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MTS Movie Night #3 - posted on 20th Oct 2017 at 10:54 PM
Replies: 6865 (Who?), Viewed: 432234 times.
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Lab Assistant
#6851 Old Today at 6:53 AM Last edited by Sketching : Today at 7:14 AM. Reason: grammar check
Quote:
Originally Posted by Rosawyn
I just need more variety in TOs, because a lot of the time my sims end up just generally attracted to everyone. Which I suppose works well for Romance sims, but maybe not so much for everyone else?


Same here. I open my sim's relationship panel and sort them by chemistry, and it's like they're attracted to the whole town!

Adding hobbies and talent badges would definitely bring more variety to the chemistry system. What if you have a lazy sim who maxed out their body skill for a job? The game doesn't distinguish whether the person likes these activities so sometimes it doesn't work out story-wise. There might be some sort of tension when your charisma-loving partner finds out that you're too shy or just fail at talking to baristas... This is where limiting their skills comes in handy but depending on your playstyle, it's only delaying the inevitable.

I tried something once just to see if it'd work - I used Chris Hatch's Turn On Turn Off Adjuster (scared to link, have a link to a link, don't you think) to give sims all of the turn-ons their partner had and set everything they didn't have into turn-offs. It didn't exactly work because it somehow increased their attractiveness.

A more fleshed out chemistry system would be nice. I wonder why some Family sims can be more amorous than Romancers at times though. I wish I was able to play more of them like Tara Kat because I envision certain heads of supernatural races to be the parental figures of their people, but sometimes they keep rolling wants for marriage and children. I want you to be married to your people! (Popularity might've been a better fit but sshh, wishful thinking.) Training and secondary aspirations can help (my Helena is more enamored with her twin sister than her husband ), yet some still make it difficult.

I think this has been mentioned before, but I want a way to separate sexual attraction from romantic attraction and ensure that flirting between two BFFs isn't enough to make them fall in love. Romancemod and Friendzoning help but when the sims are non-controllables on a community lot... The description for woohoo being the ultimate form of love (I forgot the exact wording) between two sims also doesn't always apply. What happened to sacrificing your life for them when Xenomorph attacks or just plain consistency in small acts of love? Sims 4 has it a bit better in this regard since you can have more variety in terms of how it's handled (still not happy about randomly romantically greeting strangers though).

I guess it's wishful thinking to have certain sims gain more aspiration points for hugging their partners than woohoo.

My life is a series of incomprehensible sketches, illegible notes, and running away from angry reptiles. I don't enjoy that last one.

Stories and stories about mermaids, kings and sunken treasure, magic worlds where the impossible becomes the everyday!
Needs Coffee
staff: moderator
#6852 Old Today at 9:12 AM
It depends on the bolts between these friends. If a couple are BFF and have high chemistry and flirt... well yeah outcome will be crush or love. II would suggest making their chemistry low by changing zodiac, sign and or chemistry settings.

"I dream of a better tomorrow, where chickens can cross the road and not be questioned about their motives." - Unknown
~Call me Jo~
Lab Assistant
#6853 Old Today at 9:38 AM
Quote:
Originally Posted by joandsarah77
It depends on the bolts between these friends. If a couple are BFF and have high chemistry and flirt... well yeah outcome will be crush or love. II would suggest making their chemistry low by changing zodiac, sign and or chemistry settings.


Thank you. I try but sometimes they're too irresistible to each other. I have single-bolters or no chemistry couples who fall in love in the background without ACR.

Good thing it's not that common, but it still happens every now and then. Maybe I use community lots too often.

My life is a series of incomprehensible sketches, illegible notes, and running away from angry reptiles. I don't enjoy that last one.

Stories and stories about mermaids, kings and sunken treasure, magic worlds where the impossible becomes the everyday!
Needs Coffee
staff: moderator
#6854 Old Today at 10:22 AM
That shouldn't happen if no instant love is working. ...or don't you have that? I thought you said you did but reading again maybe it's only romance mod and ACR. If you don't have no instant love try that. It's quite hard for one bolters to fall in love with that in, they would have to do romantic gestures a lot.

