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- [Solved] Wanted: 1.14 XML (Spicy Food Issue)
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Could anyone who already extracted the XML post it here? Thanks =).
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TUNING.zip (4.22 MB, 22 downloads) - View custom content | ||
18182606 2016-01-08 09:00 S4_62E94D38_00000000_F1352E740C4710BA.xml 250507 2016-01-08 09:00 S4_62E94D38_00000001_9E3FC3746E3B908C.xml 1456213 2016-01-08 09:01 S4_62E94D38_00000002_F10287740C1C4EB0.xml 5015547 2016-01-08 09:01 S4_62E94D38_00000003_E23BB17404760CFA.xml 66880 2016-01-08 09:01 S4_62E94D38_00000004_9E3FC3746E3B908F.xml 34917 2016-01-08 09:01 S4_62E94D38_00000005_E99F4C7408497F07.xml 1211991 2016-01-08 09:02 S4_62E94D38_00000006_F10287740C1C4EB3.xml 556163 2016-01-08 09:02 S4_62E94D38_00000007_9E3FC3746E3B908E.xml 309671 2016-01-08 09:02 S4_62E94D38_00000008_9E3FC3746E3B9089.xml 2687294 2016-01-08 09:02 S4_62E94D38_00000009_E23BB17404760CF9.xml --------- ------- 29771789 10 files |
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From the thread in Discussion:
Does anyone even know the Maxis name for that particular animation? (That would make any relevant XMLs easier to find.) As is, no such XMLs are marked as being changed when comparing the January extracts with December or older extracts. Whatever Maxis did, it's not jumping out as a blatant common or garden XML change. |
<T p="InGame\StateMachines\Eat.statemachine" n="asm_key">02d5df13:00000000:d8cfb5186ba4ffe9</T> -- is that what you mean? But I wouldn't assume the problem is with the actual animations themselves .. it would be pretty odd to tack a "woah spicy" reaction to the end of everything. I thought maybe they introduced something new that prompts that reaction somehow.
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...
<T p="InGP01\StateMachines\Campfire_Roast.statemachine" n="asm_key">02d5df13:00000000:7275f965fa874648</T>
<L n="begin_states">
<T>Fail BurnMouth</T>
When an engineer says that something can't be done, it's a code phrase that means it's not fun to do.
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<I c="AnimationElement" i="animation" m="animation.animation_element" n="Campfire_Roast_MarshmallowFailureBurn" s="102328"> ... <T p="InGP01\StateMachines\Campfire_Roast.statemachine" n="asm_key">02d5df13:00000000:7275f965fa874648</T> <L n="begin_states"> <T>Fail BurnMouth</T> |
If that was the root of the glitch, wouldn't it only effect those players who have Outdoor Retreat installed?
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That said, I haven't seen anyone who complained and actually bothered to post their specs. So for all I can tell it's entirely possible it is an Outdoor Retreat thing.
The only reaction I see in all the foods is the Medium / Low / High environment reactions (like when it smells good) -- of course since I don't have the patch I can't tell whether they perhaps changed that somehow, but one way to find out quickly (certainly a bit of a brute force way) is override that entire thing (0x02D5DF13-0x00000000-0xBDA025765D49DF69 Environment_Reactions) with the 1.13 version. Attached below if someone wants to test.
Environment_Reactions_0x02D5DF13-0x00000000-0xBDA025765D49DF69_1-13.zip (3.1 KB, 3 downloads) - View custom content | ||||||||||
2920 2016-01-08 16:05 Environment_Reactions_0x02D5DF13-0x00000000-0xBDA025765D49DF69_1-13.package --------- ------- 2920 1 file |
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Removed all mods, new game.. still hot sadly.
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If that was the root of the glitch, wouldn't it only effect those players who have Outdoor Retreat installed? |
Not if everything but the objects themselves were included in the free patch
"You can do refraction by raymarching through the depth buffer" (c. Reddeyfish 2017)
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I'll give it a go.. be back in a jiff Removed all mods, new game.. still hot sadly. |
Yep, I concur. Still happening with old foods, newly cooked foods or quick bowls of cereal.
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Spicy.7z (141.1 KB, 7 downloads) - View custom content | ||||||||||||||
Date Time Attr Size Compressed Name ------------------- ----- ------------ ------------ ------------------------ 2016-01-08 10:31:32 ....A 72429 144239 Lodakai_a2o_bowl_eat_react_spicy_x.package 2016-01-08 10:33:39 ....A 75656 Lodakai_c2o_bowl_eat_react_spicy_x.package ------------------- ----- ------------ ------------ ------------------------ 148085 144239 2 files, 0 folders |
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Maybe this is changed in the patch now? default="spicy" would certainly result in that infamous behaviour =P .. or maybe they changed anything about what happens when a consumable has that state.
