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Do object recolors have to be, well, object recolors?
I am thinking of making my own object recolors from now on as separate, independent objects with their own GUIDs, because I want to fully customize the object the same way I can customize walls, floors, and terrains. I want to be able to give a new price tag, a new name, and a new description. That way, I will view it as a separate object, and the game will "think" it's a separate object, even though the object has the
exact same mesh as the original. The only difference would be the texture, since I would make my own recolors and interactions, since I would add my own BHAV interactions.