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Old 16th Jul 2012, 10:09 AM #151
Elphiron
Lab Assistant

Join Date: Mar 2012
Posts: 104


The only change I've noticed in my game since patching is in all the households, in every neighbourhood, without fail, at 3 AM,

The toilets flush.

As regular as clockwork, everytime. Most highly irregular.

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Old 16th Jul 2012, 10:14 AM #152
babele44
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Quote:
Originally Posted by Elphiron
The only change I've noticed in my game since patching is in all the households, in every neighbourhood, without fail, at 3 AM,

The toilets flush.

As regular as clockwork, everytime. Most highly irregular.
That's the clean-up routine. It repairs all broken objects and cleans everything on community lots and in inactive households. AFAIK, it's always been like that, however.
Old 17th Jul 2012, 01:46 PM #153
Ranissa
Field Researcher

Join Date: Jul 2007
Posts: 428


I only had one mod conflict and that was the no autonomous play with sprinklers. Otherwise, patching went smoothly after I updated all of my mod....wait, right, I can no longer install game worlds, like Lunar Lakes or Lucky Palms. And the tablet from the Store installed but won't work. Bah. Still, I can play and didn't lose my crazy towns.

"Books don't take time away from us ... They give it back. In this age of abstraction, of multitasking, of speed for speed's sake, they reintroduce us to the elegance - and the relief! - of real tick-tock time." - Home Safe, Elizabeth Berg
Old 17th Jul 2012, 02:54 PM #154
kiwi_tea
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Quote:
Most highly irregular.


I wouldn't say that. Sounds more like the whole town is very regular.

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Old 17th Jul 2012, 03:01 PM #155
babele44
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Ok, my Sim just finished a gig and lost a friend during the process and has a decreased relationship with all other audience members. Wasn't this supposed to be one of the "fixes"? The performance itself was supposedly good as my Sim had a +25 moodlet afterwards.
Old 17th Jul 2012, 04:32 PM #156
eskie227
Theorist

Join Date: Nov 2009
Posts: 2,172


Quote:
Originally Posted by babele44
Ok, my Sim just finished a gig and lost a friend during the process and has a decreased relationship with all other audience members. Wasn't this supposed to be one of the "fixes"? The performance itself was supposedly good as my Sim had a +25 moodlet afterwards.


Yeah, that's what the patch said. Maybe they'll get it right with the next patch.
Old 17th Jul 2012, 06:25 PM #157
twallan
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Quote:
Originally Posted by babele44
Ok, my Sim just finished a gig and lost a friend during the process and has a decreased relationship with all other audience members. Wasn't this supposed to be one of the "fixes"?


Yeah, I could not find any changes in that regards in the code-base.

I suspect that particular note was added to the wrong release notes.

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Old 17th Jul 2012, 07:05 PM #158
Kestie Freehawk
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Join Date: Jul 2010
Posts: 604


Since the patch I have noticed that sometimes I have a green effect over the metals shine when I load coming back from vacation (I really dont want to anyway) Maybe I have the St Patricks patch?

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Old 19th Jul 2012, 03:44 PM #159
babele44
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Quote:
Originally Posted by twallan
Yeah, I could not find any changes in that regards in the code-base.

I suspect that particular note was added to the wrong release notes.
Yes, it is definitely not fixed. My Singer loses 8 relationship points after each song with every audience member, no matter what he does, and he only gets plus signs from them. One gig lasts for about 3 songs, so, at the end of a show there's a loss of exactly 24 points. Do that three times and your Sim will be without any friends. I begin to suspect that this is like the "well-rested bug" where points are being subtracted when they should be added. I think I'm going to retire my Sim from the Singer career and get him a proper job, like Criminal or somesuch. Even the Emperor of Evil loses less relationship points when meeting a Sim
Old 11th Aug 2012, 08:58 AM #160
IzzyBess
Lab Assistant

Join Date: Aug 2008
Posts: 174


I've decided to update my game yesterday. From 1.33 to 1.34 and to 1.36. And you know what? NOTHING wrong has happened. What's wrong with you EA? lol Here I was, like a mortar, thinking that it will screw up my game like every other patch, that I will have to reinstall TS3 from scratch, or at least that it will corrupt my save files. I'm really amazed. After updating only Nraas mods it works fine! Just... WOW.

