I ticked off some newly appeared boxes. But the game ignored my changes completely, even after I ticked off larger area to be sure. Did I miss something?
@Chris Hatch, you sounded like you succeeded at least with one-tile objects. If by any chance you remember which object that was and can share a link to it or something, I'd take a look inside and maybe find a clue.
I also tried something else - setting "extend footprint" property to 1 in OBJD raw data. This time the game recognized larger footprint, but 1) it only worked for one-tile chair and 2) it fucked up my functions, because "Set to next - object on same tile" started returning false for that chair, as if it didn't occupy any tile or didn't know what tile it occupies any more.