Can you check?
The relevant jazz files from fullbuild0 attached for reference.
The only foods (that I have) where this is set explicitely is S4_B61DE6B4_00000000_0000000000009FA3_object_Food_SpaghettiFlaming.xml and S4_B61DE6B4_00000000_0000000000012078_object_drink_BoilerRoom.xml.
EatDrinkJazz.zip (98.5 KB, 6 downloads) - View custom content | ||||||||||
188005 2016-01-08 16:55 EatDrinkJazz.package --------- ------- 188005 1 file |
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1-13_S4_02D5DF13_00000000_D8CFB5186BA4FFE9%%+JAZZ.zip (26.7 KB, 2 downloads) - View custom content | ||||||||||
1308752 2016-01-08 17:20 1-13_S4_02D5DF13_00000000_D8CFB5186BA4FFE9%%+JAZZ.xml --------- ------- 1308752 1 file |
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Do sims also have that Spicy reaction with ice cream, by the way?
File removed, proper fix is in Downloads.
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Also, to test whether the Spicy vs. Normal approach helps any, attached is an override for the Garden Salad (will also work for the Tomato Salad I uploaded today). This overrides S4_B61DE6B4_00000000_0000000000003A3F.xml object_Food_GardenSalad with the "taste" parameter explicitely set to Normal. Do sims also have that Spicy reaction with ice cream, by the way? |
Just tested your garden salad override and it is working. Sims no longer doing the "To Spicy" reaction. In regards to your ice cream question, I tested ice cream in my game and they don't do the to spicy reaction. Others in the "Forever hot food" bug thread at the official forum also report that ice cream is fine.
Looks like my sims will be on a diet of garden salads till this gets fixed. But hey, at least they will be slim and trim LOL
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Cool, thanks very much for the confirmation =). So this can be fixed either by overriding all the food object tuning, or by editing the JAZZ (which would be a lot more efficient). I'll patch, then, and check if I can see a difference/issue in the JAZZ. |
One thing I should have mentioned.. There has been a tweet by SimGuruDaniel that they are now aware of the issue and looking into it. But no telling how soon we could see an official fix for it.
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<Parameter name="consumable:taste" type="enum" labels="spicy,normal,freezing,popcorn" default="spicy" />
This is from the 1.14 JAZZ >.<
Fix attached; this is for the "Eat" interactions (there are three more that may also need to be fixed). Overrides S4_02D5DF13_00000000_D8CFB5186BA4FFE9%%+JAZZ.xml. This should be working for all foods now (without the salad fix from above) -- let me know if it doesn't, I didn't read the entire file; maybe there's still more to it.
(File removed, see below)
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LOL, indeed: <Parameter name="consumable:taste" type="enum" labels="spicy,normal,freezing,popcorn" default="spicy" /> This is from the 1.14 JAZZ >.< Fix attached; this is for the "Eat" interactions (there are three more that may also need to be fixed). Overrides S4_02D5DF13_00000000_D8CFB5186BA4FFE9%%+JAZZ.xml. This should be working for all foods now (without the salad fix from above) -- let me know if it doesn't, I didn't read the entire file; maybe there's still more to it. |
I'm sorry to say it doesn't seem to be working. Sims are doing the too spicy anim.
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Attached below is a package with both files (Drink / Drink_atSurface are looking OK to me so they are not included). Can you check again?
Attachment removed -- uploaded in Downloads, http://www.modthesims.info/download.php?t=570271
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Doing them when they eat how exactly? I should maybe have been more precise, above -- the package above contains the "Eat" file, but not "Eat_atSurface" (that one apparently exceeds the maximum character limit that notepad++ can handle, so I had to reboot to use a different editor etc). Were your sims eating at a table perhaps? Attached below is a package with both files (Drink / Drink_atSurface are looking OK to me so they are not included). Can you check again? |
First apologies. LOL I decided to test on a new game and forgot to put the darn mod in. Currently slapping myself silly over that stupidity.
Newest file is working, Standing/Eating and Sitting/Eating.
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LOL I decided to test on a new game and forgot to put the darn mod in. Currently slapping myself silly over that stupidity. Newest file is working, Standing/Eating and Sitting/Eating. |
Cool, thanks for the info =).
You're not the only one who forgets to put mods in the actual Mods folder XD .. Happens to me ever so often.
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