"I dream of a better tomorrow, where chickens can cross the road and not be questioned about their motives." - Unknown
~Call me Jo~
Scholar
#6855 Old Today at 10:25 AM
Quote:
Originally Posted by Sketching
Good thing it's not that common, but it still happens every now and then. Maybe I use community lots too often.

Since when are they even allowed to do romantic attractions when I'm not controlling them? I don't use ACR, so I was somewhat surprised and a little perplexed when my sims started flirting with each other in the background on community lots or while both were visitors at another playable's lot. I don't remember ever seeing that before a few months back, and I've been playing this game (on and off) since launch. I guess I'd see it sometimes with committed couples, but this was just random sims who apparently decided they couldn't wait for me to decide who they're supposed to be with and just picked someone to go ahead and fall into mutual crush. Or one-sided crush, as in one case that I eventually just removed with the blender, because the non-crushing sim was now married to someone else, and I was like...yeah, just don't.
Lab Assistant
#6856 Old Today at 10:50 AM
I have noinstantlove. It's weird because with default behavior they aren't supposed to engage in that many romantic interactions on their own (unless they've been trained to) but when I'm into my 25th rotation or more in ACR-less neighborhoods, I get sims falling in love with each other on community lots. That's why I thought it's because I frequently go to community lots - it's one of the few times these townies might be able to meet each other or a playable enough to trigger it.

Even in hoods without anything but the essential, anti-corruption mods, there are times when my playables bring townies home and what the heck, they hold hands while my sim is cooking dinner (hungry for something else?). Or I go to the grocery and I chance upon them romantically hugging each other. Out of curiosity, I made some of them selectable to see their stats (which ends up setting their turn-ons and turn-offs for those I batch-created) but some of them continued despite the lack of chemistry.

It's happened on previous installs and different computers so it's normal to me at this point.

My life is a series of incomprehensible sketches, illegible notes, and running away from angry reptiles. I don't enjoy that last one.

Stories and stories about mermaids, kings and sunken treasure, magic worlds where the impossible becomes the everyday!
Scholar
#6857 Old Today at 11:09 AM
I didn't realize you meant your townies were doing this. I've only seen it with playables.

But how exactly does one "train" a sim to do romantic interactions on their own? Because some of my sims have apparently been "trained" to do it, and I'd like to know what exactly I'm doing to "train" this sort of behavior into them while having barely played as them at all.
Needs Coffee
staff: moderator
#6858 Old Today at 11:31 AM
Sims with 3 bolts who are good friends will often do romantic actions on community lots-vanilla. I don't have ACR but I have two couples where one of them does this, drives me bats. In Uni one of those sims turned the other down for an autonomous go steady (adults go steady mod) decided they wanted someone else but now they are married they are always cheating on community lots with that first sim they turned down!

"I dream of a better tomorrow, where chickens can cross the road and not be questioned about their motives." - Unknown
~Call me Jo~
Lab Assistant
#6859 Old Today at 11:39 AM
Oh, no, I also have playables doing it. It's just more noticeable with townies because they tend to do it more often in my game.

I "train" sims to engage in certain behaviors by making them do it regularly - it's gotten to the point that I can successfully rely on certain extremely playful sims to autonomously use the chess board or telescope over all other forms of entertainment in a lot, or, romantically, have sims whose preferred romantic action is holding hands. I usually do these for story reasons.

Same goes for friendly, romantic, and mean interactions. You can have mean sims who'll hold themselves better if you kept cancelling out their negative behaviors and forcing them to do good ones instead. Granted, it's still affected by other things like basic programming, aspiration scores, and memories. I find that most of my sims refuse to autonomously repair objects after getting shocked and causing a fire.

