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#7376
12th Feb 2018 at 5:52 PM
Quote: Originally posted by Don Babilon
But, as an aside, I was never able to cause a real fire with the "Burn Something Nearby" command. Is that even possible? |
The first time I found out that one of my sims had married a pyromaniac was when he set the sofa on fire autonomously, so it used to be possible at any rate.
But this was about the time that WA had come out, so it's had plenty of time to be changed at some point.
I am Ghost. My husband is sidneydoj. I post, he downloads, and I wanted to keep my post count.
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#7377
12th Feb 2018 at 7:47 PM
Posts: 6,839
Thanks: 1338 in 7 Posts
Quote: Originally posted by Ghost sdoj
The first time I found out that one of my sims had married a pyromaniac was when he set the sofa on fire autonomously, so it used to be possible at any rate. But this was about the time that WA had come out, so it's had plenty of time to be changed at some point. |
#7378
12th Feb 2018 at 8:00 PM
Posts: 1,180
Thanks: 92 in 2 Posts
Two of my game-borns went to college and as usual when going to a new world, NRAAS Story Progression asked if it should be turned on and I said yes. Now all of the Uni sims are aging up to adult or elder! Is this something that happens with EA too or is this a "feature?" Does this mean that any other towns my sims travel to will have all their residents aged in time with my CAS starters? It's been a while since I stuck with a file long enough to have game born sims to send to uni or travel, so I never noticed this before. This is a real problem! All the sims are aging up to adult or elders and I'm not sure if it's some sort of demographics thing run amok or what! I kind of sent them there to find spouses and that's kind of a problem if my male sim is only finding elderly women or adult women who are like 5 days from aging up!
#7379
13th Feb 2018 at 12:45 AM
Posts: 1,348
Yeah... NRAAS SP while at Uni, vacation or in the future... as Nancy Reagan famously said...
"Just say no."
That doesn't turn it all off all of SP, but it gets most of it.
The great thing about Uni is that you can level up skills, get a degree for it, and not age.
Sims are better than us.
"Just say no."
That doesn't turn it all off all of SP, but it gets most of it.
The great thing about Uni is that you can level up skills, get a degree for it, and not age.
Sims are better than us.
#7380
13th Feb 2018 at 2:23 AM
Posts: 3,190
Thanks: 292 in 1 Posts
Well this is the stupid questions threads... is dance together a romantic action between two non-married Sims?
Most of the time I create a Sim couple, but have never seen it. This time I created a single Sim. He works in the Fire house in Twinbrook and Blaise Kindle asked him to dance together. He accepted, most likely because they are best friends, but since Blaise is steady with someone else (I forget who at the moment), I'm curious if she would be seen as "cheating" for dancing with my Active. (He's not married or in a relationship with anyone.)
Most of the time I create a Sim couple, but have never seen it. This time I created a single Sim. He works in the Fire house in Twinbrook and Blaise Kindle asked him to dance together. He accepted, most likely because they are best friends, but since Blaise is steady with someone else (I forget who at the moment), I'm curious if she would be seen as "cheating" for dancing with my Active. (He's not married or in a relationship with anyone.)
#7381
13th Feb 2018 at 4:26 AM
Posts: 1,180
Thanks: 92 in 2 Posts
Quote: Originally posted by Emmett Brown
Yeah... NRAAS SP while at Uni, vacation or in the future... as Nancy Reagan famously said... "Just say no." That doesn't turn it all off all of SP, but it gets most of it. The great thing about Uni is that you can level up skills, get a degree for it, and not age. |
I feel so dumb, but this has literally never come up for me before. Usually I get as far as marrying off the CAS sim and having a kid or 2 and then getting bored or distracted by something shiny. These are my Nothing is Free kids and they have already earned their lots so they're quite skilled... I was really looking for spouses for them and some partying. They've spent their whole childhood and teen years skill grinding, so I thought they could spend their Uni time grinding grinding...
#7382
13th Feb 2018 at 5:17 AM
Last edited by igazor : 13th Feb 2018 at 5:41 AM.
