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- Other Resources - missy's CAW Stuff, roads & terrain. UPDATE: No road detail added
- Site Map >
- Modding and Creation >
- Sims 3 Creation >
- Create a World >
- CAW Resources >
- Other Resources - missy's CAW Stuff, roads & terrain. UPDATE: No road detail added
Replies: 3 (Who?), Viewed: 12597 times.
#1
17th Apr 2013 at 3:17 PM
Last edited by missy harries : 24th Apr 2013 at 7:18 PM.
Reason: Updating
missy's CAW Stuff, roads & terrain. UPDATE: No road detail added
Updates24/04/13 - Added a no detail for roads and updated CAW images to include it
Well I have an unfortunate habit of wiping my hard drive every so often, I just get an urge to start clean and fresh so I end up losing a lot of stuff I've made as a result I just thought I'd start sharing what I've done so far this time round since none of it is actually that bad and someone else may like to use them
Here are some seamless road and pave textures with matching terrain.
There is a tarmac road texture with terrain paint scaled to match.
In game with the no detail
Pave textures.
I've included the corner texture but it is made to match the tarmac.
Grunge brick/cobble textures
A good example of road + paint with grunge pave + paint working together with an invisi pave
Hopefully the file names speak for themselves and I'll include the invisible pavement in case you don't have one.
Feel free to use and hope you enjoy
P.S. I just used default normals and the invisi pave is for the Opacity map.
Attached files:
Seamless Tarmac Road & Terrain.7z (887.9 KB, 834 downloads) - View custom content | ||
Date Time Attr Size Compressed Name ------------------- ----- ------------ ------------ ------------------------ 2013-03-13 18:00:32 ....A 1398256 909051 missy_Seamless tarmac road.dds 2013-03-24 10:46:22 ....A 5592560 missy_seamless tarmac.dds ------------------- ----- ------------ ------------ ------------------------ 6990816 909051 2 files, 0 folders |
||
City Pave & terrain.7z (240.5 KB, 726 downloads) - View custom content | ||
Date Time Attr Size Compressed Name ------------------- ----- ------------ ------------ ------------------------ 2013-03-15 18:24:50 ....A 349680 246041 missy_City pave Corner.dds 2013-03-14 06:41:15 ....A 1398256 missy_City pave match.dds 2013-03-13 19:04:30 ....A 349680 missy_City pave.dds ------------------- ----- ------------ ------------ ------------------------ 2097616 246041 3 files, 0 folders |
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Grunge Tile Pave & Terrain.7z (116.2 KB, 754 downloads) - View custom content | ||
Date Time Attr Size Compressed Name ------------------- ----- ------------ ------------ ------------------------ 2013-04-14 15:48:09 ....A 349680 118748 missy_Grunge Pave.dds 2013-04-14 15:53:39 ....A 5592560 missy_GrungeTile.dds ------------------- ----- ------------ ------------ ------------------------ 5942240 118748 2 files, 0 folders |
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Invsi Pave.7z (222 Bytes, 653 downloads) - View custom content | ||
Date Time Attr Size Compressed Name ------------------- ----- ------------ ------------ ------------------------ 2013-03-24 10:29:20 ....A 5616 85 missy_Invsi Pave.dds ------------------- ----- ------------ ------------ ------------------------ 5616 85 1 files, 0 folders |
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missy_No detail.7z (6.0 KB, 593 downloads) - View custom content | ||
Date Time Attr Size Compressed Name ------------------- ----- ------------ ------------ ------------------------ 2013-04-24 13:23:00 ....A 44176 6025 missy_No detail.dds ------------------- ----- ------------ ------------ ------------------------ 44176 6025 1 files, 0 folders |
Disclaimer: These are the personally, personal opinions of me, myself and I. Yours may vary.
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#2
23rd Apr 2013 at 3:49 AM
Posts: 1,123
Thanks: 29102 in 58 Posts
This may not be the appropriate place to ask, but how does the invisible pavement work? (I've been considering a "Walking Dead World" with fake highways to pile abandoned vehibles on and an "invisible" real road on the grass/median.) This sounds like it would be perfect but I don't know how to set up the custom road in this case. I get confused by the "normals" and so forth. Thanks for your help and your lovely textures!
#3
23rd Apr 2013 at 8:38 AM
Posts: 504
Use THIS as the base for sidewalk, normal map and opacity, and as a corner, crosswalk and normal map of the corner.
#4
23rd Apr 2013 at 10:22 AM
Last edited by missy harries : 23rd Apr 2013 at 9:17 PM.
For total invisible sidewalk any random texture will do as long as the opacity map is in.
Just put the road texture you want to use in all the texture fields including the corner, put the black invisi pave image in the Opacity Map and use the dirt road normals that come in the default texture folder then your good to go
The only downside to doing it like that is a big block road which is why matching terrain paint comes in handy, it lets you blend out to avoid that block!
Just put the road texture you want to use in all the texture fields including the corner, put the black invisi pave image in the Opacity Map and use the dirt road normals that come in the default texture folder then your good to go
The only downside to doing it like that is a big block road which is why matching terrain paint comes in handy, it lets you blend out to avoid that block!
Disclaimer: These are the personally, personal opinions of me, myself and I. Yours may vary.
Terms & conditions do not apply
Terms & conditions do not apply
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