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MTS speed build challenge results - posted on 11th Nov 2018 at 8:38 PM
Replies: 6719 (Who?), Viewed: 260635 times.
Page 269 of 269
Mad Poster
#6701 Old 12th Nov 2018 at 8:59 PM
Quote:
Originally Posted by Zarathustra
F10 makes the UI disappear... why do I feel like this is something that's probably been unbelievably obvious to most of you?


As well, it keeps the game in standard camera mode. This is handy for those few instances where tab/freecamera glitches out.

I'm secretly a Bulbasaur. | Formerly known as ihatemandatoryregister

My memory is poor, so please take anything I say with a grain of salt. | Looking for SimWardrobe's mods? | Or Dizzy's? | Faiuwle/rufio's too! | smorbie1's Chris Hatch archives | Welcome to Oakbrook.
#6702 Old 12th Nov 2018 at 9:34 PM
Dogs who have run away can die and come back as ghosts. Buffy ran off a while ago and eventually disappeared from the panel. I figured that meant she was gone for good, but didn't realize she was gone from the world. A few nights later I saw her floating around the lot.

I've got one or two things on MTS, but most of my stuff is on my main site here:
http://simcessories.blogspot.com/
(Now recruiting budding creators.)
Mad Poster
#6703 Old 13th Nov 2018 at 1:49 AM
Twojeff's visitor controller might accidentally zap away SimWardrobe's Sani-Bot 5000. Oops.

I'm secretly a Bulbasaur. | Formerly known as ihatemandatoryregister

My memory is poor, so please take anything I say with a grain of salt. | Looking for SimWardrobe's mods? | Or Dizzy's? | Faiuwle/rufio's too! | smorbie1's Chris Hatch archives | Welcome to Oakbrook.
Mad Poster
#6704 Old 13th Nov 2018 at 8:05 AM
Quote:
Originally Posted by Zarathustra
F10 makes the UI disappear... why do I feel like this is something that's probably been unbelievably obvious to most of you?


I didn't know that. I always use tab.

Quote:
Originally Posted by StrangeTownChick
Dogs who have run away can die and come back as ghosts. Buffy ran off a while ago and eventually disappeared from the panel. I figured that meant she was gone for good, but didn't realize she was gone from the world. A few nights later I saw her floating around the lot.


I had that with a cat once. Her grave was dumped at the very back of the lot.
Instructor
#6705 Old 13th Nov 2018 at 10:42 PM
I learned the hard way you can't edit antique camera photos in SimPE while they're in a Sim's catalogue. I had to do it all over.
Mad Poster
#6706 Old 14th Nov 2018 at 6:19 AM
If a Sim takes a kite outside an apartment to fly it, they'll put it down outside and it can't be moved without building cheats.

I'm secretly a Bulbasaur. | Formerly known as ihatemandatoryregister

My memory is poor, so please take anything I say with a grain of salt. | Looking for SimWardrobe's mods? | Or Dizzy's? | Faiuwle/rufio's too! | smorbie1's Chris Hatch archives | Welcome to Oakbrook.
Instructor
#6707 Old 16th Nov 2018 at 5:04 AM
That apparently the function GetRandomTownieParents is not only responsible for generating babies to adopt, but also for getting introduced to new friends via networking. I discovered a while ago it's apparently impossible to generate a new baby for adoption without townies. Toddlers and children would generate fine, so I suspected it was due to babies being generated via a slightly different process (since you can make toddlers and children in CAS but not babies). I just got an error as one sim was networking with another and checking the logs shows it was attempting to run a Sub - New Friend. I guess it couldn't pull from the social groups and since there were no townies, it didn't have any sims to properly execute. Makes me wonder what other events use the same function!
Alchemist
#6708 Old 16th Nov 2018 at 6:51 PM
Quote:
Originally Posted by OnayaW
Pregnant simmers can actually go to work •-•
Only took me like

10 years to realize

Although I do know what you actually meant, but simmers are players of the sims. Kind of a funny context.

P.S. Sorry for my bad english.
Theorist
#6709 Old 16th Nov 2018 at 9:06 PM
I ran HcDU. I currently have no conflict.
Alchemist
#6710 Old 16th Nov 2018 at 9:26 PM
Apparently Sims have to have a high relationship to accept talk about hobby. I've never seen a Sim reject talk about hobby until just now. Bruno Ruggbryne was abducted by aliens and his daughter from that abduction is now a child. Hydra had a want to talk about hobby and since Bruno was at work I had her try to talk about hobby to Mamie. Mamie immediately rejected her and it hurt the relationship. I didn't realize their relationship was around 20/20, but apparently it needs to be higher than that to accept.
Theorist
#6711 Old 16th Nov 2018 at 9:49 PM
about hobby talking; Freetime's Prima Guide seems to tell that acceptance depends on both enthusiasm and Daily.
Instructor
#6712 Old 16th Nov 2018 at 10:05 PM
I discovered that the garden club can go INTO the house and complain about the trash even though it's called GARDEN club and not HOUSE club...
Always lock your doors!

