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Virtual gardener
staff: administrator
Original Poster
#1 Old 8th Jul 2016 at 2:58 PM
Default Storyprogress without Nraas?
Hi guys!

I was working on a world that I really make entertaining but I was wondering if there is a way to edit their story progress without needing Nraas. Like, EA somehow has a setting in Sunset Valley to make at least Bella and Mortimer fall in love when they're teens, and having pregnant sims. So am I suppose to do this all myself and then after doing that, just export the world and publish it? Or is there a way to change someone's story progress like SimPE use to do? Is there a certain file I need to edit?
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Lab Assistant
#2 Old 13th Jul 2016 at 4:36 PM
Default I think I know the solution!
Hi Greenplumbbob!
Have you been looking at XML Tuning here on Modthesims for example?
Here is a link: http://simswiki.info/wiki.php?title..._Tuning_Modding
You can also look at this thread: http://www.modthesims.info/showthread.php?t=511844
In this case, you should look at Local Disc(C:)/Program/Electronic Arts/The Sims 3/Game/Bin/Gameplay and there you have it: Gameplaydata.package!
I you look at the thread link I gave you, you will see what is written there to continue.
But I should note you that you have too edit alot to get it to work, by my own experience.
I hope that this was helpful for you!
If you have more questions just ask me in this thread.
Virtual gardener
staff: administrator
Original Poster
#3 Old 13th Jul 2016 at 7:06 PM
I know about XML tuning, i'm just wondering if I can sort of set the 'future' for these sims so the city get's alive with, like a sim cheating on someone else in another family (and not randomly chosen by the game). That you can give children like a future 'partner'. But I did found the tuning files that were described in this thread: http://www.modthesims.info/showthread.php?t=511844

And it seems that every world has one. Makes me wonder if other worlds have an automatic generated XML file for them. *Takes peek* Nope... sadly nope. So it makes me wonder if I can make my own kind of XML file like that instead of the game needing to generate one for it. Sometimes I wish we had this relationship changing thing that SimPE had. Made it much easier to create a living work like this.
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