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From a quick look at the files, it appears there's a few "list" files that would need an override or script injection to add new lot traits: zone_modifier.zone_modifier_tuning, loot_Buff_zoneMods_exitLot_RemoveAll, and loot_Buff_LotMods_BaseGame_Visible_RemoveAll (and the last one would probably be a bit different depending on any expansions you have... or might involve another file entirely)
There might be more, but that's what I found so far. The actual lot traits themselves, if all you're doing is splicing, probably wouldn't be that complicated. I think the path of least resistance, if you're just interested in splicing, would be to edit an existing lot trait to splice in features from another lot trait, without renaming it or adding a new one. That way you'd just have the override of editing one or two of an existing lot trait's files and you wouldn't need to get into the lists of lot traits and adding to them, and so on.
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