Had to share it with someone, it's too amazing.
Old 11th Aug 2012, 01:30 PM #161
eskie227
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Join Date: Nov 2009
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Quote:
Originally Posted by IzzyBess
I've decided to update my game yesterday. From 1.33 to 1.34 and to 1.36. And you know what? NOTHING wrong has happened. What's wrong with you EA? lol Here I was, like a mortar, thinking that it will screw up my game like every other patch, that I will have to reinstall TS3 from scratch, or at least that it will corrupt my save files. I'm really amazed. After updating only Nraas mods it works fine! Just... WOW.

Had to share it with someone, it's too amazing.


Yeah, but did anything good happen?
Old 11th Aug 2012, 05:39 PM #162
Marky Boy
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Join Date: Mar 2009
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Well, I only have one question...

DOES THE ADVENTURE BOARD FINALLY WORK??!???@!?!@?!@

We came
We saw
We killed the crowd
Old 13th Aug 2012, 11:13 AM #163
IzzyBess
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Join Date: Aug 2008
Posts: 174


Quote:
Originally Posted by eskie227
Yeah, but did anything good happen?


Yup, I'm now ready waiting for Supernatural.

About adventures - sorry I do not know, haven't been yet on any since I patched the game.
Old 13th Aug 2012, 11:15 AM #164
babele44
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Quote:
Originally Posted by Marky Boy
Well, I only have one question...

DOES THE ADVENTURE BOARD FINALLY WORK??!???@!?!@?!@
NO, IT DOESN'T!

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Old 20th Oct 2012, 02:23 AM #165
LadyGreenEyes649
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Join Date: Feb 2010
Posts: 282


Quote:
Originally Posted by velocitygrass
Some info about what's in the GameplayData.package:

The fix for the Showtime performers using Late Night lots appears to go even further:
  • Graveyards, Fishing Spots, and Beaches work as a park gig.
  • Pool, Gym, Library as well as Dive Bars work as Bistro Gigs (Coffeehouse is what it's called in game I think).
  • Hangouts and the LN Dance Clubs work as Live Venue Gigs.
  • Art Gallery, LN Lounges, and the Horse Ranch work as Private Venue Gigs.

Tuning files for the Premium store items have been added to the package. There's the existing ones and two unreleased:
Vending Machine, which comes in flavors Candy, Health, and Drink and offers the interactions Buy to eat later, Restock, Kick, Buy to eat. Items has a chance to get stuck.
A ceremonial tea set, which comes with a hidden skill.

The only non-store .xml files that were changed were:
ShowStage (for the relation drop fix), EditCollectionDialog (new collection icon), Bars (so that LN bars work in ST venues), JobsAndTasks (using LN and other lots for ST careers).

So most tuning mods should still work.


Vending machines? Came across a link to this someplace else, while trying to find out if there was any way to actually merge the LN and SHT lots. Did we actually get these? Don't recall seeing them! If we did, where are they located? If a store item, where there? Would LOVE vending machines!
Old 20th Oct 2012, 03:32 AM #166
eskie227
Theorist

Join Date: Nov 2009
Posts: 2,172


Quote:
Originally Posted by LadyGreenEyes649
Vending machines? Came across a link to this someplace else, while trying to find out if there was any way to actually merge the LN and SHT lots. Did we actually get these? Don't recall seeing them! If we did, where are they located? If a store item, where there? Would LOVE vending machines!


Nope, no vending machines. BTW, we're up to 1.39 now. I think the 1.36 discussion is kind of moot by now.
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