#8
10th Apr 2017 at 12:47 PM
Last edited by Rosebine : 10th Apr 2017 at
1:01 PM.
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You can! oh yes..you can make morphs
If you have your new normal body mesh..you can.
Simply duplicate the normal body mesh, when you are all done editing it to your liking's, then give it a morph name..
~00MORPHMOD.1 <-------this is its new name.
MorphNames: botmorphs fatbot <-------- this is its new comment.
It will be exactly the same as the body mesh, besides these name and comment changes.
So same number of vertices, same bone assignment, same everything.
Then you go ahead and..make it fatter.
You will also have to add a line in your body mesh<s comment, or check if it is already there. It should be, if this mesh had morphs.
ModelName: body
Opacity: -1
HasTangentArray:
NumSkinWgts: 3
MorphRefNum: 0 <-------this line. See how the number 0 is used ?, this tells your body mesh to use the 0 numbered morphs. (~00)
And if you want to add another morph, say..a preg one.
Do the very same, by duplicating the normal body mesh again.
~00MORPHMOD.2 <---------this is its new name. It is also a ~00, so your body mesh already know to use it, too.
MorphNames: botmorphs pregbot <-------this is its new comment.
Go ahead and move belly vertices etc.
I think it is worth trying one more time.
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