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Almighty Hat wrote a
tutorial on how to do a lot of things with SimPE, one of which was altering the Flags setting to townie-enable things (like skins and eyes). I'd imagine that to disable them for townies while still having them for your playables using the genetic values, you'd want to reverse the setting:
You're in the right place with the Skintone XML, but instead of having "Flags: 0x00000000", reset it to 0x00000008. Incidentally, integers will auto-correct, so just delete the string, type "8" and hit commit. Then make sure you save the file!
However, I recommend testing it out before unleashing them in your main hood: remove other skins to eliminate confusion and batch-create some townies in a test hood - if they only use the default skintones, you should be good to go!
As for eyes, I'm guessing that the flags setting should be set the same way. I'd need to check my custom ones (which I know to be geneticized - I did it myself) to see what they say before I can be sure though. Hat doesn't mention those
No need to use my full name, "Selly" will do just fine.