Wants-wise, if you learn to strategize, you can make them roll or refuse to roll certain wants - that's why refusing to grant wants makes them less likely to roll them and satisfying them will only encourage them to roll the wants more. If you make your sims romantically interact with each on a regular basis, they'll eventually start rolling more romantic wants with their partners and perform them autonomously. I have a Popularity sim who dotes on his wife more than anything else because I "trained" him to, while said Family wife prefers to interact with her twin or draw some blueprints.

I'm afraid I don't know what causes no-chemistry sims to do "untrained" romantic behaviors on their own. It just happens in my game. I guess this is like Justpetro's legendary twins.

Edit: joandsarah77, that's hilarious. Dustin refused to let go of his engagement and marriage wants for Jan Tellerman even though they were never locked, and he had no problem putting moves on several women in front of each other unless Jan was on the lot. Then he ignored everyone but her.

My life is a series of incomprehensible sketches, illegible notes, and running away from angry reptiles. I don't enjoy that last one.

Stories and stories about mermaids, kings and sunken treasure, magic worlds where the impossible becomes the everyday!
Mad Poster
#6860 Old Today at 1:18 PM
Playable sims WILL flirt behind your back on community lots in a vanilla game. (Edit - have to add: singles, Jason and Jody Larson and Chester Gieke have done that for years in my game before I even knew there were mods).

They will even fall in love if they are best friends already.
Nothing strange about that at all.

I have ACR, romancemod and noinstantlove. The mods, combined, just make it more fun and I thoroughly enjoy watching what my uncontrolled sims are doing behind my back. My game revolves around community lots, so it is always interesting to see who is fishing together, who is dining together, who is flirting with somebody and who is dragging (or being dragged) whom when there is a photo booth on the lot

Windows 10 and the Ultimate Collection
http://modthesims.info/showthread.php?t=568275
Lab Assistant
#6861 Old Today at 1:50 PM
I guess that answers it, Rosawyn. Sims will engage in romantic interactions on their own without mods but do them more often if you train them. My original Verona(ville) had couples all over the place that I didn't control into falling in love, and that was when I didn't have mods and was absolutely hopeless at forming relationships myself.

ACR definitely gives some amusing scenarios. I had a sim who woohooed with one guy on the couch, then, still unclothed, went into the photobooth with another, and got into the hot tub with a third, all without a break.

My life is a series of incomprehensible sketches, illegible notes, and running away from angry reptiles. I don't enjoy that last one.

Stories and stories about mermaids, kings and sunken treasure, magic worlds where the impossible becomes the everyday!
Mad Poster
#6862 Old Today at 3:32 PM
Jo, the chemistry doesn't matter. Two friends with no bolts at all, who aren't even each other's preferred gender, will fall in love if they flirt. They're just a lot less likely to do it on their own.

Ugly is in the heart of the beholder.
(My simblr isSim Media Res . Widespot,Widespot RFD: The Subhood, and Land Grant University are all available here. In case you care.)
Forum Resident
#6863 Old Today at 7:54 PM
Quote:
Originally Posted by Sketching
I guess that answers it, Rosawyn. Sims will engage in romantic interactions on their own without mods but do them more often if you train them. My original Verona(ville) had couples all over the place that I didn't control into falling in love, and that was when I didn't have mods and was absolutely hopeless at forming relationships myself.

ACR definitely gives some amusing scenarios. I had a sim who woohooed with one guy on the couch, then, still unclothed, went into the photobooth with another, and got into the hot tub with a third, all without a break.

ACR was responsible for a foursome that almost happened in my challenge neighborhood. Two sims in love with each other were in love with a third sim, who was in love with a fourth sim who the first two sims were attracted to.

You can't lie to me. I play Town Of Salem.
Scholar
#6864 Old Today at 8:16 PM
Quote:
Originally Posted by Sketching
I guess that answers it, Rosawyn. Sims will engage in romantic interactions on their own without mods but do them more often if you train them.

