#9
20th Nov 2019 at 12:29 PM
Last edited by NintendoLover13 : 21st Nov 2019 at
1:13 AM.
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Sorry I am just now getting back to this. I will open the file today and see if I can find anything.
Edit:
A couple of things I noticed:
I highlighted the problem areas at the neck and shoulder area and was able to delete some duplicate vertices there (you need to have all vertices visible - not just the front facing ones. This button is to the right of the set of vertex select, edge select, and face select buttons).
So I looked at this mesh, and see that there are 6 layers to it. I would use Cmar's
TS4 CAS Tools and use ymTop_TshirtCrew as a base for the package file (since it has 1 mesh group for all LODs). I would then combine all your groups into one in your blender file (go to object mode and then shift click all of the "s4studio_mesh"s in the scene window. Go to the 3d model viewer and hit ctrl + j), make sure the geom's cut is 0000 and save this blender file as a duplicate so it won't overwrite what you currently have (in case you don't like how it turned out or it doesn't make a difference). I would then select the whole mesh or just the mesh's connection points and delete duplicate vertices (make sure you have the back vertices visible - like I mentioned before). Having all your mesh groups in one group will help determine if you have UV maps slightly out of alignment and if you have vertices out of alignment as well.
I hope this helps; if you need more guidance, I can try fixing it for you but I thought you might want to learn how to do it yourself?
The hoodie looks really nice and I would hate for you to give up on it this far!
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