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Test Subject
Original Poster
#1 Old 4th Jun 2009 at 8:57 PM
Default Polycounts on meshes
Hi,

I know we're not at a point yet where we can do custom meshes for the Sims 3 but I figured I might start working on some models preliminarily in Maya to be ready when we can.

Has anyone gotten to the point of determining the approximate poly counts of objects that will run smoothly in Sims 3?

-Melissa
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Alchemist
#2 Old 5th Jun 2009 at 2:59 AM
3,000 polys in a top.
3,000 in another body mesh.
550 in a pair of shoes.
2,000 in a face.
3,000+ in hair.
Test Subject
Original Poster
#3 Old 10th Jun 2009 at 2:39 PM
Cool! Thanks Wes!

Any ranges on objects?
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