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MTS Summer Movie Night - posted on 13th Jun 2018 at 10:07 PM
Replies: 2509 (Who?), Viewed: 147348 times.
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Inventor
#2501 Old 15th Apr 2018 at 1:58 AM
Quote:
Originally Posted by Unsearchably
Sims 3 had CASt and people still bought the stuff packs. Even Diesel stuff which was 90% retextures.


That is true, stuff packs will always be bought. A few new meshes will do it. I can see CASt having an effect on this, but that would just mean the developers put more new meshes in if the less sales were much noticable.

Anyway, I also see CASt as something that makes any stuff pack or CC more valuable. Because it lets you change patterns/colours on your stuff pack stuff too. So maybe this evens it out? When the stuff pack has stuff with colours you don't like, it won't matter because you can change it with CASt. I really like to write stuff pack stuff for some reason.
Lab Assistant
#2502 Old 15th Apr 2018 at 9:03 AM
Quote:
Originally Posted by mithrak_nl
That is true, crap will always be bought.


Fixed that for you.
Mad Poster
Original Poster
#2503 Old 15th Apr 2018 at 7:00 PM Last edited by matrix54 : 15th Apr 2018 at 7:29 PM.
New meshes for the Sims is fine. Much better than getting a few RESKINS like in FPS games. New objects in a stuff pack can give you an entirely new way to play the game.

For example - Outdoor Living in TS3. While the execution could have had a little more work (it lacks architectural pieces to make outdoor spaces really stand out, same with Perfect Patio), we never got an outdoor stuff pack of that magnitude before. Traditionally, outdoor spaces were extras in other packs, like Seasons, but Outdoor Living actually brought them to life. Not just functionally but asthetetically.

Sure, you can put a KITCHEN refrigerator and KITCHEN counters and a LIVING ROOM fireplace in your yard, and it’ll look hideous. Outdoor Living makes the space look intentional, not incidental.

The problem, like many stuff packs, is that they don’t take a theme and run away with it. They don’t fill in games that are otherwise needed. That’s why I mentioned architecture. Imagine the gardens we could have if we got several structures that made backyards appear to have built in looks to them, like stone fencing, modular floor shapes that make patios look like they have curves, stone plants for the sides and trims of gardens, or even actual pergolas. Instead we got decorative lemonade and a an easel. What fun!

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Lab Assistant
#2504 Old 16th Apr 2018 at 12:38 AM
Quote:
Originally Posted by Unsearchably
Sims 3 had CASt and people still bought the stuff packs. Even Diesel stuff which was 90% retextures.

Pictures?
Scholar
#2505 Old Yesterday at 3:15 PM
So a thought....

Since the 2 latest stuff packs are usually bundled together with the latest Game Pack, what will the next be?
Because I'm wondering if they'll include the pack that must not be named in a bundle when it has requirements. Would it be a game pack that plays into pets? Would MFP be left out of a bundle?

TS3 aliens? Finally! Now give us OFB and proper apartments, damnit! - EA, you are breaking my heart. - I give up.
Scholar
#2506 Old Yesterday at 3:33 PM
I've lost the meaning of the difference between a GP and a EP, I guess all it means is one is half price and other isn't, anyway possibly farming could be on the cards...
Mad Poster
#2507 Old Yesterday at 10:12 PM
Game packs are more tightly themed and focussed on a single topic. Expansions tend to be more open ended, which in this iteration, doesn't seem to be a good thing.

My deviantART, MTS Yearbook Origin ID = Alistu
Top Secret Researcher
#2508 Old Yesterday at 10:24 PM
Seasons shouldn't have been an expansion pack by that logic. But they indeed somehow managed to broaden it yet still keep it of the same theme, like with TS2 and TS3 EPs. They did not slip in 10 different things with this one as far as I can see.

Btw, those prerendered or staged promo-images of seasons EP looks like my usual Sims 2 gameplay :P
Instructor
#2509 Old Yesterday at 11:04 PM
Quote:
Originally Posted by Citysim
I've lost the meaning of the difference between a GP and a EP, I guess all it means is one is half price and other isn't, anyway possibly farming could be on the cards...
I definitely think farming should be a GP. Considering how EPs and GPs are done I think GPs are the better way to go.
But I also think we won't get it this year. Grant just had the poll about farming and if they actually work with this poll then they should be considering now how to implement farm animals and which creepy new mascot full-body costume can get along with it
Field Researcher
#2510 Old Yesterday at 11:31 PM
I already made a suggestion in another thread:

Anyway, about future packs, I believe, a farming GP could be possible. I think, farming is very popular. They could go multiple ways with this, like a vinery, or horses, or lifestock etc. A world like Monte Vista or Appaloosa Plains would be suitable for that. But I doubt this will be the next GP, because Grant is only now making polls about this.
Since we are still in summer, I could imagine another vacation GP like the Sunlit Tides world from Sims 3, concentrating on beaches and maybe running a hotel/resort. Would fit the summer timeframe we are in right now.

I still really hope that they will move away from the always cool/hip/bright themes and make room for some more challenging content. I would welcome some Crime pack with the return of the burglar, or some Off the Grid stuff.

So, beach vacation is my guess. Unless they don't want to release 2 vacation GPs back to back. I could also imagine a GP centered around Late Night/Dating.
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