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Creator Theme: Space! - posted on 8th Jul 2018 at 11:02 AM
Replies: 6540 (Who?), Viewed: 215581 times.
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Inventor
#6526 Old 14th Jul 2018 at 9:53 AM
Yes, the avilability of downloads is the most pressing issue when breaking "Medieval Stereotypes". That's not a critique on the content creators, they are awesome but of course most of them will stick with what the largest amount of people might want, where enough references exists to get inpiraation from etc etc etc
Though i wish more Game of Thrones inspired clothing would be available, that show broke quite a few Medieval conventions;Targaryen and Lannister styles have Japanese elements, Tyrell style has Regency Era leanings etc. etc etc.

Avatar by MasterRed
Instructor
#6527 Old 14th Jul 2018 at 12:06 PM
Most of the male styles in sims 2 is already way outdated but the females is actually okay still...

i think this says more about fashion for females vs males to be honest...

I build small houses *^*
Mad Poster
#6528 Old 14th Jul 2018 at 6:34 PM
Though I swear it seems like Maxis was dead-set on putting bare midriffs on every outfit they could. Good thing for default replacements.

I'm secretly a Bulbasaur. | Formerly known as ihatemandatoryregister

My memory is poor, so please take anything I say with a grain of salt. | Looking for SimWardrobe's mods? | Or Dizzy's? | Faiuwle/rufio's too! | smorbie1's Chris Hatch archives | Check out my website!
Inventor
#6529 Old 14th Jul 2018 at 6:39 PM
The midriffs at the very least seem really dated to me. If I'm not completely mistaken those were much more ubiquitous in the early 2000s than today.

Avatar by MasterRed
Top Secret Researcher
#6530 Old 14th Jul 2018 at 6:47 PM
The midriffs and flare legs are dated to me.
Lab Assistant
#6531 Old 14th Jul 2018 at 8:53 PM Last edited by Liza : 16th Jul 2018 at 5:41 PM.
For what else I love this game. The fact that it is cheeky and cheerful at the same time. And every animation in the game is saturated with liveliness and mischief. Although this is just 2004 ...

Screenshots
Inventor
#6532 Old 14th Jul 2018 at 10:15 PM
@Liza IDK why, but I love that sim! What's his story?

Also I realized I kind of tend to "breed" brown haired Sims in my neighbourhoods. Since brown is the most common hair colour, by far, among Caucasian people where I live I always feel maxis puts twoo few brown haired Sims in the neighbourhoods (Pleasantview only has two, John and Lucy Burb) This always makes me pair brown haired Sims with each other and produce a larger amount of children. And in my current neighbourhood this just lead to an over-aboundance of brown haired Sims right now :-P For example of the (so far) 9 grandchildren of Bob Snr. and Mags Newbie, 7 have brown hair.

Avatar by MasterRed
Test Subject
#6533 Old 14th Jul 2018 at 11:58 PM
It kinda bothers me how the skin genetics work, i mean in the way that I have two CAS sims who had twins and the twins both got a different custom skin tone that neither of the parents had?
Mad Poster
#6534 Old 15th Jul 2018 at 12:26 AM
You can fiddle with the genes in SimPE.

If the skin has a genetic value of 0, it will stomp all over any skin with any other value; so if two sims with 0 value skins have a child, it'll be a 50/50 chance of getting one or the other.

Normal skins have genetic values, so that the child of an S4 sim and an S1 sim can have either those skins or any that fall between the two ranges, just as the child of a black person and a white person can be any shade of brown in between, and this is clearly preferable. But custom geneticized skins will be scaled according to the taste and use of the maker, so while you only have one set of skins it'll probably make sense, but once you start downloading new sets for whatever reason you may start getting results that don't look right to you. The solution to this is to modify the genetic values of the skins so that they make sense for your game.

First, you compare each skin to all the other skins and arrange them from lightest (lowest genetic value) to darkest (highest genetic value).
Next, open each skin in SimPE and note down the genetic value numbers and write them down opposite the skins in your lightest-darkest arrangement.
Third, note which genetic values don't match their position on your arrangement, and figure out what value would bring them into their proper place.
Fourth, change each skin's value to what you want, not forgetting to commit and save for each one. Any skin that you want to only appear on children of sims who have that skin color should be changed to 0.

Ugly is in the heart of the beholder.
(My simblr isSim Media Res . Widespot,Widespot RFD: The Subhood, and Land Grant University are all available here. In case you care.)
Test Subject
#6535 Old 15th Jul 2018 at 12:31 AM
Quote:
Originally Posted by Peni Griffin
You can fiddle with the genes in SimPE.

If the skin has a genetic value of 0, it will stomp all over any skin with any other value; so if two sims with 0 value skins have a child, it'll be a 50/50 chance of getting one or the other.

