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2018 MTS Calendar Contest - posted on 12th Nov 2017 at 8:48 PM
Replies: 1 (Who?), Viewed: 2390 times.
Test Subject
Original Poster
#1 Old 23rd Oct 2016 at 1:11 PM
Default Texturing/Material mapping problem.
Hi,

I don't know where this belongs, so move it to the appropriate forum if needed.

Anyway I've a problem with material mapping in TSRWorkshop.

I don't really know how to describe the problem, but I've attached images, basically the mapping/texture looks good in Milkshape but when imported to TSRW, it just turns weird.

Can anyone please help, thx.
Screenshots
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MakeNeedsStaticOn
staff: super moderator
#2 Old 23rd Oct 2016 at 1:22 PM
It's kind of hard to say since I have no idea if you split them in more than 1 group. (Which I think is the case here).

In Milkshape, make sure they're in the right order:

group_0
group_1
group_2... etc.

If they're out of order, TSRW will think the UV map belongs to group_1 even though it belongs to group_0.

Then, there could also be the fact that you're trying to split 2 meshes and try to give them both a different texture. Which won't work, because there can only be one Mulitplier, one specular map, etc. Never 2.
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