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- Other Resources - Over 150 In-Game Objects enabled for World Creation - Testing
Replies: 17 (Who?), Viewed: 26954 times.
#1
6th May 2011 at 10:38 PM
Last edited by Tamlo31 : 7th May 2011 at 12:41 PM.
Posts: 28
Thanks: 2 in 1 Posts
Over 150 In-Game Objects enabled for World Creation - Testing
This is a follow on mod To Test: Various In-Game Objects enabled for World Creation made by Simsample. While I've been designing my current world, I wanted to include some extra objects, that I could not get from CAW.
This is a compilation of objects from each expansion released so far, so the number objects will depend on how many expansions and stuff packs you have.
If you use these objects in your worlds then people who play your worlds will NOT have to download these items (as they are already in the game files) provided that they have the required EPs.
A number of objects have been made so they work in-game as landmarks, so you can place them on the fly.
The set is a compilation so currently does not include all landmarks, but it seems that rabbit holes do work when placed outside a lot.
Some of the animation works, for example I made a burning Car, but the Train and balloons are static.
Other interesting stuff, television work outside lots and so do many of the other objects, the treasure spawners, I've not played about with yet to see if they work or not.
Some of the objects have also been setup to work in buydebug mode.
This mod does not contain any objects previously uploaded by GiLaNg and simsample, so if you wish to include them extra objects you will need to download them separate:-
http://www.modthesims.info/showthread.php?t=427515
http://www.modthesims.info/download...5#startcomments
I've also included a selection of cars:-
INSATLLING
If you have already played about with in-game objects, just do what you did last time if not:-
1. Remove the packages from the download, that are from any expansion or stuff pack you do not have available.
2. Open Create-a-World folder in Program Files
3. Create folder called Packages
4. Append these lines to Resource.cfg files which located in Create-a-World program folder:
Priority 501
DirectoryFiles Files/... autoupdate
Priority 500
PackedFile Packages/*.package
PackedFile Packages/*/*.package
PackedFile Packages/*/*/*.package
PackedFile Packages/*/*/*/*.package
PackedFile Packages/*/*/*/*/*.package
5. Put the package inside the Package folder.
If you wish to make your own objects this link should help you:-
http://www.simswiki.info/wiki.php?t...9E4F1D#Unknown7
To answer the question Why I did not do them all, first this is a compilation of objects, I did not want 1000s of random objects in my caw and it pretty time consuming.
Attached files:
In-Game Objects.rar (93.1 KB, 1880 downloads) - View custom content | ||||||||||||||||||||||||||||||||||
Size Packed Ratio Date Time Attr CRC Meth Ver ------------------------------------------------------------------------------- Resource.cfg 214 76 35% 19-06-09 01:40 .....AC 862BE74B m3b 2.9 Mods/Packages/Ambitions.package 15787 9392 59% 06-05-11 21:39 .....AC B3E26459 m3b 2.9 Mods/Packages/BASE.package 35967 20056 55% 06-05-11 21:42 .....AC A40AC87E m3b 2.9 Mods/Packages/Fast Lane Stuff.package 22105 12517 56% 04-05-11 22:33 .....AC BD440F9F m3b 2.9 Mods/Packages/High-End Loft Stuff.package 10478 6152 58% 06-05-11 21:43 .....A. 24955B88 m3b 2.9 Mods/Packages/Late Night.package 34235 17893 52% 04-05-11 20:31 .....A. 561EB238 m3b 2.9 Mods/Packages/Outdoor Living Stuff.package 21719 12810 58% 04-05-11 13:40 .....AC 54389197 m3b 2.9 Mods/Packages/World Adventures.package 28927 15562 53% 04-05-11 02:25 .....AC CC7F01B5 m3b 2.9 Mods/Packages/Hacks 0 0 0% 31-07-10 18:16 .D....C 00000000 m0 2.0 Mods/Packages/Misc 0 0 0% 31-07-10 18:16 .D....C 00000000 m0 2.0 Mods/Packages/Patterns 0 0 0% 31-07-10 18:16 .D....C 00000000 m0 2.0 Mods/Packages/Skins 0 0 0% 31-07-10 18:16 .D....C 00000000 m0 2.0 Mods/Packages 0 0 0% 06-05-11 21:53 .D....C 00000000 m0 2.0 Mods 0 0 0% 05-05-11 01:39 .D....C 00000000 m0 2.0 ------------------------------------------------------------------------------- 14 169432 94458 55% |
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Description: Over 150 In-Game Object made for the sims 3 |
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#2
7th May 2011 at 3:48 AM
Posts: 675
Thanks: 2043 in 11 Posts
Hey, Thank you Stw, These are great.
Does the car keep burning all the time?
Does the car keep burning all the time?
Forum Resident
#3
7th May 2011 at 11:45 AM
Posts: 658
Thanks: 37882 in 37 Posts
Thank you for all the work on this great mod!
hexameter
hexameter
#4
8th May 2011 at 8:53 PM
Posts: 2,461
Thanks: 1848 in 12 Posts
Thanks for uploading these, I'm going to give them a try!
Also, thank you for the .cfg file and directory set-up. That's a bonus! :D
Also, thank you for the .cfg file and directory set-up. That's a bonus! :D
#5
10th May 2011 at 11:05 AM
Posts: 98
Thanks: 679 in 32 Posts
Niiice. Snagging! Thank you!
