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25th Jun 2006 at 12:06 AM
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You'll have to check into what it can handle. If 3DS Max can support the .smd file format, bone assignments, and multiple groups, yes, then it would be able to edit hair. If it can handle the .obj format it can do minor edits to any Body Shop content, but only very minor (bigger boobs, smaller waist, slightly shorter/longer hair but not very...) using Meshtool.
Generally for hair, we use Milkshape as, using the Unimesh plugin, we can directly import mesh files and retain all of the proper bone assignments for correct animation, change/add/remove parts, change bone assignments, and do multiple groups. Same for accessories. Bodies are often only one group (although stuff with alpha meshes are several) so the programs that can handle .smd like XSI Modtool and Fragmotion can be used, though they don't seem to support multiple groups. 3DS Max probably does, but I couldn't tell you if it has .smd support.
3DS Max should be able to be used just fine for most non-boned object meshes, though... It's when you get into stuff with bones and multiple groups that things get darn complicated...
Generally you'll find the greatest level of help and support on Body Shop meshes if you're using Milkshape.... and as it sounds like you're a beginner who hasn't done any 3D modeling, having lots of support available to you is probably going to be more important than not spending $25 to purchase Milkshape.
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