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2018 MTS Calendar Contest - posted on 12th Nov 2017 at 8:48 PM
Replies: 187 (Who?), Viewed: 183737 times.
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Lab Assistant
#176 Old 2nd Dec 2014 at 7:32 AM
Thank you so much for this, Sauris! I've been converting a ton of hair — and, by the way, Alesso hairs convert to Sims Medieval beautifully...except that they were ORANGE in CAS. You provided the solution. Thank you!

Quote:
Originally Posted by Sauris
Excuse me, I don't know English very well, I speak Russian. "Google" helps me to translate .
Previously, I also faced a similar problem. And also the problem of change in eye color (see Attachment).
I solved these problems (not in all cases) by using the TS3 program "TSR Workshop".
I have changed patterns in the category "Texture"! "TS3" uses some patterns are not in "Medieval". But patterns can be imported from a good hairstyle.
Open TSR Workshop. Create New Project. New Import. Point your hairstyle file (in package or sims3pack format). (Not all custom hairstyles can be opened).
In "Texture" bookmark look at PATTERNS A, B, C and D (see my Attachment Screenshoot). They must be replaced.
Double-clicking on the pattern image. Import.
I joined all four high-quality patterns. Just in case.
And then File > Export > To Sims3Pack. Or as you wish. And further convert the hairstyle using Sim3Pe .
(But it's necessary to convert the file to Package format, I use S3PackageViewer for this).
Lab Assistant
#177 Old 3rd Dec 2014 at 2:49 PM
Quote:
Originally Posted by grimreefer24601

Really, to make a TS3 hair show in TSM takes almost nothing. This is a test I made. I downloaded the Seperoth hair from MTS. Put the package in my mods folder. Opened it. Selected the CASP and selected the GRID button. Clicked commit. Saved and closed the package. Here are my results (note the lack of steps):


This is EXACTLY what I'm doing. I'm not changing the instance-number-thingy at all. Just opening the file, clicking on CASP, clicking on GRID, clicking commit, then saving the file. Some of the hairs show up in-game, and others do not.

Why?
Scholar
#178 Old 5th Dec 2014 at 6:11 PM Last edited by amc462000 : 7th Dec 2014 at 11:36 AM.
Quote:
Originally Posted by mirabellarose
This is EXACTLY what I'm doing. I'm not changing the instance-number-thingy at all. Just opening the file, clicking on CASP, clicking on GRID, clicking commit, then saving the file. Some of the hairs show up in-game, and others do not.

Why?


Do they not show up as random either? few of converted hair show up for use on the heros. also while in grid, are you enabling the hair for heros?
Test Subject
#179 Old 26th Dec 2014 at 3:40 PM
I just wanted to express how grateful I am for this tutorial. I was unsure whether I was able to do it myself (it seemed sooo complicated at first sight) but I was! First, I just converted some hairs, then tried some clothing, and finally, even accessories. I think I have got addicted to converting stuff to the game. So thank you very much again for this tutorial!
Test Subject
#180 Old 3rd Jan 2015 at 5:24 PM
Hello,
May I share here some pictures of (some of) the conversions I have made so far? Unfortunately, I miss almost all of the creators’ names, but since these are only pictures and not downloadable objects, and I do not claim the original creations to be my work, I hope they may stay.

First, I simply love Beo creations, not only are they stunningly beautiful, but they fit in TSM really nicely. The hairs she makes are not „red” and oversized for TSM heads, her dresses do not cause „stuck hands syndrome”, so I really like converting her stuff. For example, she made some Frozen dresses.
Elsa’s coronation dress: http://www.kepfeltoltes.hu/view/150...ltoltes.hu_.jpg (I chose a white design for it though).
Anna’s coronation dress: http://www.kepfeltoltes.hu/view/150...ltoltes.hu_.jpg (the hair is also converted, but unfortuanetly, I cannot recall the artist’s name, though many thanks to them)
A shiny tiara with a fitting hairstlye: http://kepfeltoltes.hu/view/150103/...ltoltes.hu_.jpg (I was so delighted to have the tiara appear in the game finally, and being able to find a hair it looks nice with)

Then I found a really cool cape, too:
http://kepfeltoltes.hu/view/150103/...ltoltes.hu_.jpg
The creator (whose name I cannot remember, but many thanks again) convertefd the dress to TS3 and created a itting cape for it. I downloaded the cape and converted it to TSM. Unfortunately, it is not fitting perfectly, but I still like it.

