Home | Download | Discussion | Help | Site Map | New Posts | Sign in

Latest Site News

New Creator Theme: Elders! - posted on 1st Sep 2018 at 11:43 AM
Replies: 21 (Who?), Viewed: 1219 times.
Mad Poster
Original Poster
#1 Old 25th May 2018 at 9:53 PM Last edited by nitromon : 22nd Jul 2018 at 1:01 AM.
Default Riverview Transformation (FINISHED! WOOHOO!)
I posted a long long time ago that I would slowly transform my Riverview naturally to have a hi-rise downtown like Bridgeport. It is going slowly, but I guess it is at least progressing. Maybe in a couple more years I'll have it finished.

Nothing fancy, it is actually a lot easier than I thought. I'm just changing the current buildings into hi-rises. You may recognize them - the Spa, consignment building, and the Cherry blossom building.



You can still see the 1st floor of the spa lot, but it is just a lobby now, with the spa moved to the top floor.


This is a remake of the police station.





------- EDITED -------



More Screenshots!

Finished Screenshots!



------- EDITED -------
Screenshots

Sanity is overrated.

Nitromon is a type of Pokemon encountered in the Pokemon Nitrome Version series.

There. Mystery solved.
Advertisement
Mad Poster
Original Poster
#2 Old 27th May 2018 at 12:29 PM Last edited by nitromon : 27th May 2018 at 1:00 PM.
Ooo thread got approved. Now I feel pressured to update this thread.

Modified a couple more high-rises as I slowly continue to transform Riverview downtown.

This was a lot where I replicated the original Bistro rabbithole. You can still see the resemblance in the 1st floor. It was a combo of cafeteria + bistro + hotel. Now it is a high-rise, with the hotel room on the top floor and a spa room on top.




This was originally a park, I build a 3 story gym + club + hotel. Still the same function, but now a highrise with a small open park.


Removed the rabbithole cityhall and built actually right on top of the foundation, with a fountain plaza and open parking. It is a business plaza lot with cityhall rabbithole and a cafe.


This was in the 1st post, but a couple more shots of the police station.


Anyways, slowly tugging along. Hopefully by the time I'm done, this downtown will look like Bridgeport.

Sanity is overrated.

Nitromon is a type of Pokemon encountered in the Pokemon Nitrome Version series.

There. Mystery solved.
Mad Poster
#3 Old 27th May 2018 at 12:57 PM
Looks great. These high-rise lots don't look particularly out of place either. It's a shame the wallpapers don't make for very convincing windows, though. I've had to mess around a lot with those to get them to look anywhere near satisfactory.

Look out for BRIDGEPORT'88 - it's the hottest new show on YT this season!
Already renewed for '89!

(Oh, and follow me on my Tumblr.)
Mad Poster
Original Poster
#4 Old 27th May 2018 at 1:01 PM
Quote:
Originally Posted by GrijzePilion
Looks great. These high-rise lots don't look particularly out of place either. It's a shame the wallpapers don't make for very convincing windows, though. I've had to mess around a lot with those to get them to look anywhere near satisfactory.


Thanks! You got any advice on how to make the wallpaper look more like windows? I'm just using the reflective metal pattern. I guess it would help if I actually make more of an effort on the building structure itself like denting in for the window parts. But I'm reluctant to actually spend a lot of time designing b/c if it becomes too much work, I think I'll lose motivation again and just stop working on it. So far these are done really quickly, I'm only stretching the 2nd floor of the current buildings and then make a few modifications on the top floors.

Sanity is overrated.

Nitromon is a type of Pokemon encountered in the Pokemon Nitrome Version series.

There. Mystery solved.
Mad Poster
#5 Old 27th May 2018 at 1:31 PM Last edited by GrijzePilion : 27th May 2018 at 1:50 PM.
Yeah gimme a sec, I have a bunch of fake CFE towers here I can show you.

EDIT:

The buildings on the left and the right use "Mission" style panelling from the Panelling category. The former is a contemporary (2005-2015) style and the latter is postmodern (1985-1990). The building in the middle uses a wood square pattern from Late Night, and while you can't see it in this picture, it reflects the world around it. Also 80s postmodern. In real life, this building serves as a giant mirror. On cloudy days, it reflects the sky so perfectly that it almost disappears into the sky (pretty isn't it).


