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Mad Poster
Original Poster
#1 Old 28th Dec 2013 at 5:09 AM
Default How Can I Remove Outdoor Shadows From A Cloned Object?
I've managed to make The Goal Of Paul (the soccer/footbal goal from FT) invisible by cloning it and then following this tutorial. It's now completely invisible in game (yay!), but there's still a massive shadow when I place it outside (which is where it'll generally be used in my game).

I tried following the instructions from these threads but the shadows won't go away. Can anyone tell me what I'm doing wrong and how I can get rid of the shadows - especially the outdoor one, but also the indoor one if possible please.

Thank you in advance for any help! :-)
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*shrugs*
retired moderator
#2 Old 29th Dec 2013 at 7:39 PM
You are talking about the dynamically-generated outdoor shadow, right? You might try adding a node to the Function Init BHAV: [prim 0x0002] Expression (My 0x0044 (Shadow Type) := Literal 0x0000). (I don't know what other values can be used though.) See if that works for you.

I don't mind if you call me "MSD" or something for short.
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