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2018 MTS Calendar Contest - posted on 12th Nov 2017 at 7:48 PM
Replies: 10739 (Who?), Viewed: 231628 times.
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Theorist
#10726 Old Yesterday at 9:25 AM
The sims smoke alarms are realistic in their coverage, but unrealistic in other respects because real life smoke alarms go off whenever the hell they want to. This is why I still don't have a smoke alarm in my room. I hate being jerked awake by a loud alarm only to find that there wasn't any fire - or even a puff of smoke.

Anyway, for Cyjon's Fewer Tourists mod, what is the new minimum for tourist townies? How many need to be created?

My Sims 2 Blog - info and stories

Am I the only one who fogs up her glasses when eating Kung Pao noodles?
#10727 Old Yesterday at 10:05 AM
I once managed to set off a smoke alarm while boiling hot dogs. I'm not sure how it happened.

I'm secretly a Bulbasaur.

My memory is poor, so please take anything I say with a grain of salt. | Looking for SimWardrobe's mods? | Or Dizzy's? | Faiuwle/rufio's too!
Scholar
#10728 Old Yesterday at 10:16 AM
I burnt water once. Yep .. shore 'nuff did.

I had put a pan of water on to boil as I was gonna make some box mac 'n cheese. I totally forgot 'bout it until a roommate called me back to the kitchen. The pan was so very, very, veeeery scorched that I almost considered tossin it out, but it is a favorite pan and with a bit of determination (and mom's help) it was saved.

(I am a very good cook and while I can't say that I never forgot somethin cookin before, the majority of the time I do, but this time, well I can't say what happened other than it literally left my mind that I was cookin.
Mad Poster
#10729 Old Yesterday at 3:59 PM Last edited by grammapat : Yesterday at 4:00 PM. Reason: slight correction.
Other than a melted pan, maybe there would not be an actual FIRE. I generally try to burn down the whole house, by wandering off while an actual food item is on the stove - with my personal favorite, lots of grease. How nice that in Sim houses walls,floors,doors,ceilings,don't catch fire. OK, SOMETHING burns on the floor, but as the floor is undamaged, it's probably just dirt.

Namaste
Top Secret Researcher
#10730 Old Yesterday at 5:40 PM
Quote:
Originally Posted by JDacapo
for Cyjon's Fewer Tourists mod, what is the new minimum for tourist townies? How many need to be created?

As far as I know, there is no real "minimum." I created exactly two, and it works fine, but of course there are usually some hotel rooms left empty. I've been thinking of creating a few more but I haven't yet managed to get around to it.
Now what dammit?
staff: moderator
#10731 Old Yesterday at 6:35 PM
Quote:
Originally Posted by JDacapo
Anyway, for Cyjon's Fewer Tourists mod, what is the new minimum for tourist townies? How many need to be created?

For tourists in general = zero - I made Little Carping NPC and townie free and use the noregen hacks. Though I have gradually been adding my own, I have never yet made any tourists. I made Little Carping in 2007 so I think that's probably pretty clear. I imagine with Cyjon's hack, he's simply made it so that the game spawns a lower number of tourists than the regulation 36 - not that there has to be a minimum number (because the game does not require that).

Polgannon: Who Murdered Blaise Penhaligan?
(3rd ed. neighbourhood now available with corrections). Poll: http://strawpoll.me/6689876

Polls: length of neighbourhood play: http://www.strawpoll.me/10908815 & http://www.strawpoll.me/10908842

Thread for yakking about making TS2 stuff
Theorist
#10732 Old Yesterday at 8:45 PM
I mean the minimum of tourists required to keep the game from sulking and not generating any on its own. Cyjon's Fewer Tourists mod page states that if you have a game where there are no tourists - like if you use a clean template - then the game won't generate ANY tourists. So you have to make your own tourists.

How do you make the game automatically make its own tourists without you doing anything to make tourists in CAS or using the NPC/Townie Maker? How do you make it so the game just generates tourists the way it generates other townies or dormies when you use clean templates - like when it notices a vacant room?

