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Quote: Originally posted by ThomasRiordan
Nice work. May I ask how you managed to get it to replace the old one? My attempts at doing the same thing never seem to work at all.
As for getting it to not replace the original. Try having a look at the xml files for the shirts. They're in in Fullbuild0 using the resource type 0x0333406c. Since there's more than one in the same category EA had to add new ones somehow it's just a matter of figuring out how exactly they do it.
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The way I did it was to extract all 5 files from FullBuild2 starting with cmShirtTopTee, renaming the extension from .bnry to .dds on all 5, edit the one with the bulldozer logo by replacing the picture with the picture of Kenny, and changing it's alpha layer to match, re-saving the dds with the same name using 8.8.8.8 ARGB 32 format (in photoshop), then make a new package file using S3PI, and import all 5 files back in and saving. The thumbnail in the game still shows the bulldozer, but when you click on it, it shows the new image, in this case, Kenny.
I looked at FullBuild0 briefly, but found it confusing, I'll have to try again to see if something stands out, I really want to get this to work.