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2018 Calendar Contest Winners - posted on 10th Jan 2018 at 5:38 PM
Replies: 11919 (Who?), Viewed: 256879 times.
Page 477 of 477
Top Secret Researcher
#11901 Old Yesterday at 3:55 PM
The wipe happens when they're adopted.
Lab Assistant
#11902 Old Yesterday at 4:26 PM
Quote:
Originally Posted by omglo
The wipe happens when they're adopted.


Thanks
Field Researcher
#11903 Old Yesterday at 4:48 PM
Quote:
Originally Posted by Ice_Elf
Does anyone know at what stage a sim taken by the social worker loses their memories and attachments to the biological family? Is it when they're taken, or when they're adopted? I've not had it happen in a while, so I don't remember.

I'm hoping to set up a children's home, and while I understand that I can teleport in any children who have been given up for adoption with the cat and then use the blender to change family ties if they're being adopted - I'm struggling to find a solution for any children who are neglected or orphaned. Am I better just installing the mod that prevents the social worker or is there a work around?


Try this one, it's originally from A&N made to work in Mansion and Gardens. I have been testing it in M&G for a while now and am quite sure all is well. What makes it ideal for your purpose is it has an 'orphan' mode on it's filters. When the orphan filter is set it will only search for sims in the orphan family and when it 'brings one in' the infant is adopted by the sim doing the import and spouse if applicable. The original family ties are not cut and when the orphan is old enough, child or teen only she/he can select the option to move back to 'birth mother's home' (ideal for townie's children).
CJH_NeighbourTeleporter.zip (20kb) https://app.box.com/s/ha98vauo1kd1g79otpy5b0ks4dkkg7mz

Find in the General / Miscellaneous catalogue for $50

When orphan mode is not on the imported sim becomes part of the family which gives you full access to change whatever you like, their original family information is stored in the telporter, career data is removed and stored in the teleporter so they don't go to work. When you send the sim home the sim is restored to the original family and career data returned.
Mad Poster
#11904 Old Yesterday at 7:34 PM
If I add a Downtown (clean and empty version) and it eventually generates downtownies, vamps, and all NL NPCs, will I still be able to delete it safely afterwards? And what about shopping districts?
The Great AntiJen
staff: moderator
#11905 Old Yesterday at 7:38 PM
AFAIK, when you delete a sub-hood, it just deletes the terrain. Certainly doesn't delete sims.

Polgannon: Who Murdered Blaise Penhaligan?
(3rd ed. neighbourhood now available with corrections). Poll: http://strawpoll.me/6689876

Polls: length of neighbourhood play: http://www.strawpoll.me/10908815 & http://www.strawpoll.me/10908842

Thread for yakking about making TS2 stuff
Instructor
#11906 Old Yesterday at 8:11 PM
Just don't forget to move any gravestones and urns that might be in the downtown/shopping district you want to remove to a graveyard in another neighbourhood. The Maxis Downtown already comes with some gravestones in the House of Fallen Trees and the graveyard at Gothier Green Lawns.
Mad Poster
#11907 Old Yesterday at 8:26 PM
Quote:
Originally Posted by maxon
AFAIK, when you delete a sub-hood, it just deletes the terrain. Certainly doesn't delete sims.


I hope that's the case. :/

Quote:
Originally Posted by Orphalesion
Just don't forget to move any gravestones and urns that might be in the downtown/shopping district you want to remove to a graveyard in another neighbourhood. The Maxis Downtown already comes with some gravestones in the House of Fallen Trees and the graveyard at Gothier Green Lawns.


I'm using Jawusa's cleaned up and emptied versions of Downtown and Bluewater Village (Thanks, Jawusa!) so those are completely free of any sims or graves.

I always thought you couldn't delete those if you only had one left of each. Turns out that only applies to university neighborhoods. Not a problem with those.

Thank you, maxon & Orphalesion!
The Great AntiJen
staff: moderator
#11908 Old Yesterday at 8:36 PM
Quote:
Originally Posted by M.M.A.A.
I hope that's the case. :/

Well, it boots resident sims to the sim bin - though now I think about it, I'm not sure about graves but if you have nounlinkondelete you should be fine.

Polgannon: Who Murdered Blaise Penhaligan?
(3rd ed. neighbourhood now available with corrections). Poll: http://strawpoll.me/6689876

Polls: length of neighbourhood play: http://www.strawpoll.me/10908815 & http://www.strawpoll.me/10908842

Thread for yakking about making TS2 stuff
Mad Poster
#11909 Old Yesterday at 8:41 PM
Quote:
Originally Posted by maxon
Well, it boots resident sims to the sim bin - though now I think about it, I'm not sure about graves but if you have nounlinkondelete you should be fine.