My Sims 2 Blog - info and stories

Am I the only one who fogs up her glasses when eating Kung Pao noodles?
Now what dammit?
staff: moderator
#10733 Old Yesterday at 9:47 PM
TBH JDacapo, I don't know. Tourists normally get created on neighbourhood creation (as do most of the NPCs and townies). I imagine, yes, they would get created when the game calls for them. That's what happens with everything else.

Polgannon: Who Murdered Blaise Penhaligan?
(3rd ed. neighbourhood now available with corrections). Poll: http://strawpoll.me/6689876

Polls: length of neighbourhood play: http://www.strawpoll.me/10908815 & http://www.strawpoll.me/10908842

Thread for yakking about making TS2 stuff
Theorist
#10734 Old Yesterday at 10:19 PM
The problem is, according to Cyjon, they don't get created randomly - the game expects there to be a certain number or it won't create any tourists at all.

My Sims 2 Blog - info and stories

Am I the only one who fogs up her glasses when eating Kung Pao noodles?
Now what dammit?
staff: moderator
#10735 Old Yesterday at 10:21 PM
And he doesn't mention it on the upload thread? Hmmm ... you'd think that was needed info.

Polgannon: Who Murdered Blaise Penhaligan?
(3rd ed. neighbourhood now available with corrections). Poll: http://strawpoll.me/6689876

Polls: length of neighbourhood play: http://www.strawpoll.me/10908815 & http://www.strawpoll.me/10908842

Thread for yakking about making TS2 stuff
Theorist
#10736 Old Yesterday at 10:22 PM
He states that he lowered the requirement, but he didn't specify whether it was to zero or not. Also I don't have the notownieregen mod in right now because I am kinda depending on generated social class townies and the like.

My Sims 2 Blog - info and stories

Am I the only one who fogs up her glasses when eating Kung Pao noodles?
Scholar
#10737 Old Yesterday at 10:45 PM
cauldrons.
need to be claimed in order to be used?
and can be used only by the witch/warlock that claimed them?
anything made from them goes directly to inventory?
ones on unowned lots, would they become unclaimed when any claimers exit lot? or would the claimers still own them when anyone visits the lot?

Apartment Life's "Silent Mode" phone options.
changing one phone changes each phone of the household? or just the one phone?
Top Secret Researcher
#10738 Old Yesterday at 10:59 PM
The cauldrons on the secret witch lots can be used by anyone, as far as I know.
And unless I'm misremembering, yes everything crafted at a cauldron goes directly into the crafter's inventory.
Now what dammit?
staff: moderator
#10739 Old Yesterday at 11:14 PM
Quote:
Originally Posted by JDacapo
He states that he lowered the requirement, but he didn't specify whether it was to zero or not. Also I don't have the notownieregen mod in right now because I am kinda depending on generated social class townies and the like.

I use the hack that uses townies for apartment neighbours - avoids too much apartment neighbour generating (or any at all actually).

Polgannon: Who Murdered Blaise Penhaligan?
(3rd ed. neighbourhood now available with corrections). Poll: http://strawpoll.me/6689876

Polls: length of neighbourhood play: http://www.strawpoll.me/10908815 & http://www.strawpoll.me/10908842

Thread for yakking about making TS2 stuff
#10740 Old Yesterday at 11:48 PM
Quote:
Originally Posted by mdsb759
cauldrons.
need to be claimed in order to be used?
and can be used only by the witch/warlock that claimed them?
anything made from them goes directly to inventory?
ones on unowned lots, would they become unclaimed when any claimers exit lot? or would the claimers still own them when anyone visits the lot?

Apartment Life's "Silent Mode" phone options.
changing one phone changes each phone of the household? or just the one phone?


Cauldrons:
They must be claimed, and can only be used by the claimer. (Other Sims can look into the cauldron, which makes them run to the nearest sink to get a drink.)
Everything made from it goes to inventory. One of Pescado's hacks changes it so a witch hired in an owned business to make witchy items will have their stuff go into the owner's inventory instead.
Unowned lots reset when Sims leave and the cauldrons will become unclaimed.

I think Silent Mode is lot-wide, although I don't remember using it much in the past.

I'm secretly a Bulbasaur.

My memory is poor, so please take anything I say with a grain of salt. | Looking for SimWardrobe's mods? | Or Dizzy's? | Faiuwle/rufio's too!
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