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- Modding and Creation >
- Sims 3 Creation >
- Create a World >
- CAW Resources >
- Other Resources - Autosoils: University Added.....Showtime ,Supernatural & Seasons Caw Enabled...
Replies: 17 (Who?), Viewed: 14655 times.
#1
12th Sep 2012 at 3:24 AM
Last edited by auntielynds : 26th Mar 2013 at 10:34 PM.
Reason: Updated Resource
Posts: 675
Thanks: 2043 in 11 Posts
Autosoils: University Added.....Showtime ,Supernatural & Seasons Caw Enabled...
*****Updated: Please Re-Download*****
Autosoils: Showtime ,Supernatural, Seasons &, University Caw Enabled
The first download caused an issue with the metadata names of trees and plants, causing them to show up with numbers instead of names. Thank you to varpunen for troubleshooting the issue. Please replace these with the new version: AutoSoil ST SN Seasons.rar
Mikkita has enabled the Base Game, and WA Autosoils here:
Garden Plant Autosoil Spawners enabled for use in Create A World
This pack contains these Autosoils:
Showtime
SoilAutoPlantBanana.package
Supernatural
SoilAutoPlantGhostChili.package
SoilAutoPlantGlowOrbs.package
SoilAutoPlantMandrake.package
SoilAutoPlantMycenas.package
SoilAutoPlantPorcinis.package
SoilAutoPlantRedToadstools.package
SoilAutoPlantRedValerian.package
SoilAutoPlantSpotlightMushrooms.package
SoilAutoPlantTruffles.package
SoilAutoPlantWhiteCaps.package
SoilAutoPlantWolfsbane.package
Seasons
SoilAutoPlantPumpkin
University
I consolidated these into one .package so all 16 Autosoils are contained in the one .package.
SoilAutoPlantBlackBean
SoilAutoPlantBumbleleaf
SoilAutoPlantBuzzberry
SoilAutoPlantCinnamon
SoilAutoPlantChamomile
SoilAutoPlantElderSwan
SoilAutoPlantExpensiveBerry
SoilAutoPlantGinseng
SoilAutoPlantGreenleaf
SoilAutoPlantKonaBean
SoilAutoPlantLavender
SoilAutoPlantLicorice
SoilAutoPlantMauiBean
SoilAutoPlantPeppermint
SoilAutoPlantSweetGrass
SoilAutoPlantWonderpetal
I used Simsamples tutorial to do this;
Modding objects to show up in CAW Metadata Thank you again Simsample
Drop the folder you download & unzip into C:\Program Files (x86)\Electronic Arts\The Sims 3 Create a World Tool\Packages
To set up your Caw framework, (So you have a Packages folder) look here;
Tutorial: Setting up Your Caw Framework for CC (with pictures!)
This is what they look like in the Caw metadata. Mine are mixed in with the basegame ones Mikitta enabled.
Attached files:
AutoSoil ST SN Seasons.rar (6.5 KB, 453 downloads) - View custom content | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Size Packed Ratio Date Time Attr CRC Meth Ver ------------------------------------------------------------------------------- AutoSoil ST SN Seasons/SoilAutoPlantBanana_Fixed.package 515 397 77% 28-01-13 18:05 .....A. 0001FBAB m3b 2.9 AutoSoil ST SN Seasons/SoilAutoPlantGhostChili_Fixed.package 519 408 78% 28-01-13 17:34 .....A. 56A4B866 m3b 2.9 AutoSoil ST SN Seasons/SoilAutoPlantGlowOrbs_Fixed.package 515 405 78% 28-01-13 17:24 .....A. C77EDC8C m3b 2.9 AutoSoil ST SN Seasons/SoilAutoPlantMandrake_Fixed.package 514 399 77% 28-01-13 17:18 .....A. EF62E21B m3b 2.9 AutoSoil ST SN Seasons/SoilAutoPlantMycenas_Fixed.package 515 403 78% 28-01-13 17:32 .....A. DBAD9998 m3b 2.9 AutoSoil ST SN Seasons/SoilAutoPlantPorcinis_Fixed.package 517 396 76% 28-01-13 17:23 .....A. 1ACDC07E m3b 2.9 AutoSoil ST SN Seasons/SoilAutoPlantPumpkin_Fixed.package 514 393 76% 28-01-13 18:38 .....A. 2BAA8079 m3b 2.9 AutoSoil ST SN Seasons/SoilAutoPlantRedToadstools_Fixed.package 528 417 78% 28-01-13 17:29 .....A. 42535D90 m3b 2.9 AutoSoil ST SN Seasons/SoilAutoPlantRedValerian_Fixed.package 520 410 78% 28-01-13 17:10 .....A. 5ED5D6DF m3b 2.9 AutoSoil ST SN Seasons/SoilAutoPlantSpotlightMushrooms_Fixed.package 543 428 78% 28-01-13 17:27 .....A. 588D63C8 m3b 2.9 AutoSoil ST SN Seasons/SoilAutoPlantTruffles_Fixed.package 518 405 78% 28-01-13 17:31 .....A. 18EF14A9 m3b 2.9 AutoSoil ST SN Seasons/SoilAutoPlantWhiteCaps_Fixed.package 518 407 78% 28-01-13 17:20 .....A. 50EAA315 m3b 2.9 AutoSoil ST SN Seasons/SoilAutoPlantWolfsbane_Fixed.package 518 408 78% 28-01-13 17:17 .....A. BFBB1D13 m3b 2.9 AutoSoil ST SN Seasons 0 0 0% 28-01-13 22:38 .D..... 00000000 m0 2.0 ------------------------------------------------------------------------------- 14 6754 5276 78% |
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EP09_University AutoSoils.7z (1.5 KB, 410 downloads) - View custom content | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Date Time Attr Size Compressed Name ------------------- ----- ------------ ------------ ------------------------ 2013-03-26 17:11:32 ....A 6194 1400 EP09_University AutoSoils.package ------------------- ----- ------------ ------------ ------------------------ 6194 1400 1 files, 0 folders |
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#2
20th Sep 2012 at 12:49 PM
Wow, will definitely try these! Thanks auntielynds!
