Hair mesh looks messed up in-game but not in 3DSMax/Milkshape/Workshop, help wanted!
Hello everyone,
I hope someone could help me with this problem because it's getting frustrating now. I usually upload my stuff on The Sims Resource and I consequently use their Workshop, but since their forums are very slow and inactive I thought I'd give MTS a try. The problem may not be the Workshop itself, maybe I'm doing something wrong with the meshes.
For your information: I use 3DS Max 2014, Milkshape 3D (latest version), Meshing ToolKit for auto bone-assignments and finally TSR Workshop to wrap this whole thing up.
However, the hair meshes look just fine in Milkshape, 3DS Max and in the Workshop, but when I test it in-game and in CAS, it looks way different and just ugly. I checked my UV-Maps, texture files, and all sorts of things that could be the problem but I can't seem to fix it. When I add another layer to the mesh it seems to look better, but I can't do that on all meshes because it will end up very high poly, causing to slow down the game. So I was wondering why my initial layer of hair is bugging while it shouldn't.
Help is very much appreciated, thanks in advance.
Ellemieke