I do have nounlinkondelete. TBH, the only reason I wanna add DT is for the NPCs.
Scholar
#11910 Old Yesterday at 8:48 PM
Does the game have a pattern when it comes to name generation? It can't be a coincidence that the game will occasionally reuse certain name combos when / if you make new townies using the mailbox. Any insight on this, anyone?
Mad Poster
#11911 Old Yesterday at 8:59 PM
Quote:
Originally Posted by frogz2007
Does the game have a pattern when it comes to name generation? It can't be a coincidence that the game will occasionally reuse certain name combos when / if you make new townies using the mailbox. Any insight on this, anyone?


From what I understand is that EAxis inputted two lists of First and Last names. When a townie is generated, the game is supposed to pick one from each, randomly. Of course, sometimes, it happens that it might occasionally pick the same first name and/or last name by chance. In one of my neighborhoods, I kept seeing the first name Caryl on several newly generated female townies.

BTW, in a neighborhood that uses the EAxis templates, there are actually three Marylena Hamilton's! One's an NPC, one is an adult townie, and and one is teen tourist. All three will usually show up in any custom neighborhood created using the same ol' templates that I believe Pleasantview uses.
#11912 Old Yesterday at 9:53 PM
It seems that the RNG that Maxis uses in TS2 is pretty faulty in general, think I read that it wasn't seeded properly. Firstborn syndrome and all.

I'm secretly a Bulbasaur.

My memory is poor, so please take anything I say with a grain of salt. | Looking for SimWardrobe's mods? | Or Dizzy's? | Faiuwle/rufio's too! | smorbie1's Chris Hatch archives
Be like the 22nd elephant with heated value in space- Bark!
staff: retired moderator
#11913 Old Yesterday at 10:45 PM
Quote:
Originally Posted by ihatemandatoryregister
It seems that the RNG that Maxis uses in TS2 is pretty faulty in general, think I read that it wasn't seeded properly. Firstborn syndrome and all.

Sadorandom TM
Top Secret Researcher
#11914 Old Today at 1:43 AM
repeated questions::
SC4 files; how many shipped version ones are there in whole game (ie with all packs installed)?

lot catalog.
noticed duplicate lots of pre-made expansion lots in lot bin; except for "specialty lots". is this normal or not?


something else::
noticed an option in Game options called "Force 12 hour". which pack was it introduced and what is it?
#11915 Old Today at 2:20 AM
Quote:
Originally Posted by mdsb759
repeated questions::
SC4 files; how many shipped version ones are there in whole game (ie with all packs installed)?

lot catalog.
noticed duplicate lots of pre-made expansion lots in lot bin; except for "specialty lots". is this normal or not?


something else::
noticed an option in Game options called "Force 12 hour". which pack was it introduced and what is it?


Lot catalog: Not really, but it's not harmful either. It can happen when reinstalling the game files.

Force 12 hour: Not sure of the EP. It changes the in-game clock from 24-hour to 12-hour. I had trouble with it, though. Think it kept resetting. I had to change it through the registry.

I'm secretly a Bulbasaur.

My memory is poor, so please take anything I say with a grain of salt. | Looking for SimWardrobe's mods? | Or Dizzy's? | Faiuwle/rufio's too! | smorbie1's Chris Hatch archives
Link Ninja
#11916 Old Today at 3:40 AM
Anyone who is bat box saavy, can you answer this:

Would this mechanism in the bat box - "NUKE STUCK MOVE OUT"
Quote:
Nukes the college move-out controller, which can become corrupted and
prevent sims from moving out of college."


Would that issue only be if they couldn't move out of college or if somehow they are just out of college in the main hood family bin and can't seem to move into any lot? Related to an open issue I am having but wanted to see if there was a quick answer about this nuke move out option.

Uh oh! My social bar is low - that's why I posted today.

Needs Coffee
staff: moderator
#11917 Old Today at 4:20 AM
I think it means when the graduate doesn't move out. I had this happen second last last uni round, one kid had a graduation party but the cab never arrived.

"I dream of a better tomorrow, where chickens can cross the road and not be questioned about their motives." - Unknown
~Call me Jo~
Link Ninja
#11918 Old Today at 4:28 AM
ah thanks, Jo. I guess this isn't what I'm looking for then to solve my issue.

Uh oh! My social bar is low - that's why I posted today.

Needs Coffee
staff: moderator
#11919 Old Today at 4:58 AM
Maybe try another sims lot, teleport and move in then move them back out.

"I dream of a better tomorrow, where chickens can cross the road and not be questioned about their motives." - Unknown
~Call me Jo~
Link Ninja
#11920 Old Today at 5:03 AM
Quote:
Originally Posted by joandsarah77
Maybe try another sims lot, teleport and move in then move them back out.


Yep. Did that, he still has issues when moving by himself into a lot after I have teleported him to a different one to move back out. Or when combining him with an existing lot. Right now the only way I can think of it working is to move a sim into a lot, use the teleporter to move him in and then have the original sim move out. Still don't know if that will work if I try to go back in and play him though or it will just be build mode again.

Uh oh! My social bar is low - that's why I posted today.

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