I also discovered that a sim can resurrect their family members even if they've never met them. It depends on how closely related they are. This sim who is in generation 11 was able to resurrect his half-brother who is in generation 3. They became instant best friends.
Alchemist
#6713 Old 16th Nov 2018 at 10:11 PM
Quote:
Originally Posted by Devon Aster
That apparently the function GetRandomTownieParents is not only responsible for generating babies to adopt, but also for getting introduced to new friends via networking. I discovered a while ago it's apparently impossible to generate a new baby for adoption without townies. Toddlers and children would generate fine, so I suspected it was due to babies being generated via a slightly different process (since you can make toddlers and children in CAS but not babies). I just got an error as one sim was networking with another and checking the logs shows it was attempting to run a Sub - New Friend. I guess it couldn't pull from the social groups and since there were no townies, it didn't have any sims to properly execute. Makes me wonder what other events use the same function!


So are adoptee babies generated with random DNA and personality points instead of default zodiac sign points?
Forum Resident
#6714 Old 17th Nov 2018 at 7:27 PM
I was playing whit Move_objects today and discovered that it's possible to mix two flower beds at the same place. I'm sure most of you have known this from "day one" but I'm not that smart
Alchemist
#6715 Old 18th Nov 2018 at 2:07 AM
Whoops. I accidentally found out that Sims can be hit by lightning while flying a kite. Vadim Simovitch was flying a kite and a thunderstorm started. Lightning hit him before I realized he was in danger and he is now fried. Thankfully he didn't die.
Instructor
#6716 Old 18th Nov 2018 at 6:24 AM Last edited by Devon Aster : 18th Nov 2018 at 8:58 AM.
Quote:
Originally Posted by JDacapo
So are adoptee babies generated with random DNA and personality points instead of default zodiac sign points?


I honestly don't know, as I didn't test it that much. I stumbled across the error when attempting to have a sim couple adopt a baby in a townie-less hood. As I had already saved after they arranged the adoption, I tried a few different times before seeing if trying to adopt a toddler would pop up the same error. It didn't. The toddler was generated without issue. I didn't try generating test townies to see if any adopted babies would end up with their DNA/Personalities. Though I admit I'm curious now what would happen if you seeded the townie pool with really unusual sims. Hmmm.

EDIT:
Ok, so I was curious enough to actually do a bit of testing on this. It was kinda quick and dirty, but yielded interesting results!


What I find kind of fascinating is how each of the children ended up the same gender as the parent they inherited their skin from. Knowing how gender is usually a coinflip, I wonder if there is any connection or if it was just a coincidence!
Instructor
#6717 Old 18th Nov 2018 at 12:07 PM
I don't think it's a coincidence! I have a family with red and yellow sims, and one paper white female, and another with green and blue sims. All of the 16 children inherited their father's skin, except the white children, but they could've gotten their skin from their grandfather on their father's side. (They all have paper white grandfathers.) And yes I did always roll the pacifier.
Theorist
#6718 Old 18th Nov 2018 at 1:22 PM
I discovered that the Unsavory Charlatan is a sentimental old softie. If he is present on a community lot where a wedding arch is being used, the charlatan will be summoned to watch the wedding just like any other sim. After it's over, he will applaud along with everybody else and even appears to get a bit misty-eyed. Then, once it's all over, the charlatan will go right back to repeatedly trying to steal the bride's wallet.
Screenshots
Mad Poster
#6719 Old 18th Nov 2018 at 1:25 PM
Quote:
Originally Posted by RoxEllen1965
I discovered that the Unsavory Charlatan is a sentimental old softie.


He is a softie. He just needs better taste in women. https://www.youtube.com/watch?v=1szDv3vWR0k
Inventor
#6720 Old 18th Nov 2018 at 3:20 PM Last edited by Sketching : 18th Nov 2018 at 5:01 PM. Reason: typos; really need some new glasses
Quote:
Originally Posted by RoxEllen1965
I discovered that the Unsavory Charlatan is a sentimental old softie.

So sentimental that he stalks by sims' houses constantly wanting to greet old "friends"?!

I discovered probably one of the weirdest mod conflicts I've ever had - every time I had someone influence Sim A to appreciate Sim B, Sim A and Sim B would go woohoo. This isn't the type of appreciation I had in mind! To myself, why in the world is this happening? I don't remember putting in any risque mods in this folder, but I wouldn't put it past myself to have accidentally dropped one in.

Time for another 50/50 - I almost feel as if I've done 50 of those ever since I first played TS2.
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