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- City Building - Build A City Challenge (by @iCad) From The Very Scratch
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- City Building - Build A City Challenge (by @iCad) From The Very Scratch
Replies: 9 (Who?), Viewed: 9288 times.
#1
3rd Jan 2017 at 5:50 PM
Last edited by SneakyWingPhoenix : 17th Apr 2017 at 10:25 PM.
Posts: 5,224
Build A City Challenge (by @iCad) From The Very Scratch
I know I already post this, but this is a more organized description, with a few changes on how it should be played. Also, since this should be played with the intented BACC incorporation, I recommend doing that for more interesting and challenging (after all -- this is a 'challenge') gameplay.================================================================================================================================================================================================================
- All objects are locked, except for those listed below this bullet point, meaning that you can't buy them from the buy mode category when you start the game.
- Build mode objects and tools are locked as well, except for terrain tools&paint, gardening essentials.
- In owned community lots, you can buy and place down any objects from the buy&build mode catalog, regardless whenever it is lock or not.
- To unlock a specific object, one of the household must establish a shop/store in a real state and put the exact object on sale (meaning for instamce the same brand tv won't unlock if you place a cheat or exensive /& different-looking tv).
- Sims must only purchase the objects from the owned community lots that sell them, unless when required quickly in an emergency event or the household owns the store/shop that sells them - then you can enter the buy mode.
- One lot can only have one established store, which are listed below this bulletpoint.
- A lot can have a mall, that consists of these sold items in shops: flower, toy-store, recreation, sport goods, bookstore, clothes, grocery and party + as an additonal one store from the above list.
- One real estate can be bought per household.
- To unlock the following service, you must complete the following task:
- Repair Service: a sim (in the neighborhood) with max out mechanical skill.
- Maid: a sim with max out mechanical skill.
- Butler: same requirement as Maid’s, but also cooking is a must.
- Pet Adoption Service: a pet store with pets put up for sell.
- Gardener: a sim w/ golden badge or reaching the needed population number.
- Other: reaching the needed population number.
*Later on I will be explaining on how you unlock each build mode objects & tools.*
ETA1: To clarify, for a household hire the respective npc service, the sim with the necessary skill(s)/requirements that isn't played must reside in the neighborhood. So for instance, If there is only one sim in the neighborhood that has maxed cleaning skill and (s)he dies, none of the neighborhoods may hire him/her.
Goal: What BACC suggests + unlock all buy&build mode objects and tools!
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#2
4th Jan 2017 at 10:26 AM
Posts: 54
Thanks: 27 in 2 Posts
Nice ! i have tried alot of BACC , but they all ended up as an Legacy ... LOL
#3
4th Jan 2017 at 11:21 AM
Posts: 5,224
For Unlocking Build Mode tools/objects, you must have at least one sim in either Architecture career or (If you don't have Freetime) Business career reach the corresponding levels:
Architecture
Business
If I forgot to mention some other left out Build Mode tools/objects, then consider reaching the top of the career to-be 'unlocks all objects'
Architecture
- Head of Construction Company ~ Roofing, wall covering, flooring, doors, arches, windows.
- Draftsman ~ Foundation, stairs, railling, fence and gates.
- Architect ~ Awnings and columns.
- Master Architect ~ Elevators.
- City Planner ~ Swimming pools, fireplace.
Business
- Junior Executive ~ Roofing, wall covering, flooring, doors, arches, windows.
- Senior Manager ~ Foundation, stairs, railling, fence and gates.
- Vice President ~ Awnings and columns.
- CEO ~ Elevators.
- Business Tychoon ~ Swimming pools, fireplace.
If I forgot to mention some other left out Build Mode tools/objects, then consider reaching the top of the career to-be 'unlocks all objects'
#4
4th Jan 2017 at 11:29 AM
Posts: 54
Thanks: 27 in 2 Posts
hi ! how can we unlock more families ? we start with 1 family or ? how do we unlock the subhoods , downtown , vacation ones etc . ?
#5
4th Jan 2017 at 3:50 PM
Posts: 5,224
You follow Icad's rules: http://modthesims.info/showthread.php?t=335049
Test Subject
#6
7th Apr 2017 at 11:54 AM
Posts: 20
I would try this in Sims 3... But then I'd have cellphone by default. I wonder how that'll work...
Instructor
#7
18th May 2017 at 2:40 AM
Posts: 469
Quote: Originally posted by TaikaJamppa
I would try this in Sims 3... But then I'd have cellphone by default. I wonder how that'll work... |
Taikajamppa, you would have to use nraas retuner to disable the phone. For sims 3, I play the Apocalypse challenge and no cell phones.
#8
18th May 2017 at 6:08 PM
Posts: 5,224
Quote: Originally posted by TaikaJamppa
I would try this in Sims 3... But then I'd have cellphone by default. I wonder how that'll work... |
There's really no difference. Both function the same, so both: the telephone and cellphone should be unlock and by your hand.
#9
25th Jun 2017 at 11:32 AM
Posts: 1,746
Thanks: 160 in 2 Posts
The Build-a-City Challenge is by clintcasey85, as mentioned in the post you linked to. The rules are here.
#10
25th Jun 2017 at 2:33 PM
Posts: 5,224
Quote: Originally posted by Lili975
The Build-a-City Challenge is by clintcasey85, as mentioned in the post you linked to. The rules are here. |
I didn't based my challenged out of original creator: clintcasey85. I based it of @iCad.
New idea: for those who get bored living in puberty with the starter sim/family, you can switch things around by creating a few more household/sims via die throw to determine how many you add. You can have them be excluded from the rules, except for being played rotionally and creating families (however, you can adopt animals and invite someone to be your npc roomates).
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