Posts: 4,514
There should be no problems running NRaas SP in Uni World or any of the others. In fact, many of us find that new students are not generated as needed and professors are never promoted either without it. Others do not always seem to have this issue.
The aging of foreign sims, one day each at midnight, is a world by world option in NRaas Traveler once back in your homeworld. Not SP. Sims should not be aging at all, anywhere, when active play is actually in Uni or another foreign world (not your sims' assigned homeworld) as the entire game's aging manager would for that trip be shut down. SP does not have the ability to override that, the Death:Allow Aging option just disappears. Only Traveler can cut through it.
I do prefer that foreign world aging is on, but only when I've rotated into my "main" household back home so that sims across all worlds that I don't play as homeworlds will age somewhat evenly. For the homeworlds worlds I do rotate active play into and out of, then I would want foreign world aging to always be off or else they will get away from me. On Uni, when faced with a geriatric aging out student population, it's time to bring in some fresh blood with SP's Rapid Immigration. A bit tedious perhaps, but (for me) part of the fun and I don't want my current Uni students or those about to enroll to be able to date the same sims their great grandparents did. Others will have different ways of coping with the population there.
The aging of foreign sims, one day each at midnight, is a world by world option in NRaas Traveler once back in your homeworld. Not SP. Sims should not be aging at all, anywhere, when active play is actually in Uni or another foreign world (not your sims' assigned homeworld) as the entire game's aging manager would for that trip be shut down. SP does not have the ability to override that, the Death:Allow Aging option just disappears. Only Traveler can cut through it.
I do prefer that foreign world aging is on, but only when I've rotated into my "main" household back home so that sims across all worlds that I don't play as homeworlds will age somewhat evenly. For the homeworlds worlds I do rotate active play into and out of, then I would want foreign world aging to always be off or else they will get away from me. On Uni, when faced with a geriatric aging out student population, it's time to bring in some fresh blood with SP's Rapid Immigration. A bit tedious perhaps, but (for me) part of the fun and I don't want my current Uni students or those about to enroll to be able to date the same sims their great grandparents did. Others will have different ways of coping with the population there.
#7383
13th Feb 2018 at 5:28 AM
Posts: 4,514
Quote: Originally posted by Orilon
Well this is the stupid questions threads... is dance together a romantic action between two non-married Sims? Most of the time I create a Sim couple, but have never seen it. This time I created a single Sim. He works in the Fire house in Twinbrook and Blaise Kindle asked him to dance together. He accepted, most likely because they are best friends, but since Blaise is steady with someone else (I forget who at the moment), I'm curious if she would be seen as "cheating" for dancing with my Active. (He's not married or in a relationship with anyone.) |
Regular dancing together is not a romantic activity, it's a social one. Neither is slow dancing, as far as I know, but the two sims do have to know each other pretty well and I've seen some of the same blocks on slow dancing ("Your sim doesn't want to slow dance with them") as on forms of romance, such as age blocking on Teen-Adult. But the result, the dancing itself, should as far as I know never kick up jealousy, cheating reputations, or other unwanted repercussions except for sore feet from being stepped on by an unskilled dance partner.
