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Blender 2.7 TS3 Tools v3.02 updated 5-2-14

by cmomoney Posted 15th Feb 2011 at 8:32 PM - Updated 2nd May 2014 at 4:08 PM by cmomoney
 
213 Comments / Replies (Who?) - 154 Feedback Posts, 58 Thanks Posts
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˙uʍop ǝpᴉsdn ǝɹ,noʎ 'oN
Original Poster
#151 Old 27th Sep 2012 at 1:34 PM
Updated.

"Part of being a mesher is being persistent through your own confusedness" - HystericalParoxysm
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Lab Assistant
#152 Old 27th Sep 2012 at 3:45 PM
Quote: Originally posted by cmomoney
Updated.


Ty seems to have fixed my issue.

The 3D Studio Max Meshing guides: Part 1: Simple Meshing in 3D Studio Max
Iff freedom was outlawed only outlaws would have freedom.
True piracy is an art, having a Amiga tune doesn't make you the old school pirate.
Field Researcher
#153 Old 29th Sep 2012 at 12:16 PM
Thanks for the update, it fixed some of the issues and made it easier to troubleshoot the others.

Here's a status update on the issues I posted earlier:
1 - The mapping looks better now in the game (even without making much changes), so never mind this one for now, I'll try to retest when I have the blender & package file in a stable state.

2 - The main mesh (MLOD00000) I can export without errors now, but when I get an error trying to import it in S3PE (see s3pe_s3m2b_import_error.png).
I also get an error if I try to re-import in blender the s3m2b I just exported:
...\io_TS3_tools.py", line 1058, in execute self.parsefile()
...\addons\io_TS3_tools.py", line 1456, in parsefile faces.pop(i)
IndexError: pop index out of range


It's probably something wrong with this mesh, because it works for others meshes, I just can't figure out what...

3 - I can now export and import the low res MODL!
The export error was because I had a loose vertex in the object.
And I was able to find how to reproduce the "dropshadow" issue: after doing a mesh swap I saved a blender file (Crossbow-MODL00001rLowRes3-tst.blend) which has no error. But if I re-open the file, and just save it again (Crossbow-MODL00001rLowRes3-tst2.blend), when I re-open it I'll get the 'key "dropshadow" not found' error and the Image Loader group won't show any options (see blender_dropshadow_error.png). If I colapse the Image Loader group then there are no more errors and I can continue, so it's not a blocking point.

3.1 - I can export and import the MODL, but... the UV mapping seems to get mixed up in the process (see UVmap_after_export_import.png)

4 - Fixed!
Screenshots
Attached files:
File Type: zip  Desecrate_Crossbow.zip (803.7 KB, 6 downloads)
Field Researcher
#154 Old 2nd Dec 2012 at 2:46 AM
Lab Assistant
THANKS POST
#155 Old 15th Dec 2012 at 11:29 PM
Thank you.
This works great for Distant Terrains too...!
Lab Assistant
#156 Old 17th Dec 2012 at 6:29 PM
Quote: Originally posted by BelloCanadiano
Dear CMO,

Thanks for your prompt answer.


I just downloaded Blender v.2.56 beta and will begin trying your plugin next week. This week is Carnival — I'm currently in Brazil — and things are a bit "complicated" around here (constant black-outs, too many internet connection dropouts, and so forth) till Friday or so.
I'll do my best to keep you up to date with the testing.

Cheers,

Eddie



Just a note, this addon works with Blender 2.65, 64-bit (released 17, December 2012).
Lab Assistant
#157 Old 18th Dec 2012 at 8:51 PM
Found this addon that might help some creators
External Paint Autorefresh lets you texture paint in GIMP/Photoshop while the texture updates automatically in Blender, or switch to painting in Blender and watch the texture update in your image editing program

https://sites.google.com/site/point...int-autorefresh
Lab Assistant
THANKS POST
#158 Old 10th Jan 2013 at 4:19 PM
Thank you so much!
Forum Resident
#159 Old 11th Jan 2013 at 11:11 PM Last edited by lenglel : 24th Jan 2013 at 1:57 AM.
cmomoney, will you be updating this to blender 2.65 anytime soon? The blender animation plugins require it, and I can't figure out how to have two different versions of blender on my windows 7 pc. Up to my hips in files migrating everything from the old pc to the new one, so forgive me if I'm overlooking the obvious, please.