The crown of the rightmost building (a recreation of FOX Plaza, the building seen in the original Die Hard). Again there's wall panelling in a Mission style, coloured in with granite and metallic textures.


Mid '70s, '60s and late '80s, from left to right. All wall panelling, except for the middle building which uses the same wood tiles used on the giant mirror from the first picture.

I generally find that the more cluttered your wall textures are, the more convincing they look. The ones I use have shading, bump maps, they're reflective and the parts of them that aren't windows tend to have some clearly visible material on them.

Look out for BRIDGEPORT'88 - it's the hottest new show on YT this season!
Already renewed for '89!

(Oh, and follow me on my Tumblr.)
Mad Poster
Original Poster
#6 Old 28th May 2018 at 2:59 AM
Quote:
Originally Posted by GrijzePilion
I generally find that the more cluttered your wall textures are, the more convincing they look.


I really like the buildings you and Volvemon created. They are not just highrise, but skyscrapers! I think what I'm building right now are merely just tall buildings. But when I get to the lots in the middle of the island, I want them to be taller. I'll follow the video you posted earlier, hopefully making them even twice as tall. Thanks for your tips, I'll definitely incorporate them into those buildings.

When I first decided to do this conversion, I had thought of completely clearing the lots b/c those lots are actually really small, like 15x20, etc... but since I was only able to get them to 14 floor, it didn't seem like they need that big of a ground floor. So I simply stretch the 2nd floor up while leaving the foundation alone. It takes a fraction of the time to do this than to completely redesign a lot. The window wallpaper placements are matching the actual window slots on the playable floors. I'm still considering what to do with those middle lots. I want them taller, so they should have a bigger foundation to look architectually convincing. But that means leaving no ground floor for open space.

Sanity is overrated.

Nitromon is a type of Pokemon encountered in the Pokemon Nitrome Version series.

There. Mystery solved.
Test Subject
#7 Old 28th May 2018 at 2:03 PM
holy heck all these pictures look really good aha
Mad Poster
Original Poster
#8 Old 21st Jul 2018 at 3:00 PM Last edited by nitromon : 21st Jul 2018 at 3:35 PM.
Default WOW! I Finished!
So you can compare this finished version with the previous screenshots. The whole middle of the island is now a hip-hopping nightlife downtown.






















Sanity is overrated.

Nitromon is a type of Pokemon encountered in the Pokemon Nitrome Version series.

There. Mystery solved.
Mad Poster
#9 Old 21st Jul 2018 at 4:25 PM
Nice cluster! Looks good to me. All you need now is some Create a Style to spice things up, and you're set.

Look out for BRIDGEPORT'88 - it's the hottest new show on YT this season!
Already renewed for '89!

(Oh, and follow me on my Tumblr.)
Mad Poster
Original Poster
#10 Old 22nd Jul 2018 at 12:17 AM
Quote:
Originally Posted by GrijzePilion
Nice cluster! Looks good to me. All you need now is some Create a Style to spice things up, and you're set.


Thanks! What's Create a Style?

Sanity is overrated.

Nitromon is a type of Pokemon encountered in the Pokemon Nitrome Version series.

There. Mystery solved.
Lab Assistant
#11 Old 22nd Jul 2018 at 10:46 AM
Looks great. I love the initiative to use the wallpaper to look like windows. I would never have thought of something like that and would probably be tearing my hairs out, crying and giving up, haha. That said, I have yet to venture into world makeovers.
Mad Poster
#12 Old 22nd Jul 2018 at 3:03 PM
Quote:
Originally Posted by nitromon
Thanks! What's Create a Style?

I.......don't really know how to answer that. How long have you been playing The Sims 3?

Look out for BRIDGEPORT'88 - it's the hottest new show on YT this season!
Already renewed for '89!

(Oh, and follow me on my Tumblr.)
Mad Poster
Original Poster
#13 Old 22nd Jul 2018 at 4:05 PM
Quote:
Originally Posted by GrijzePilion
I.......don't really know how to answer that. How long have you been playing The Sims 3?


lol I don't know what you mean earlier. What does it mean have some "create a style?"

Sanity is overrated.

Nitromon is a type of Pokemon encountered in the Pokemon Nitrome Version series.

There. Mystery solved.
Mad Poster
#14 Old 22nd Jul 2018 at 6:17 PM
Have some probably the most important new feature in TS3, that was removed in TS4.

Look out for BRIDGEPORT'88 - it's the hottest new show on YT this season!
Already renewed for '89!