#7384
13th Feb 2018 at 5:22 PM
Posts: 1,180
Thanks: 92 in 2 Posts
Quote: Originally posted by igazor
There should be no problems running NRaas SP in Uni World or any of the others. In fact, many of us find that new students are not generated as needed and professors are never promoted either without it. Others do not always seem to have this issue. The aging of foreign sims, one day each at midnight, is a world by world option in NRaas Traveler once back in your homeworld. Not SP. Sims should not be aging at all, anywhere, when active play is actually in Uni or another foreign world (not your sims' assigned homeworld) as the entire game's aging manager would for that trip be shut down. SP does not have the ability to override that, the Death:Allow Aging option just disappears. Only Traveler can cut through it. I do prefer that foreign world aging is on, but only when I've rotated into my "main" household back home so that sims across all worlds that I don't play as homeworlds will age somewhat evenly. For the homeworlds worlds I do rotate active play into and out of, then I would want foreign world aging to always be off or else they will get away from me. On Uni, when faced with a geriatric aging out student population, it's time to bring in some fresh blood with SP's Rapid Immigration. A bit tedious perhaps, but (for me) part of the fun and I don't want my current Uni students or those about to enroll to be able to date the same sims their great grandparents did. Others will have different ways of coping with the population there. |
I'm only having a few people travel until there's a large enough population that in-breeding isn't a problem and I don't have to make over a whole bunch of puddings to look interesting. My problem is that this is the first time that I've used Uni this file and they're all old. It's a bit weird to see an elder doing a keg stand, you know? Samir just rolled the wish to brew all the chemistry set potions, so I'm going to set him to doing that and then make up a bunch of "Young Again" potions as a service to the community. I don't want the next generation to travel to France and discover the entire world is empty and dead. If I were travelling regularly then having aging on makes sense to keep things up across the worlds, but I think that since I'm spreading my travel out across generations, that the world should be fresh for the first travelers to see. (if that makes sense.) So after this semester, they go back to the home world and NRAAS>Traveler> then what?
#7385
13th Feb 2018 at 6:43 PM
Posts: 4,514
On City Hall or an in-game computer, NRaas > Traveler > Ageless Foreign Sims > (select the connected worlds that you do not want to age).
#7387
15th Feb 2018 at 10:03 PM
Posts: 2,822
Thanks: 12571 in 61 Posts
Are household bills calculated solely based on the value of property, or are other things taken into account?
For example, how many baths/showers sims take, how often they cook meals, do laundry, wash their hands etc.
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For example, how many baths/showers sims take, how often they cook meals, do laundry, wash their hands etc.
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#7388
15th Feb 2018 at 11:24 PM
Posts: 4,514
Quote: Originally posted by sweetdevil
Are household bills calculated solely based on the value of property, or are other things taken into account? For example, how many baths/showers sims take, how often they cook meals, do laundry, wash their hands etc. |
Property, depreciation, and possibly how often your sims have slept with the tax collector. With the SP Money add-on module, the rates charged can be set to vary by caste so different rates can be arranged for different ranges of net worth if wanted.
Utilities are free in the TS3 universe.
#7389
16th Feb 2018 at 10:48 AM
Posts: 1,497
Thanks: 1120 in 31 Posts
I want to do a complete restart for my Sims 3, so I uninstalled all EPs and the base game. ...I also need to either delete or change the name of the Electronic Arts -> The Sims 3 folder for it to really be 'new', right?
#7390
16th Feb 2018 at 2:07 PM
Umm....
Yes. And make sure the registry entries were cleaned up.
But you can usually get a clean start with the Sims 3 -Just- by removing or renaming the Documents/Electronic Arts/The Sims 3 folder unless there was something wrong with your game installation.
Although I suppose it's too late now to tell you that a complete reinstall of the entire game was probably not needed if all you wanted was a fresh start.
I am Ghost. My husband is sidneydoj. I post, he downloads, and I wanted to keep my post count.
Group for Avatar Makers* Funny Stories *2017 Yearbook
Yes. And make sure the registry entries were cleaned up.
But you can usually get a clean start with the Sims 3 -Just- by removing or renaming the Documents/Electronic Arts/The Sims 3 folder unless there was something wrong with your game installation.
Although I suppose it's too late now to tell you that a complete reinstall of the entire game was probably not needed if all you wanted was a fresh start.
I am Ghost. My husband is sidneydoj. I post, he downloads, and I wanted to keep my post count.
Group for Avatar Makers* Funny Stories *2017 Yearbook
#7391
16th Feb 2018 at 9:47 PM
Posts: 3,190
Thanks: 292 in 1 Posts
Is there a way to see an inactive's work schedule?
My Sim is in the Investigator Career, and I'm curious to know if there is a way to see an inactives work schedule both to avoid accidentally dragging an inactive out of work to talk to them about the case, and also do trash digging while an inactive is at work.
My Sim is in the Investigator Career, and I'm curious to know if there is a way to see an inactives work schedule both to avoid accidentally dragging an inactive out of work to talk to them about the case, and also do trash digging while an inactive is at work.
