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- Problems with GMDC-Can anyone help?
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- Problems with GMDC-Can anyone help?
Replies: 5 (Who?), Viewed: 2478 times.
#1
18th Sep 2007 at 8:38 PM
Last edited by jasonduskey : 18th Sep 2007 at 8:55 PM.
Problems with GMDC-Can anyone help?
I've been trying to make a new object set for the last couple of days. I make the object in Blender, twist it and tweak it to the shape I want it to be, open it in UVmapper, save the UV map over the original OBJ file, then assemble everything in SimPE. When I put the new object in my game, it appears incorrectly, i.e. missing several faces. I don't understand why this is happening. When I save the object, I make sure all the vertices are selected or I save in object mode with the object selected. The same when I export the OBJ file to my project folder. I've tried going back to blender, selecting the faces that don't appear correctly, erasing them and refilling them. That doesn't work either. It just screws up the UV map.
I don't know how to solve this issue. It's annoying to create and assemble an object with 3 or 4 texture maps and then not have it appear correctly. It seems like I'm doing everything correctly, most of my objects appear the way I assemble them. Is it a fluke or is there something I'm doing wrong?
Attached files:
Medical Bed.rar (907.0 KB, 4 downloads) - View custom content | ||||||||||
Size Packed Ratio Date Time Attr CRC Meth Ver ------------------------------------------------------------------------------- Medical Bed.package 4406652 928666 21% 18-09-07 10:49 .....A. 19A75A5B m3g 2.9 ------------------------------------------------------------------------------- 1 4406652 928666 21% |
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SurgicalBed.rar (1.10 MB, 4 downloads) - View custom content | ||||||||||
Size Packed Ratio Date Time Attr CRC Meth Ver ------------------------------------------------------------------------------- SurgicalBed.package 4415703 1150446 26% 18-09-07 10:27 .....A. AEAEC30F m3g 2.9 ------------------------------------------------------------------------------- 1 4415703 1150446 26% |
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#2
19th Sep 2007 at 5:09 AM
Posts: 45
Thanks: 6111 in 3 Posts
The normals are flipped. (Inside out)
I dont use blender, but I'm sure it has a way to invert or flip the normals.
Here they are fixed. (I think)
Nice work by the way :D
I dont use blender, but I'm sure it has a way to invert or flip the normals.
Here they are fixed. (I think)
Nice work by the way :D
Attached files:
Medical Bed fix.zip (1,023.2 KB, 2 downloads) - View custom content | ||||||||||
4399516 09-18-07 23:58 Medical Bed fix.package -------- ------- 4399516 1 file |
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SurgicalBed fix.zip (1.24 MB, 2 downloads) - View custom content | ||||||||||
4404983 09-19-07 00:04 SurgicalBed fix.package -------- ------- 4404983 1 file |
#3
19th Sep 2007 at 12:14 PM
I'll give that a try. Many thanks, Jimbo. I'm still fairly new to the creation process. Can anyone explain how to invert normals?
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#4
19th Sep 2007 at 12:28 PM
For some reason it's still not working
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#5
19th Sep 2007 at 1:40 PM
Posts: 45
Thanks: 6111 in 3 Posts
Blender.org has a pdf doc that lists it as a menu in the WKEY.
http://download.blender.org/documen...eyReference.pdf
Sorry about that I didnt put it in my game, just simPE.
http://download.blender.org/documen...eyReference.pdf
Sorry about that I didnt put it in my game, just simPE.
#6
19th Sep 2007 at 5:38 PM
Ok, fixed it. You're my hero.
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I'm no longer active here. My latest creations can be found here:
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