Normal skins have genetic values, so that the child of an S4 sim and an S1 sim can have either those skins or any that fall between the two ranges, just as the child of a black person and a white person can be any shade of brown in between, and this is clearly preferable. But custom geneticized skins will be scaled according to the taste and use of the maker, so while you only have one set of skins it'll probably make sense, but once you start downloading new sets for whatever reason you may start getting results that don't look right to you. The solution to this is to modify the genetic values of the skins so that they make sense for your game.

First, you compare each skin to all the other skins and arrange them from lightest (lowest genetic value) to darkest (highest genetic value).
Next, open each skin in SimPE and note down the genetic value numbers and write them down opposite the skins in your lightest-darkest arrangement.
Third, note which genetic values don't match their position on your arrangement, and figure out what value would bring them into their proper place.
Fourth, change each skin's value to what you want, not forgetting to commit and save for each one. Any skin that you want to only appear on children of sims who have that skin color should be changed to 0.


Thank you so much!
Scholar
#6536 Old 15th Jul 2018 at 12:47 AM
idk where else to put this but I just wanted to say I just downloaded FreeSO and It's like crack to me now lol

For those that don't know, it's a free fan version of The Sims Online.
Inventor
#6537 Old 15th Jul 2018 at 3:11 AM
Quote:
Originally Posted by DezzyBoo
idk where else to put this but I just wanted to say I just downloaded FreeSO and It's like crack to me now lol

For those that don't know, it's a free fan version of The Sims Online.


If you want to find in-game contacts, there is a Free Sims Online thread in the Sims 1 section, but I'm sure how active that one is...

Avatar by MasterRed
Scholar
#6538 Old 15th Jul 2018 at 10:52 AM
i've sort of...began to get bored of sims 2 but it's my favorite game,is there anyway to make it more interesting?

I May Be Life Dumb But I'm Sim Smart(mostly).
cats are better than humans and shall takeover earth in a couple of centuries after they evolve.
Mad Poster
#6539 Old 15th Jul 2018 at 11:39 AM
Quote:
Originally Posted by Emerald1234
i've sort of...began to get bored of sims 2 but it's my favorite game,is there anyway to make it more interesting?


http://modthesims.info/showthread.php?t=334957

Or just take a break from it. Nothing wrong with that.

I'm secretly a Bulbasaur. | Formerly known as ihatemandatoryregister

My memory is poor, so please take anything I say with a grain of salt. | Looking for SimWardrobe's mods? | Or Dizzy's? | Faiuwle/rufio's too! | smorbie1's Chris Hatch archives | Check out my website!
Lab Assistant
#6540 Old 15th Jul 2018 at 8:22 PM
Quote:
Originally Posted by Orphalesion
@Liza IDK why, but I love that sim! What's his story?


His name is Eitan Custom. He is one of four brothers who had to escape to my megahood, because one of the brothers destroyed by their actions the company that invested in the development of their business.
Eitan second brother of the four. He is very kind, cheerful and very hardworking( Have Fortune Aspiration). Now he is getting a job helping one of Elsewhere's new residents with a store that already brings a good income.
Field Researcher
#6541 Old 15th Jul 2018 at 9:21 PM Last edited by budwinys : 15th Jul 2018 at 9:44 PM.
Quote:
Originally Posted by Orphalesion
The midriffs at the very least seem really dated to me. If I'm not completely mistaken those were much more ubiquitous in the early 2000s than today.


The midriff thing is coming back. The look is less "my shirt shrunk in the wash" and more "I cut my normal shirt halfway off with a pair of scissors", but it's here again. Which, I'm not gonna lie, TS4 creators really like crop tops and most of them are in my game right now. My sims 2 sims have more styles to choose from, though.

Speaking of TS4, I have a random thought of my own. I enjoy it well enough; it's my "casual" sims game. I like the CAS options and some of the building options, and it's nice to have things like tablets and the "nap" interaction on a bed. But playing it has made me discover the real reason I keep coming back to TS2- the sims. TS4 sims have traits and diverse looks, sure, but at their core they seem like the same sim. They're somehow unresponsive and over-animated at the same time. They're all inclined to do the same autonomous interactions as any other sim. For example, if I make two sims and they're both good, perfectionists, and loners, they'll act identical.

TS2 sims, on the other hand, seem like their own unique selves no matter what. For instance, I have a child sim who has very few nice points, but she still rolls wants to make friends. She isn't mean, she just keeps to herself. There will be other sims with the same amount of nice points who pick fights with others and generally be nasty. Some sims get along with others who have completely different interests than them, and others barely want to talk to one another with similar interests. If a sim I play is in a corrupted neighborhood, they're gone. I can extract their appearance, but.. it's like their little pixel soul is gone, and there's a different one in them. TS4 sims can just be plopped down from the gallery and seem exactly the same. I have no idea what exactly controls this (maybe nothing, maybe it's my imagination), but regardless they seem more like people than the sims in the later installments. This, combined with their superior animations (2004 sims move more realistically than 2014 sims? Smoother doesn't equal more realistic, guys) will make them my favorites forever.
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