Also, I never liked the fact that in TSM, you may use crowns with only one particular hairstyle. Well, I found that someone had converted the crowns to TS3 as accessories. (Dear creator, thank you so much for that and please forgive me for not remembering your name either). Well, I downloaded them and converted them back to TSM (and made unique eyeshadows of them :P). They are far from perfect, and do not fit well with each hairstyle, but still. Result:
My favoruite knight finally crowned to king : http://kepfeltoltes.hu/view/150103/...ltoltes.hu_.jpg

This queen crown is a bit distorted but I still like it: http://kepfeltoltes.hu/view/150103/...ltoltes.hu_.jpg

Aaaand finally,it’s medieval time to conquer space too in an astronaut helmet (Dear forgotten creator, again, thank you for the original work.) http://kepfeltoltes.hu/view/150102/...ltoltes.hu_.jpg
Test Subject
DELETED POST
26th Jan 2015 at 12:20 AM
Boo!
This message has been deleted by Buzzler. Reason: rude
Test Subject
#181 Old 3rd Mar 2015 at 7:38 PM
Hey, I'm a Sims Medieval user and like to convert a lot of hair for the game. I'm having trouble with a hairstyle that's coming out orange and I can't seem to fix it. I've read Sauris' tutorial which would have been perfect except that I don't have the sims 3? Would anyone be willing to help with this, it's such a nice hairstyle it'd be a shame to not use it! It's a cazy hairstyle, goes by the name Joey I think? or cazy 152?
Test Subject
#182 Old 7th Nov 2015 at 6:58 PM Last edited by lunae : 8th Nov 2015 at 6:57 PM.
Hi, by me it's doesn't work yet :/ only one change : a little bug with the music
I don't understood exactly when press the buttons FNV64 and FNF32. We must press one then the other ?
In resource details, the type has to change ? Thank you for helping me
Test Subject
#183 Old 1st Feb 2016 at 4:25 AM
Did anyone ever solve for the grid button being greyed out after installing the wrapper? Just downloading versions at random isn't working. I tried the suggested versions, but the button is always greyed as soon as I added either velocitygrass or grimreefer's wrappers.
Scholar
#184 Old 1st Feb 2016 at 8:09 PM
I can get Velocity Grass's to work on an old version of s3pe, but not Grim's on the version they should work with.
I think maybe some update was made to the version Grim's wrappers work with that broke them, but I don't really know, just guessing.
I know they worked on my old computer, and on my newer computer, and then my hard drive got damaged. When I installed the new drive I had to redownload S3PE and the wrappers no longer worked, and I ended up doing what you did, and trying different versions thinking I must have had the version number wrong. I eventually e-mailed Grim to double check which version he was using, and the one I originally thought was right was the correct one.
I guess if someone has a working version, then the solution to this problem would be to hopefully get permission from Inge and/or Peter Jones to upload the version that works for us, either here (hopefully in a stickied thread so it's always readily accessible) or on their archive page.

What do you mean, 'get a life'! I'm a gamer, I have many lives.
Lab Assistant
#185 Old 2nd Feb 2016 at 8:55 PM
Everything in regards to the CASP resource is being handled by the CASP wrapper, which is a part of S3PI, and not S3PE. So it's the version of S3PI used by S3PE that's important and not the version of S3PE itself. Granted, the 2 pretty much goes hand in hand, but the distinction must be made regardless.

Now, with that out of the way - to me, it sounds like the CASP wrapper is not being loaded at all by your S3PE installation, which I think we'll need to find out before being able to figure out a solution.
To do so, open S3PE and go to Settings > Manage wrappers... and see whether or not there's a CASP wrapper listed under Available Wrappers like in the attached screenshot.
Screenshots
Test Subject
#186 Old 22nd Feb 2016 at 3:55 AM
Hey, I've been looking around the forum but can't seem to find an answer? Could anyone tell me how to fix this bug with the hair being orange/red in CAS after it's been converted?
Screenshots
Lab Assistant
#187 Old 24th Feb 2016 at 12:20 AM
Take a look at Sauris' post earlier in this thread. She seems to have provided the solution for this particular issue.
Test Subject
#188 Old 13th Dec 2016 at 6:29 PM
Quote:
Originally Posted by DeeDawg
Everything in regards to the CASP resource is being handled by the CASP wrapper, which is a part of S3PI, and not S3PE. So it's the version of S3PI used by S3PE that's important and not the version of S3PE itself. Granted, the 2 pretty much goes hand in hand, but the distinction must be made regardless.

Now, with that out of the way - to me, it sounds like the CASP wrapper is not being loaded at all by your S3PE installation, which I think we'll need to find out before being able to figure out a solution.
To do so, open S3PE and go to Settings > Manage wrappers... and see whether or not there's a CASP wrapper listed under Available Wrappers like in the attached screenshot.


I'm having this exact problem, and I'm not sure how to fix it.

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*Now with Evil Dead & Three Stooges!*
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