I will choose a path that's clear- I will choose free will
-RUSH- -RADIO- -RADIO- -EON- -ARCHIVES-
Simpeople and Me Archive- 11Dots Archive- My Sims World Archive- Sims 1 Archive
Angel Classic Rock Mix!
-RUSH- -RADIO- -RADIO- -EON- -ARCHIVES-
Simpeople and Me Archive- 11Dots Archive- My Sims World Archive- Sims 1 Archive
Angel Classic Rock Mix!
#3
10th Oct 2012 at 9:28 PM
I feel a bit of an idiot for asking this.. But how do these work? You place them in CAW, but how do you get them to grow? Do you have to export the world and then grow them in the actual game, and upload a save-file with your world upload?
I've tried just growing them in EIG, for at least a sim-week but they didn't grow. Hahaha.
I've tried just growing them in EIG, for at least a sim-week but they didn't grow. Hahaha.
I didn't see you there. Hello. *runs* | Visit my CFF World thread
#4
11th Oct 2012 at 10:09 AM
Posts: 675
Thanks: 2043 in 11 Posts
Hey TVR
You place them in Caw, but they won't grow until the world gets exported. They'll just be those little dirt mounds. Once the game starts, they become a plant, and start going through their growth cycle. No need for a save game. Same goes for the ones you place in EIG on lots from the buydebug menu. Also something to keep in mind is if you use the autosoil for the Death Flower, after it's been picked you just have a dead bush sitting in your world forever, so it's probably a good idea to place those on an actual lot the player can edit if they so choose.
You place them in Caw, but they won't grow until the world gets exported. They'll just be those little dirt mounds. Once the game starts, they become a plant, and start going through their growth cycle. No need for a save game. Same goes for the ones you place in EIG on lots from the buydebug menu. Also something to keep in mind is if you use the autosoil for the Death Flower, after it's been picked you just have a dead bush sitting in your world forever, so it's probably a good idea to place those on an actual lot the player can edit if they so choose.
#5
11th Oct 2012 at 8:46 PM
Posts: 88
So, this gets me to thinking. How can one upgrade the auto sprinklers to go with these and include that too in a world export. :p
#6
29th Nov 2012 at 3:24 AM
Posts: 675
Thanks: 2043 in 11 Posts
Added the Seasons Pumpkin AutoSoil.
#7
30th Nov 2012 at 12:58 PM
Thanks auntielynds!
I will choose a path that's clear- I will choose free will
-RUSH- -RADIO- -RADIO- -EON- -ARCHIVES-
Simpeople and Me Archive- 11Dots Archive- My Sims World Archive- Sims 1 Archive
Angel Classic Rock Mix!
-RUSH- -RADIO- -RADIO- -EON- -ARCHIVES-
Simpeople and Me Archive- 11Dots Archive- My Sims World Archive- Sims 1 Archive
Angel Classic Rock Mix!
#8
24th Jan 2013 at 2:12 PM
Posts: 2,713
Thanks: 1 in 1 Posts
I know this is a month old thread but there's something amiss with this pack. It messes up my CAW tree/plant category by replacing half of the list with numbers instead of names, even of plants that are not in this pack. I tested this several times and this set is the cause. Anyway to fix it because I would really like to have these in my CAW.
Here's a pic of what I mean... http://www.modthesims.info/showthread.php?t=496142
Here's a pic of what I mean... http://www.modthesims.info/showthread.php?t=496142
#9
28th Jan 2013 at 12:45 AM
Posts: 675
Thanks: 2043 in 11 Posts
Yikes!
I've been getting this too. Had no idea it was the caw enabled plants I did. I'll try and figure out why.
I've been getting this too. Had no idea it was the caw enabled plants I did. I'll try and figure out why.
