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*.propx Audio Decoding
(Copy and pasted from my post on EA forums)
Quote:
I was having a look through the combined XML resources, particularly the moods. Each mood has a list called "audio_stings_on_add" which has the audio stingers for the different intensities of that mood. The resources for the stingers have type 0xFD04E3BE in ClientFullBuild1.package and according to the mood XML use a "*.propx" extension. My question is does anybody know anything about the codec these sounds use and if there is a decoder to turn them into a playable format, and if not, if anybody is looking into making one.
Thanks in advance
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