"Whatcha doin'?"
"Probing your mind."
"Kinda roomy, innit?"
"Whatcha doin'?"
"Probing your mind."
"Kinda roomy, innit?"
#6
12th May 2011 at 9:55 PM
Great resources. I had already done this to a lot of objects, but you've got it covered. I unlocked a whole bunch of Barnacle Bay objects for CAW placement, but seeing as it's store content I won't share those. Cool to see cannons in my pirate world. :P
#7
15th May 2011 at 6:42 AM
Posts: 598
Thanks: 4988 in 13 Posts
Brilliant! Thanks so much for this.
{ girlfromverona }
{ girlfromverona }
#8
16th May 2011 at 8:56 PM
Thank you Tamlo- great work! These will be most useful.
I will choose a path that's clear- I will choose free will
-RUSH- -RADIO- -RADIO- -EON- -ARCHIVES-
Simpeople and Me Archive- 11Dots Archive- My Sims World Archive- Sims 1 Archive
Angel Classic Rock Mix!
-RUSH- -RADIO- -RADIO- -EON- -ARCHIVES-
Simpeople and Me Archive- 11Dots Archive- My Sims World Archive- Sims 1 Archive
Angel Classic Rock Mix!
Test Subject
#9
10th Jul 2011 at 2:02 AM
Posts: 5
Thanks for these
I was wondering if you knew of a tutorial to add objects from the game into CAW.
There are a few fences/walls that I would quite like in my world and I'm not really sure how to go about this
In fact I've spent what seems like most of the day searching with no success so far.
Thanks soo much
Gaz
I was wondering if you knew of a tutorial to add objects from the game into CAW.
There are a few fences/walls that I would quite like in my world and I'm not really sure how to go about this
In fact I've spent what seems like most of the day searching with no success so far.
Thanks soo much
Gaz
#10
10th Jul 2011 at 2:29 AM
MadGaz, I answered this on the other thread where you posted.
I will choose a path that's clear- I will choose free will
-RUSH- -RADIO- -RADIO- -EON- -ARCHIVES-
Simpeople and Me Archive- 11Dots Archive- My Sims World Archive- Sims 1 Archive
Angel Classic Rock Mix!
-RUSH- -RADIO- -RADIO- -EON- -ARCHIVES-
Simpeople and Me Archive- 11Dots Archive- My Sims World Archive- Sims 1 Archive
Angel Classic Rock Mix!
Test Subject
#11
10th Jul 2011 at 10:10 AM
Posts: 5
Quote: Originally posted by simsample
MadGaz, I answered this on the other thread where you posted. |
Thanks soo much for your help Simsample! Very much appreciated!
Gaz :D
#12
21st Jul 2011 at 9:49 PM
Hey there Tamlo, I'm a bit confused as to how you got that fire. Is that off lot? What is it under in the Metadata?
#14
27th Aug 2011 at 4:52 PM
Hmm, this got me thinking... I got a huge park area which could use some usable benches and a subway station... based on what I read, the subway station should work as it is a rabbithole! *runs off to do some testing*
Test Subject
#15
27th Nov 2012 at 1:43 AM
Posts: 27
I am not sure if this thread is still active, but can I just get the Taxi and the Subway portal?
#16
30th Nov 2012 at 4:49 AM
Posts: 614
I'll get you the subway station if someone could confirm that CAW/EIG placed rabbit holes still work? I had various rabbit holes enabled for CAW/EIG and I noticed they seemed to stop working with Supernatural. Sims would just scream route-fail at me, and I think this is caused by the very same issue that someone else experienced with CAW enabled actor trailers; an invisible ring of unroutable terrain. -_-
Btw, subways worked fine previously, Wafers. I used EIG to place them all the time! :-) As for taxis, I'm not sure what you mean. The taxi itself is just a car that will even be deleted if you use NRaas' Overwatch and the "clean up vehicles" option. If you need a taxi for deco reasons I think there are purely decorative taxis around somewhere. 0_o
Btw, subways worked fine previously, Wafers. I used EIG to place them all the time! :-) As for taxis, I'm not sure what you mean. The taxi itself is just a car that will even be deleted if you use NRaas' Overwatch and the "clean up vehicles" option. If you need a taxi for deco reasons I think there are purely decorative taxis around somewhere. 0_o
#17
14th Feb 2013 at 2:35 AM
Posts: 55
Quote: Originally posted by Rockerduck
I'll get you the subway station if someone could confirm that CAW/EIG placed rabbit holes still work? I had various rabbit holes enabled for CAW/EIG and I noticed they seemed to stop working with Supernatural. Sims would just scream route-fail at me, and I think this is caused by the very same issue that someone else experienced with CAW enabled actor trailers; an invisible ring of unroutable terrain. -_- Btw, subways worked fine previously, Wafers. |
I just exported a newer version of my world and the only rabbithole I had the route fail problem with, was the Late Night spa/bookstore combo rabbithole. Also, the subways can be entered when placed off lot, but often times, they'll just get thrown out of the same subway. They're only truly functional when placed on lots.
Come Check out New York City!
Test Subject
#18
28th Dec 2013 at 2:49 AM
Posts: 27
Any chance there's a version that works for Into the Future? I'm trying to place Legacy Statues without any luck...
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