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Original Poster
#1 Old 18th Sep 2007 at 8:38 PM Last edited by jasonduskey : 18th Sep 2007 at 8:55 PM.
Default Problems with GMDC-Can anyone help?
I've been trying to make a new object set for the last couple of days. I make the object in Blender, twist it and tweak it to the shape I want it to be, open it in UVmapper, save the UV map over the original OBJ file, then assemble everything in SimPE. When I put the new object in my game, it appears incorrectly, i.e. missing several faces. I don't understand why this is happening. When I save the object, I make sure all the vertices are selected or I save in object mode with the object selected. The same when I export the OBJ file to my project folder.
I've tried going back to blender, selecting the faces that don't appear correctly, erasing them and refilling them. That doesn't work either. It just screws up the UV map.
I don't know how to solve this issue. It's annoying to create and assemble an object with 3 or 4 texture maps and then not have it appear correctly. It seems like I'm doing everything correctly, most of my objects appear the way I assemble them. Is it a fluke or is there something I'm doing wrong?
Screenshots
Attached files:
File Type: rar  Medical Bed.rar (907.0 KB, 4 downloads) - View custom content
File Type: rar  SurgicalBed.rar (1.10 MB, 4 downloads) - View custom content

I'm no longer active here. My latest creations can be found here:

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#2 Old 19th Sep 2007 at 5:09 AM
The normals are flipped. (Inside out)

I dont use blender, but I'm sure it has a way to invert or flip the normals.

Here they are fixed. (I think)

Nice work by the way :D
Attached files:
File Type: zip  Medical Bed fix.zip (1,023.2 KB, 2 downloads) - View custom content
File Type: zip  SurgicalBed fix.zip (1.24 MB, 2 downloads) - View custom content
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#3 Old 19th Sep 2007 at 12:14 PM
I'll give that a try. Many thanks, Jimbo. I'm still fairly new to the creation process. Can anyone explain how to invert normals?

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#4 Old 19th Sep 2007 at 12:28 PM
For some reason it's still not working

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Test Subject
#5 Old 19th Sep 2007 at 1:40 PM
Blender.org has a pdf doc that lists it as a menu in the WKEY.

http://download.blender.org/documen...eyReference.pdf

Sorry about that I didnt put it in my game, just simPE.
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#6 Old 19th Sep 2007 at 5:38 PM
Ok, fixed it. You're my hero.

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