Right. I mean, these playables are ones who have never been allowed to do a single romantic interaction (unless the odd "scope room" counts?), and they're suddenly "caressing" a 3-bolt friend next to the magazine rack, just like...you know what, I think I've decided to try this "romance" thing I keep hearing about. Both were Knowledge sims in this case, and the guy (who initiated) is supposed to be a hugely awkward nerd. Of course in another example, it was a Family sim sneak-attacking her 2-bolt friend with a hand hold while I had him currently selected (she was a visitor on his lot); she'd actually tried a couple of times, but this time I hadn't been fast enough to cancel the action. In all cases, none of these sims had been directed to do so much as check another sim out.

It's a little disconcerting, but not a problem at this point, since no one's cheating on their committed partners. If that starts happening, I'm going to be upset.
Lab Assistant
#6865 Old Today at 9:03 PM
Quote:
Originally Posted by AliaD85
ACR was responsible for a foursome that almost happened in my challenge neighborhood. Two sims in love with each other were in love with a third sim, who was in love with a fourth sim who the first two sims were attracted to.

Why only almost?

@Rosawyn It's probably due to the high chemistry - it makes them more likely to flirt with their 3 bolters. That's why I posted that I wanted something like an "absolute friendzone" (I'm not too fond of the word but it's the best one I can think of at the moment) because sometimes all it takes is a few flirts with a high relationship on a community lot for them to fall in love and there are sims I want to be best friends without romantic connotations.

It doesn't happen too often in my game, but when you've had the same townies running more than 30 rotations, sometimes they take matters into their own hands.

Description of romancemod from MATY:
1. Sims can now exhibit loyalty to existing relationships and do not randomly fall in love with anyone who happens to flirt with them. Pleasure sims have resistance only when in a committed relationship, Romance sims have none. All other sims have resistance values if they already are in a relationship. This value increases with level of commitment. Object-assisted actions not presently supported and bypass this check. Still provides defense against cow attack!
2. Sexual orientation of a sim now actually matters! A very straight sim will decline homosexual interactions and vice-versa.
3. Sim-jealousy will make more sense: Romance/Pleasure sims, depending on personality(Nc+Pl+Ou >= 15), are more likely to have "open" relationships (Pleasure sims only do this outside of commitments), and will not become jealous (although some are simply hypocrites who think the rules apply to everyone but them and pleasure si), and sims will no longer spaz at random people for no discernably sensible reason. Romance sims should never spaz. It is no longer defined as "cheating" if you are not in an actual committed relationship, and you will not have knives-memories or "caught cheating" fears satisfied unless you are actually caught by a partner in a committed relationship (steady/engaged/married).
4. Flower rage is stomped. Sims no longer spaz out when looking at datereward, since these have no timestamp and could pertain to a preexisting relationship or one that no longer exists.

And yeah, sometimes Family sims get around more than Romancers, even (especially?) the single ones.

My life is a series of incomprehensible sketches, illegible notes, and running away from angry reptiles. I don't enjoy that last one.

Stories and stories about mermaids, kings and sunken treasure, magic worlds where the impossible becomes the everyday!
Scholar
#6866 Old Today at 9:21 PM
Quote:
Originally Posted by Sketching
3. Sim-jealousy will make more sense: Romance/Pleasure sims, depending on personality(Nc+Pl+Ou >= 15), are more likely to have "open" relationships (Pleasure sims only do this outside of commitments), and will not become jealous (although some are simply hypocrites who think the rules apply to everyone but them and pleasure si), and sims will no longer spaz at random people for no discernably sensible reason. Romance sims should never spaz. It is no longer defined as "cheating" if you are not in an actual committed relationship, and you will not have knives-memories or "caught cheating" fears satisfied unless you are actually caught by a partner in a committed relationship (steady/engaged/married).

I had no idea this was a feature in romancemod! But I guess it still plays nicely alongside Cyjon's Less Jealousy, as I've had both in my game for some time now and everything seems to work.
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