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Test Subject
#926 Old 28th Apr 2017 at 2:36 AM Last edited by Twixxx1 : 28th Apr 2017 at 6:54 PM.
I started this challenge because I just love the idea!
I started with a female found Ginny Sterling. Her LTW was to max painting and guitar. She married the school mascot and I had him Max writing. They had, so far, a son name Jake,
Now to save up 27000 to get a bookstore. I started today and Already have a sim with one maxxed skill.

EDIT: I wasn't paying attention and Ginnys husband was an adult and is now an elder. Boo. Still saving for a book store. Ginny is super close to maxing painting which will get me an art gallery. She also aged up into an adult. They have two sons. Jake and Carter. I think i'm going to have Jake max logic since he is already level 8. Carter will max fishing and gardening.

Sterling Household:
Ginny Sterling (A) - 9/10 painting 9/10 Cooking. Im unsure if I will have her open a bistro or cafe yet or an art gallery. She is so close to both.
Venkat Sterling (E) 10/10 Writing He will get the bookstore
Jake Sterling (Te) 8/10 Logic I have no idea what I'm going to have him unlock yet
Carter Sterling (C) 3/10 Fishing He will defiantly be opening a park of some kind.

Maybe jake can do the Police Dept. I think that would be great. Get some jobs around here. I think I may have him be my heir but idk. It depends on whether or not Carter can max fishing and gardening or logic and gardening. He is up there on logic but then again so is Jake and it may be smarter to have him complete the park. So many decisions to make. I am glad I only had 2 kids though. I can't imagine trying to figure this out for more kids. Yicks.

EDIT AGAIN: I forgot all about the Inheirence and both Ginny and Venkat had enough for me to get 60,000. They were able to buy the bookstore YAY! Now we our first official store and job. I am so excited.
I seriously love this challenge. I am kind of just testing it out to see how long the obsession last and if I complete it I may restart another town and document it.

EDIT AGAIN AGAIN : Ginny maxed cooking and painting I had her open a bistro since she could afford it. I've also had Venkat get a job at the Bookstore and Ginny a job at culinary. I am so excited. They both happened so fast and I am glad that I now have jobs in town because I don't have to worry about a mate and when Venkat dies and his book royalties go away I will have some money coming in from somewhere else.
Lab Assistant
#927 Old 25th Jun 2017 at 12:00 AM Last edited by mocajava : 25th Jun 2017 at 12:59 AM.
Very interesting challenge. Question though, and I apologize if it's in the rules, I did read but didn't see it. Does ONE sim have to meet all the requirements for a lot or is like a combined household effort?

EDIT: never mind, found it.
Lab Assistant
#928 Old 25th Jun 2017 at 12:12 AM
Originally Posted by mocajava
Very interesting challenge. Question though, and I apologize if it's in the rules, I did read but didn't see it. Does ONE sim have to meet all the requirements for a lot or is like a combined household effort?

7. Each Sim may only earn 1 community lot for you. So if your Sim has maxed Cooking and has $61,500, then you may not get both the Diner and the Bistro - you'd need a second Sim to max Cooking to get both. And it must be the same Sim - if you have one Sim max Handiness and another max Athletics, you have not earned a Military Base. Also, lots that don't require any skills must still be earned by a specific Sim (and purchased with their household's money), and you may not change your mind about which one did it.

Looks to me like it needs to be one sim completing all the requirements (except for money).
Lab Assistant
#929 Old 25th Jun 2017 at 12:59 AM
Originally Posted by glowstarsinajar
Looks to me like it needs to be one sim completing all the requirements (except for money).

I was JUST going to edit my post with 'never mind, i found it' Sorry I must seem dumb, I have very bad reading comprehension.
Field Researcher
#930 Old 4th Nov 2017 at 10:36 PM
I've got a problem with moving sims in - I can use the friendly interactions till we get 'ask to move in', get them to move in with no problems - other than they come with no money. Now, I was sure this wasn't always the situation, and checked against the rules which say
"Rules for Moving Sims In or Out:....2. If the Sim you're moving in is an NPC, you can't keep the $20,000 they bring with them. The money must be wasted in some way, such as with the familyfunds cheat. On the other hand, if they're a Sim living in another household in the city or currently homeless (i.e. a "townie") then you may accept whatever money they bring with them when they move in. "

I do use various mods, so re-named my Sims 3 folder and re-opened the game to get a mod free version - Judy Bunch got money on moving Beau Andrews in but nothing for the uni mascot or Grady the maid.