Glad to see you've updated. I wonder if you may have considered adding the functionality of your simgeom import/export plugin to this one?
I think it might cut down on some of the maintenance for you if you did that. What do you think?
Test Subject
#160 Old 20th Mar 2013 at 10:02 PM
I am hoping cmomoney will update it to work with 2.66 as thats the newest version
Test Subject
#161 Old 23rd Mar 2013 at 12:48 AM
Does anyone know if this version will work with blender 2.66a?
Test Subject
#162 Old 29th Mar 2013 at 10:21 AM
Default When Part 3 Coming Soon?
Quote: Originally posted by cmomoney
Well, there are a lot of factors that determine baking times: cpu, bake settings, image size, poly count, ect. EZ Bake is just a preset baking script to reduce the steps it takes to bake multipliers.


I have been waiting for it too.
Received a lot of help due to this.
I would like to know how fast Blender baking.
Make updates please as soon as.
I am not good at English.But it is hard to learn.
please...part 3 show me! :lovestruc :lovestruc :lovestruc :lovestruc :lovestruc
Test Subject
#163 Old 16th May 2013 at 3:20 AM
As of a week ago, Blender is now at 2.67. Has anyone tried this with the new version?
Test Subject
THANKS POST
#164 Old 1st Jun 2013 at 10:16 AM
Can I used it along with newest Blender (2.67b) or this tool only compatible to Blender 2.65a?
Test Subject
THANKS POST
#165 Old 19th Jun 2013 at 8:33 PM
thanks so much! ^^
Inventor
THANKS POST
#166 Old 29th Jul 2013 at 1:02 AM
This is amazing! Thanks!
Test Subject
#167 Old 16th Oct 2013 at 9:30 PM
question
i have a question about the poses... i know that you can use toddler, child and adult as an avatar for making poses, but can you use a teen? cus i'm making a story who needs an adult end a teen posing togheter... is that possible?
Test Subject
#168 Old 9th Nov 2013 at 7:23 PM
Default Error exporting MODL files
Using both 2.69 and 2.65, I have tried to export a MODL file several times with no success. I can export to .obj, but not into .s3m2b.

I thought it might be a problem with stray vertexes, but I encounter this with a just-cloned object as well, and with more than one source object.

I get the attached error message, when I try.
Screenshots
˙uʍop ǝpᴉsdn ǝɹ,noʎ 'oN
Original Poster
#169 Old 9th Nov 2013 at 8:43 PM
If that is the error you get every time, it is because you don't have an object selected. In that pic, I see you have the bones selected. At least one of the 'group' objects have to be selected to export. OBJ works because it exports everything.

"Part of being a mesher is being persistent through your own confusedness" - HystericalParoxysm
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Test Subject
#170 Old 9th Nov 2013 at 11:32 PM
Default Error exporting MODL files
Quote: Originally posted by cmomoney
If that is the error you get every time, it is because you don't have an object selected. In that pic, I see you have the bones selected. At least one of the 'group' objects have to be selected to export. OBJ works because it exports everything.


I can export MLOD files Ok, it seems, but not MODL files. I tried again with the group selected, but I get the same error message. That was a good suggestion, though. Thank you!
Screenshots
˙uʍop ǝpᴉsdn ǝɹ,noʎ 'oN
Original Poster
#171 Old 10th Nov 2013 at 1:30 AM
Quote: Originally posted by nerakdon
I can export MLOD files Ok, it seems, but not MODL files. I tried again with the group selected, but I get the same error message. That was a good suggestion, though. Thank you!

That's not the same error. I can't say exactly what is causing the error without looking at the model, but I'm guessing an un-trangulated or un-uvmapped face.

"Part of being a mesher is being persistent through your own confusedness" - HystericalParoxysm
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Lab Assistant
THANKS POST
#172 Old 21st Dec 2013 at 6:07 PM
As someone who uses Blender regularly, thank you sooo much!
Test Subject
THANKS POST
#173 Old 22nd Jan 2014 at 2:32 PM
danke
wenn das programm auch noch in deutsch währe, dann könnte man dich küssen.
Guest
THANKS POST
#174 Old 19th Mar 2014 at 9:09 AM
Thank you SO MUCH for your work with Blender! My old 3D modeling professor has been giving me lessons in Blender and it's great having another (FREE :P) option besides Milkshape to create Sims stuff with.
˙uʍop ǝpᴉsdn ǝɹ,noʎ 'oN
Original Poster
#175 Old 25th Apr 2014 at 2:44 PM
Updated for Blender 2.7

"Part of being a mesher is being persistent through your own confusedness" - HystericalParoxysm
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