#1
10th Aug 2014 at 5:23 PM
Last edited by CmarNYC : 11th Sep 2014 at
12:09 PM.
Download | Mesh Cloner – S4 mesh conversion, now obsolete
THIS TOOL IS NOW OBSOLETE, PLEASE USE CAS TOOLS INSTEAD.
*edited to update the info*
I've made a tool to clone CAS parts and convert GEOM formats to S3 and back. The advantage of conversion over just changing the version manually is that you can convert to S3 format, edit in Milkshape or Blender and move vertices, and convert back. Bone assignments will be preserved by copying them from the original S4 mesh so bones can't be changed at this time. The second UV map will be restored from the original S4 mesh. The tangents are recalculated. It does NOT support adding or removing vertices/faces at this time, although I'd be curious what happens if you do.
If people find this useful, I can make a tool to split an S4 mesh into two, one with each of tihe UV maps, and to either copy bones directly from the original or (eventually) use an auto-bone function.
Extract into a folder and run MeshCloner.exe. Requires .NET Framework 4.
The first tab is for cloning CAS parts. Use the File menu to open a package for cloning (probably the Demo FullBuild at this time), sort the mesh names to find what you want, click on a mesh and then click on one of the color/pattern options. Choose a default replacement or new item. Change the mesh name and/or the color name for a new item if you want. (Be careful not to use duplicate names) Then click the Clone button.
The second tab is for managing meshes in your cloned package. Use the File menu to open the package for exporting/importing meshes. The meshes will be listed with their LOD, meshpart, and size. Click the Export button to export an S3 version of the mesh, modify it in Milkshape or Blender, then use the Import button for the same mesh to import the modified mesh and convert it back to S4. (You can also use this on packages created by CAS Cloner.)
The third tab is the original GEOM conversion tool. The top box converts an S4 mesh to S3 format. The bottom box converts a converted S3 mesh back into S4 format, using the original S4 mesh as a reference.
Once you have a modified mesh working in the game, you can use Color Magic to add recolors.
Update 8/20/14: New version uploaded that has been tested and works so far. Note that you can't change bone assignments as all bone data is copied from the original S4 mesh. And just to emphasize: you MUST use the same original S4 mesh as reference.
Update 8/29/14: Completely new version: includes a CASP cloner tool, a tool that exports/imports/converts meshes directly from a package, and the original GEOM conversion tool; renamed Mesh Cloner. Conforms to the newly revealed CC ID numbering best practices. To repeat how this works - at this time all you can do is move vertices and change normals, and you must import a modified mesh back to the original S4 mesh you exported.
Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.
Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4