In my NIF game, I'd had no money coming with the various postal workers, and when I unlocked Journalism & Business and sent my Sim off to get a job, his game allocated colleagues moved into the household with nothing. I'd used Nraas Master Controller to check their household funds before moving them in, and all should have come with money.

It doesn't make the challenge impossible, just harder, as I play Random Legacy Nothing in Life is Free, so need to move out the other sims straight away (unless I'm keeping them for the relationship roll), and therefore need enough money to buy them a house first.
#931 Old 1st Jan 2018 at 8:24 PM
I've been making spreadsheets for myself for this. I've got one of all the skills and what they unlock, one of who unlocked what and who is working on what, and now I'm working on a sheet of eligible bachelors and bachelorettes on the vacation destinations and University.

I'm working very hard to get the dad to master cooking so we can open the diner and then the parents can go on vacation, pick up stuff and make friends with locals. Then the teen daughter is going to master writing so she can open that bookstore and she can go to University for Business. She'll come home with a boyfriend and a best friend and convince them to come live in the world. Then she can marry the boyfriend and the best friend can become enamored with one of the brothers. Then one of Mom and Dad's foreign friends can come for a visit and marry anyone left. I just don't want to deal with catching, keeping, and editing NPCs. The premade sims are at least distinctive

Mom has mastered gardening and opened a grocery. I put the farmstand and the other vegetable cart out front so it would look like Trader Joe's. Then I discovered that you can buy unusual produce and skill books from it, which might be bending or breaking the rules, but it's my file so I say it stays. The oldest son helps with the garden a lot, so I'm gonna let him master it and then have him build a playground for the town. I just hate how the kids have nowhere to go and nothing to do in the world. They all are good at fishing and have found quite a bit of wildlife, rocks, and bugs. It's kind of idyllic, but I want a playground and the oldest son is nurturing...
Lab Assistant
#932 Old 15th Jun 2018 at 3:35 AM Last edited by Nocriel : 15th Jun 2018 at 10:41 PM.
Started this challenge a couple of days ago and have lots of fun with it! Very satisfying to see the town grow from the ground up.
I play in Moonlight Falls which I manually emptied by bulldozing every single lot and my founder was a guy named Adam Johnson. Get it, Adam? Because he's the first in the world? Heh. First guy he met was of course the university mascot Octavio Guevara, who was unfortunately male. I moved him in anyway so I could have two couples/two different bloodlines from the beginning (they lived in the same household though at the beginning). Who knows, maybe they will be rivaling clans in a few generations like the Altos and the Landgraabs or the Wolffs and the Van Goulds...
The Johnsons had three kids, the Guevaras had twins. Unfortunately 4 of the 5 kids were boys, and I didn't have access to watermelons yet (I do now). The Guevara twins also turned their IFs real (Cosmo and Boinky).

Community Lots:
Military base (Alex Guevara)
Bookstore (Adam Johnson)
Police station (Octavio Guevara)
Diner/Grocery combo (Raj Johnson)

Residential Lots:
Original: Adam, Will, Ella Johnson + Josh and Marv Guevara, Piper (dog)
Guevara: Octavio, Alex, Boinky (IF), Cosmo (IF), QT (dog)
Johnson: Raj, Benjamin

The households are split a bit oddly because I like to keep the sims I'm working with in one household and needed to make room, but when they grow up to YA I will move the spouses in with each other. Currently working on Will's and Josh's charisma because I really want a city hall and a school... but it's pretty hard to find enough sims for the relationship requirement (most of them are service NPCs or homeless tourists).

edit: I promptly lost this save only a short time after writing this post and of course didn't have a backup. That's okay though, I haven't progressed far anyway. If you're interested in how my new NIF challenge combined with the Random Legacy Challenge goes, I will blog about it here: Nothing is Free: Random Legacy
Test Subject
#933 Old 10th Jul 2018 at 2:23 PM
I started a file that combines a lot of different challenge rules as I keep abandoning Legacies, Midnight Suns, and 3-Trait Perfect Genetics challenges because I feel I hit my apex too soon with money, town activities, sim lifespans, and house size. This challenge gives me a lot to work for and focus on! Money is always tight and my sims value each others company more! I especially like having to decide what lots to unlock, right now my Founders mate has to choose between the Hospital for his Lifetime Wish or the School for the growth of his children.

