#2
28th Jun 2009 at 7:27 PM
Last edited by GiLaNg : 28th Jun 2009 at
7:46 PM.
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As far as I know, AwesomeMod modifies most of Sims 3 library. They said that due the nature of the game, it will be likely that only one global mod can be installed regardless what kind of global mod it is because all scripts share the same library, well at least there're only 4-5 library in the game core, I don't know exactly. This is caused by the new kind of script which using the DLL-style library.
It is EA's fault not to make a modular library, not Awesome. If you want to make a global mod compatible each other, you should wait EA or modder implements a modular library. But I'm not too sure since it will reprogram almost all of the game, I think.
But if your mod does not modify the game library, which is only an XML tuning, it should be working with Awesome. It will only conflict if there are another mod modifies the same XML you mod.
So once again, blame EA :p
EDIT: Or you can wait for
this. He's trying to make a program that will open the possibilities of having more than one global mod. Almost forgotten that some people's already working on it. Just hope.
GiLaNg
After 7 year hiatus, Worldwide lockdown (and regretting the purchase of The Sims 4 last autumn sale) brought me back to The Sims 3.