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No More Culling (V3)

by Dark Gaia Posted 13th Jan 2015 at 1:39 AM - Updated 14th Jun 2015 at 7:52 PM by Dark Gaia
 
256 Comments / Replies (Who?) - 150 Feedback Posts, 105 Thanks Posts
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Test Subject
THANKS POST
#226 Old 30th Sep 2015 at 9:39 AM
thank you
Lab Assistant
#227 Old 20th Oct 2015 at 4:22 PM
in my game the mod still works fine...but I afraid, what will be when time for friends coming, the modder here says nothing, like Shimrod...thats not good...
Lab Assistant
#228 Old 7th Nov 2015 at 11:39 PM
This doesn't seem to work anymore.
Test Subject
THANKS POST
#229 Old 8th Nov 2015 at 4:30 PM
This still works in my game for the most part. Doesn't cause any issues as far as I can tell. My game is populated (maybe a bit too much) :D
Lab Assistant
#230 Old 9th Dec 2015 at 3:30 PM Last edited by Birksche : 9th Dec 2015 at 10:03 PM.
where are the modders?, shimrod is gone,, Dark Gaia says no word since a few month???????
Lab Assistant
#231 Old 10th Dec 2015 at 7:26 AM
this mod doesn't work with the December 4th Patch. I really hope the mod gets patched I love this mod ;(
Test Subject
#232 Old 11th Dec 2015 at 2:23 AM
I won't be able to play without this mod hopefully it gets updated soon
Lab Assistant
#233 Old 13th Dec 2015 at 7:33 PM
this mod works still fine in my game, mayby there is an other mod in conflict in your games?
Test Subject
#234 Old 23rd Dec 2015 at 9:39 PM
Works fine for me with the dec. patch.
Lab Assistant
THANKS POST
#235 Old 24th Dec 2015 at 6:11 AM
since this is a pyc mod,do i need it unzipped or zipped in the mod folder?
Lab Assistant
#236 Old 27th Dec 2015 at 12:00 AM
Quote: Originally posted by larsV
since this is a pyc mod,do i need it unzipped or zipped in the mod folder?


zipped...
Test Subject
#237 Old 30th Dec 2015 at 3:30 AM
I'm afraid to play because if doesn't work. :c My towns not populated yet but I don't need any disappearing sims.
Test Subject
THANKS POST
#238 Old 14th Jan 2016 at 10:40 PM
this still works right, with get together?
Test Subject
#239 Old 19th Jan 2016 at 2:28 PM
Please update this mod! I´m afraid it doesn´t work anymore... Get Together probably has messed up the world population files again (I said again because of the Newcrest and other world updates).
Instructor
#240 Old 31st Jan 2016 at 5:04 AM Last edited by FalseZen : 8th Feb 2016 at 3:44 PM.
Just use the No More Relationship Culling by Neia. It's works with the patch 1.15.55 version.
Test Subject
#241 Old 9th Feb 2016 at 1:54 PM
Quote: Originally posted by FalseZen
Just use the No More Relationship Culling by Neia. It's works with the patch 1.15.55 version.

does this work for the family tree?
Test Subject
THANKS POST
#242 Old 23rd Feb 2016 at 8:00 PM
thank u
Lab Assistant
#243 Old 1st Jun 2016 at 8:57 PM
Quote: Originally posted by FalseZen
Just use the No More Relationship Culling by Neia. It's works with the patch 1.15.55 version.


That's for relationships tho, LMAO
Test Subject
THANKS POST
#244 Old 17th Jun 2016 at 10:42 AM
Yout mod is the best!
Test Subject
#245 Old 6th Oct 2016 at 1:56 PM
Does this mod still work? Because the anti-relationship mod does not cover things like the family trees...
Mad Poster
#246 Old 6th Oct 2016 at 9:51 PM
Seems to be working in my game. I've not noticed any Sims vanishing recently.

My deviantART, MTS Yearbook Origin ID = Alistu
Test Subject
THANKS POST
#247 Old 16th Oct 2016 at 4:13 AM
what a smart mod thank you for creating this :D
Test Subject
#248 Old 27th Oct 2016 at 2:10 PM
Mod Conflict Detector says its "wrong content-type script". It's in a folder, inside the zip still. All other script mods aren't like that. Also, the game won't load and crashes with it.
Lab Assistant
#249 Old 2nd Nov 2016 at 3:36 AM
^^ but that's only your experience with it because it doesn't crash my game, and it loads just fine.
Test Subject
THANKS POST
#250 Old 19th Nov 2016 at 3:17 AM
Thank you so much for the mod, "No More Culling (V3)." It has really helped me.
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