Hi there! You are currently browsing as a guest. Why not create an account? Then you get less ads, can thank creators, post feedback, keep a list of your favourites, and more!
Inventor
Original Poster
#1 Old 12th Jun 2009 at 4:53 AM
Default Why is my mesh crashing?
I made a mesh for TS3, and I put it in the game. The game loads up fine but when I go in CAS and click the accessory, the game crashes. No error message, just flat out kicks me out.

If you need to see the mesh, here it is:

http://i290.photobucket.com/albums/...onyami/mesh.png

Also when I reimport the mesh into Milkshape I get a "No bone file reference found" popup, if that has to do with anything.

This is my first mesh so I may have done something wrong, does anyone have a clue what?
Advertisement
Alchemist
#2 Old 12th Jun 2009 at 6:09 AM
I explicitly stated you should only move vertices on existing meshes. There are other things that need done to add and delete vertices, and these are not documented, some are likely unknown immediately.

Among them are vertex ids, and the morphs must match the base meshes. Creating a new accessory is not yet available.
Test Subject
#3 Old 13th Jun 2009 at 11:15 PM
Are they meant to be kitty ears?


^_^;
Back to top