#7392
16th Feb 2018 at 9:55 PM
Posts: 6,839
Thanks: 1338 in 7 Posts
You can do this with MasterController Sim>Status>Career.
Or if you don't use MasterController but know the career and level of that Sims there are guides around that list all work schedules for all levels, like Carl's guides or sims.wikia.com
Or if you don't use MasterController but know the career and level of that Sims there are guides around that list all work schedules for all levels, like Carl's guides or sims.wikia.com
#7393
16th Feb 2018 at 10:30 PM
Posts: 3,190
Thanks: 292 in 1 Posts
Thank you for the Information. I've used Master Controller for a long time, but didn't know about that function.
#7394
17th Feb 2018 at 10:38 AM
Posts: 1,497
Thanks: 1120 in 31 Posts
Quote: Originally posted by Ghost sdoj
Umm.... Yes. And make sure the registry entries were cleaned up. But you can usually get a clean start with the Sims 3 -Just- by removing or renaming the Documents/Electronic Arts/The Sims 3 folder unless there was something wrong with your game installation. Although I suppose it's too late now to tell you that a complete reinstall of the entire game was probably not needed if all you wanted was a fresh start. |
Eh, I figured I might as well do it. Although I've noticed my Sims 3 cover saying something when it's listed in Origin. But I can't read it, since it won't let me zoom in on the cover enough. (So, I thought there might have been something with the installation, despite clicking 'Repair Game')
#7395
19th Feb 2018 at 5:33 AM
Posts: 2,016
Thanks: 2117 in 22 Posts
Is there a (relatively) easy way to tell which EPs were used to create an unfurnished lot?
#7396
19th Feb 2018 at 10:05 AM
Last edited by Don Babilon : 19th Feb 2018 at 10:41 AM.
Posts: 6,839
Thanks: 1338 in 7 Posts
If the lot doesn't use any EP items then it shouldn't matter what EPs were installed.
If you mean whether there is an easy way to check whether any EP items were used, then the answer is no, I think. The Exchange does seem to have a system in place that checks for required EPs but I don't think that we have something similar available for us. And the Exchange is not fully reliable there either.
ETA: Aha, it didn't take long to find out what you were referring to, so I'll answer here: merely looking at the pictures I already spotted several EP items from AMB, LN and SHT, SN - SHT windows, AMB windows, LN columns, SN fences and I am not too sure about some of the wallpapers.
If you mean whether there is an easy way to check whether any EP items were used, then the answer is no, I think. The Exchange does seem to have a system in place that checks for required EPs but I don't think that we have something similar available for us. And the Exchange is not fully reliable there either.
ETA: Aha, it didn't take long to find out what you were referring to, so I'll answer here: merely looking at the pictures I already spotted several EP items from AMB, LN and SHT, SN - SHT windows, AMB windows, LN columns, SN fences and I am not too sure about some of the wallpapers.
#7397
19th Feb 2018 at 2:15 PM
S3PE might tell you.
My youtube videos: http://www.youtube.com/user/TullaRask?feature=mhum
My blog: www.volvenomtullarask.com
My youtube videos: http://www.youtube.com/user/TullaRask?feature=mhum
My blog: www.volvenomtullarask.com
#7398
20th Feb 2018 at 8:11 AM
Posts: 2,016
Thanks: 2117 in 22 Posts
Thanks Don and Volvenom!
#7399
21st Feb 2018 at 9:32 AM
Posts: 6,839
Thanks: 1338 in 7 Posts
Extremely stupid question, but a while ago I downloaded a custom world called Vökurò or Vokuro. The question is: Why?
It's an island with two lots, and the rest of the terrain is unroutable almost everywhere. But something about this world must have been special enough to prompt me to get it.
It's an island with two lots, and the rest of the terrain is unroutable almost everywhere. But something about this world must have been special enough to prompt me to get it.
#7400
21st Feb 2018 at 2:27 PM
Posts: 1,786
Maybe you wanted to find the sailor who rediscovered the island (identified in the description) wearing that "pair of striking teal tights"
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