#10
29th Jan 2013 at 7:00 AM
Posts: 675
Thanks: 2043 in 11 Posts
Fixed!
I remade them, and tested. All works fine now, I don't know how I messed them up before.
Sorry everyone.
I remade them, and tested. All works fine now, I don't know how I messed them up before.
Sorry everyone.
#11
29th Jan 2013 at 7:04 PM
Posts: 2,713
Thanks: 1 in 1 Posts
No worries. Thank you for the updated version.
Test Subject
#12
24th Mar 2013 at 2:09 AM
Posts: 24
Can somebody please do the university ones??
#13
26th Mar 2013 at 9:05 PM
Last edited by auntielynds : 26th Mar 2013 at 10:34 PM.
Posts: 675
Thanks: 2043 in 11 Posts
I meant to do those, then spaced it, lol.
I'll do them tonight.
I'll do them tonight.
#14
27th Mar 2013 at 12:35 AM
Posts: 2,713
Thanks: 1 in 1 Posts
I was waiting for UNI plants. Thank you.
Lab Assistant
#15
27th Mar 2013 at 9:49 AM
Posts: 132
Thanks: 1516 in 20 Posts
Auntielynds... you are such a superstar!!!
Bookmarked!
Bookmarked!
Test Subject
#16
5th Apr 2013 at 12:06 AM
Posts: 3
These are awesome and will work well on small plots fantastically... However, for some reason I decided to plant massive fields of crops.. being that I wanted a field to look and act like a field. Took about three or four hours to plant my fields. After I exported the game it took 15 minutes to load.. and then of course the fields visually pop in and out as they are loading in game since there is no distant lod... duhhh. Just didn't occur to me during that time frame for some reason.
Anyway.. has anybody made placeable versions of the plants that can be grown? I'd still like to put plants in my fields.. however I'm kind of stuck with trees, flowers and shrubs instead of something that looks like it could harvested. I've searched buy couldn't find anything. It would be nice to be able to stick a few actual harvestable plants in with static ones. Then you'd get the fun of the visual but still be able to find a few to pick and eat.
Anyway.. has anybody made placeable versions of the plants that can be grown? I'd still like to put plants in my fields.. however I'm kind of stuck with trees, flowers and shrubs instead of something that looks like it could harvested. I've searched buy couldn't find anything. It would be nice to be able to stick a few actual harvestable plants in with static ones. Then you'd get the fun of the visual but still be able to find a few to pick and eat.
Test Subject
#17
13th Apr 2014 at 11:14 AM
Posts: 128
Quote: Originally posted by auntielynds
*****Updated: Please Re-Download*****
Autosoils: Showtime ,Supernatural, Seasons &, University Caw Enabled The first download caused an issue with the metadata names of trees and plants, causing them to show up with numbers instead of names. Thank you to varpunen for troubleshooting the issue. Please replace these with the new version: AutoSoil ST SN Seasons.rar Mikkita has enabled the Base Game, and WA Autosoils here: Garden Plant Autosoil Spawners enabled for use in Create A World This pack contains these Autosoils: Showtime SoilAutoPlantBanana.package Supernatural SoilAutoPlantGhostChili.package SoilAutoPlantGlowOrbs.package SoilAutoPlantMandrake.package SoilAutoPlantMycenas.package SoilAutoPlantPorcinis.package SoilAutoPlantRedToadstools.package SoilAutoPlantRedValerian.package SoilAutoPlantSpotlightMushrooms.package SoilAutoPlantTruffles.package SoilAutoPlantWhiteCaps.package SoilAutoPlantWolfsbane.package Seasons SoilAutoPlantPumpkin University I consolidated these into one .package so all 16 Autosoils are contained in the one .package. SoilAutoPlantBlackBean SoilAutoPlantBumbleleaf SoilAutoPlantBuzzberry SoilAutoPlantCinnamon SoilAutoPlantChamomile SoilAutoPlantElderSwan SoilAutoPlantExpensiveBerry SoilAutoPlantGinseng SoilAutoPlantGreenleaf SoilAutoPlantKonaBean SoilAutoPlantLavender SoilAutoPlantLicorice SoilAutoPlantMauiBean SoilAutoPlantPeppermint SoilAutoPlantSweetGrass SoilAutoPlantWonderpetal I used Simsamples tutorial to do this; Modding objects to show up in CAW Metadata Thank you again Simsample Drop the folder you download & unzip into C:\Program Files (x86)\Electronic Arts\The Sims 3 Create a World Tool\Packages To set up your Caw framework, (So you have a Packages folder) look here; Tutorial: Setting up Your Caw Framework for CC (with pictures!) This is what they look like in the Caw metadata. Mine are mixed in with the basegame ones Mikitta enabled. |
Test Subject
#18
5th Jul 2014 at 12:16 AM
Posts: 128
Quote: Originally posted by lainey
I just want to say thankyou for your great work and to thank all the other clever modders on this site. |
Who Posted
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