I've been playing with this challenge's rules as well as most of Midnight Sun, Perfect Genetics, and Legacy rules.
My Founder is moved onto a little lot on a tiny island which is near an empty, lightly modified Midnight Hollow.
  • F/H can't move off of the island or upgrade the size of the home lot
  • F/H can only leave twice to attend University or three times to travel to three different cities. One or the other, not both.
  • F/H must find a mate in their journey and have a perfect child that carries their genes - hair, eyes, and skin
  • Founder/Heirs must unlock a lot, birth a perfect child, and then "retire" before the elder stage in randomly-picked "rituals" - for instance my Founder has to eat a bad jellybean, but her heir might have to drown or get hit by a meteor. Mates can die of old age or retire in the same way as the founder/heir.
  • Traits are always random
  • No service sims, tourists, paparazzi, or townies (brought in from travels and moved out of course) are to be interacted with until Generation Six. I assume I'll have a mildly bustling town by then.
  • I run on a potato, so genetic failures go live with a neighborhood vampire once they are confirmed ineligible to be heirs. I had a file where 8 babies were born before the heir and it was a total slideshow lagfest until I created an orphanage lot to dump them on. Dumping grounds need enough beds and cribs to house at least six rejects.
  • Failures are to be cured of any occult status (potent cure elixirs) and rendered unable to procreate or marry. I typically do the latter via nraas but in one file I just waited until they aged up enough to be turned into perma-zombies (potent zombification elixirs). They cannot re-engage the family in any way.
  • No easy modo LHRs like Motive Mobile, Inheritance, No Bills, Fireproof Homestead, Moodlet Modifier, or wishes for money with Dusty Lamp.
  • Normal lifespan only, no Age Freeze/Immortality, Young Again Potion, Fountain of Youth Elixir, or any other age-altering shenanigans to be used on playable sims. No items, traits, or pets to scare off the Grim Reaper. Extended lifespan via occult states is okay but Founder must be a regular human turned organically.
  • Future Portal is to stay in the family inventory and never be interacted with until gen 10 or the conclusion, which is when Midnight Hollow is fully returned to its former glory.
Field Researcher
#934 Old 12th Jul 2018 at 3:27 PM
I'm going to do this. I haven't really played sims for a while, and the two times I did in the last 2-3 months or so I was bored right away. This is what i call a challenge.

The only rule I'm going to break right away is leaving the dive lots in Isla Paradiso, where I'm going to start. I want my sim to earn money through scuba diving at first.
#935 Old 18th Mar 2019 at 2:11 PM
I hope nobody hates me for dragging up this old thread. When I was last playing, (2014) this challenge was all the rage. I loved it and I'm starting it up again.

I'm changing my own personal rules to include Premium content stuff I love. I only have a few pieces of it. If I get more, I'll change the rules to fit it in. I'm also hoping if I bump this, the challenge might spark interest in some folk who didn't see it the first time.

Consignment shop: Instead of sculpting, I'm going to do the artisan skill. I thought it better matched the consignment shop inventory.
Graveyard: I've added sculpting here. Why? Because the best cemeteries are full of monuments and all kinds of artistic gravestones that would be considered sculptures if they weren't graves.

I'm doing "No buying from the fridge" until the grocery store is unlocked. Instead, I am using the cows, chickens and beehives for food. My rule for cows -- no "feed chocolate" until the grocery store opens. "feed vegetables" is OK, but I'll delete one vegetable from my inventory to "pay" for it. The chickens only eat feed, so I'll just let myself pay to feed them. If I start feeling that's too simple, I might "pay" for the feed with seeds I find. I'm going to "pay" for toy oven recipes with a milk, too.
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