(Oh, and follow me on my Tumblr.)
Test Subject
#15 Old 22nd Jul 2018 at 8:47 PM
Quote:
Originally Posted by nitromon
lol I don't know what you mean earlier. What does it mean have some "create a style?"

http://sims.wikia.com/wiki/Create_a_Style

Really, how long have you been playing TS3? And not customized any colors??
Mad Poster
Original Poster
#16 Old 23rd Jul 2018 at 12:56 AM
AHHHHHHH lol

Yes, I know there's a CAS tool. I don't know what is being suggested. You mean I should change the textures of the buildings?

Sanity is overrated.

Nitromon is a type of Pokemon encountered in the Pokemon Nitrome Version series.

There. Mystery solved.
Mad Poster
#17 Old 23rd Jul 2018 at 2:06 PM
Yeah. That's what I've been doing. The beauty of CASt is that the more you use it, the more ways you find to use it. You can take any object or item and find a dozen new uses for it.

Look out for BRIDGEPORT'88 - it's the hottest new show on YT this season!
Already renewed for '89!

(Oh, and follow me on my Tumblr.)
Mad Poster
Original Poster
#18 Old 24th Jul 2018 at 1:07 AM
Quote:
Originally Posted by GrijzePilion
Yeah. That's what I've been doing. The beauty of CASt is that the more you use it, the more ways you find to use it. You can take any object or item and find a dozen new uses for it.


The one problem I've been having with CASt in these buildings is that I'm mainly using the outside texture from a fake window set. Now this set is taken simply from one of the paneling wall. Now I noticed even when you copy the exact texture from another wall from another category (say rock/masonry), the texture won't look identical. There's always a little off color. Now, that itself is not the problem, the problem is they reflect light differently, so even if you match the color during 1 time of the day, they will look different at different times.

The only way I can find around that, and I got lucky a couple of times, is to find a wall in the same rock/mason category, which I can change and turn it to look like windows. In this case, the walls will reflect the light properly.

For clarity, I'm talking about the wall, not the window itself since those just use the metal reflector. But I need the wall to be identical to match other parts of the building. For example, you see the 2nd floor here doesn't match the 1st floor:



This one too, the wall above the window doesn't match the rest of the walls. In this case, I couldn't find a replacement wall from the same section to match.


This one, I was lucky to find one that matches:

Sanity is overrated.

Nitromon is a type of Pokemon encountered in the Pokemon Nitrome Version series.

There. Mystery solved.
Mad Poster
#19 Old 24th Jul 2018 at 1:37 AM
You really don't need custom wall textures to create convincing-looking fake windows. And the less you use of the fake glass, the better. It's featureless and blurry, and easily ruins the illusion. Now I may be somewhat of an architecture nut and I can totally understand if you can't be bothered to do this, but I always make sure to have some real life reference when I build a skyscraper in TS3. My skyscrapers are all based on real buildings, in one way or another. Now the big black box is all glass, it's completely covered in the stuff because that's how architecture rolled back in '88. But it's the only building of mine where I've been able to pull that off.

Look out for BRIDGEPORT'88 - it's the hottest new show on YT this season!
Already renewed for '89!

(Oh, and follow me on my Tumblr.)
Mad Poster
Original Poster
#20 Old 24th Jul 2018 at 2:10 AM
Well the thing is, I want the fake part to match the real part. That's why I'm trying to find fake windows that match the size of the real windows, so it gives somewhat of a convincing override. The one thing that bothers me about these buildings is how flat they are, the walls I mean. I like to give it more variety and 3D, but I think I'll save that for the future when I remake another world. I think there's a certain realistic limitation to the Riverview downtown b/c the land is really small and the lots are small, can't really do skyscrapers without it looking oddly out of place on such small lots.

Sanity is overrated.

Nitromon is a type of Pokemon encountered in the Pokemon Nitrome Version series.

There. Mystery solved.
Lab Assistant
#21 Old 24th Jul 2018 at 4:17 AM
Ohh I love it. Riverview has always been boring to me, but it doesn't look so boring anymore :D. Great job! I do understand what you're talking about with the lighting, different floors will look different despite having the exact material even, because of how finicky lighting is.
Theorist
#22 Old 25th Jul 2018 at 2:04 PM
Looks beautiful! Great job.

Should be playing--instead probably downloading!
Back to top