Hair Issue
Hi again!
I wanted to dabble in just minor edits to a hair (moving it's top down a bit, because the original showed too much forehead for my tastes). So I did that in Blender, according to a few tutorials I saw (which basically said to export the mesh, edit in Blender [I did so with the thumb tool], save mesh, import mesh) all via S4S. However, when I import my new mesh to S4S, there are chunks missing from it, like so.
https://40.media.tumblr.com/efd8cb5...1tz8rst_540.png
But upon looking at the mesh in Blender, I noticed there were weird little texture issues in the exact same places:
https://40.media.tumblr.com/7def282...1tz8rst_540.png
Someone suggested testing it in-game anyway, just to see if it was maybe a hiccup or a fluke, but then this happens:
https://41.media.tumblr.com/fe83035...1tz8rst_540.png
There are three layers to the mesh in Blender (Geom04-06), but it only seems to be the top layer of the hair (Geom 4) that is having any issues.
I'm still new to this, so I don't really have the first clue as to where to look for help. I tried googling different things and checking out the S4S forums as well, but no solutions found yet.
Thank you for your time.