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- Legacy - The "Vault-Tec: A Brighter Future - Underground!" Challenge
Test Subject
#26
6th Oct 2017 at 9:59 AM
Posts: 5
As a huge Fallout fan, I love this challenge! This is such a great idea, I'm so excited to try it. I can't believe I haven't come across this challenge until now. Will post pictures when I'm done. Also I've found some Fallout cc for the Sims 3, I'll list the links below:
http://gardenofshadows.org.uk/garde...hp?topic=9861.0
http://www.digitalperversion.net/ga...67557#msg667557
http://aikea-guinea.tumblr.com/post...3-conversions-i
http://aikea-guinea.tumblr.com/post...ost-merriest-of
http://gardenofshadows.org.uk/garde...hp?topic=9861.0
http://www.digitalperversion.net/ga...67557#msg667557
http://aikea-guinea.tumblr.com/post...3-conversions-i
http://aikea-guinea.tumblr.com/post...ost-merriest-of
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Test Subject
#27
28th Jan 2018 at 4:52 AM
Posts: 26
I really wanna do this, but I can't build very well (or at all)... is there any bunkers I could renovate or something?
#28
2nd Feb 2018 at 2:44 PM
Posts: 387
Thanks: 233 in 2 Posts
So this looks like fun, as long as after gen 1 things can remain interesting (I love the idea to make everyone eat from vending machines, that is truly cruel). I think I'm going to combine this slightly with the insane asylum challenge, where I only control the main family heirs (on only 1/ of all the things or something, and add traits like unstable/ insane upon age up (I might cheat this through by giving it as an additional trait with university influence)
Some ideas for the lot above ground; a junkyard, an abandoned building (such as the first insane asylum on this list, you could also repurpose the crappy beds & fixtures below ground for the theme, I've thought for a long time this lot needed something of a tomb below it and that could be your vaults), etc.
Also this redneck mansion gave me an idea- what if the underground area was more like an ant farm, tiny pods far away from each other as if they were buried that way? Sims could use ladders/ ITF elevators and have long hallways in between? Pods would each have a community purpose and there would be little or no 'private space'.
Here is some great lab equipment that I found (looks clean, but you could probably cast it with old metal patterns, the table top shelf is underlit which is pretty cool in game)
This also might be kind of fun with a few evil/fear of humans simbots running around, shorting out. Oh yeah and I'm using Roaring Heights and it's premades as the founding town/sims for this challenge, and when they emerge after generations it can be more modern times.
Bread edges.... are the new white meat.
READ the Sparrows Random Legacy Challenge Blog
READ the Sparrows WISHACY Challenge Blog
WATCH the Test of Time Challenge Let's Play! Videos
Some ideas for the lot above ground; a junkyard, an abandoned building (such as the first insane asylum on this list, you could also repurpose the crappy beds & fixtures below ground for the theme, I've thought for a long time this lot needed something of a tomb below it and that could be your vaults), etc.
Also this redneck mansion gave me an idea- what if the underground area was more like an ant farm, tiny pods far away from each other as if they were buried that way? Sims could use ladders/ ITF elevators and have long hallways in between? Pods would each have a community purpose and there would be little or no 'private space'.
Here is some great lab equipment that I found (looks clean, but you could probably cast it with old metal patterns, the table top shelf is underlit which is pretty cool in game)
This also might be kind of fun with a few evil/fear of humans simbots running around, shorting out. Oh yeah and I'm using Roaring Heights and it's premades as the founding town/sims for this challenge, and when they emerge after generations it can be more modern times.
Bread edges.... are the new white meat.
READ the Sparrows Random Legacy Challenge Blog
READ the Sparrows WISHACY Challenge Blog
WATCH the Test of Time Challenge Let's Play! Videos
#29
3rd Feb 2018 at 2:27 PM
Posts: 5,656
Thanks: 1035 in 5 Posts
If I ever did a challenge, this'd be the one. Where are everyone's screenshots though?
insert signature here
( Join my dumb Discord server if you're into the whole procrastination thing. But like, maybe tomorrow. )
( Join my dumb Discord server if you're into the whole procrastination thing. But like, maybe tomorrow. )
#30
3rd Feb 2018 at 7:32 PM
Posts: 1,491
is it possible to do this in ts2?
i'm possibly trying this tomorrow and the problem i'd come across would be incest;sure i make sims have lots of kids but it might still only last 3 generations before incest although i'll use NRAAS
i'm possibly trying this tomorrow and the problem i'd come across would be incest;sure i make sims have lots of kids but it might still only last 3 generations before incest although i'll use NRAAS
#31
13th Feb 2018 at 10:29 PM
Posts: 56
Thanks: 656 in 10 Posts
I was thinking about trying this map, http://www.modthesims.info/download.php?t=532114 but the idea of this challenge seems better to me.
There are a lot of objects that can be used in the previous link, and also many of the things that Cyclonesue does in TSR ( https://www.thesimsresource.com/artists/Cyclonesue ) are fantastic for this challenge.
"Primum vivere, deinde philosophare"
There are a lot of objects that can be used in the previous link, and also many of the things that Cyclonesue does in TSR ( https://www.thesimsresource.com/artists/Cyclonesue ) are fantastic for this challenge.
"Primum vivere, deinde philosophare"
#32
23rd Feb 2018 at 3:27 AM
Last edited by Frogsnack : 23rd Feb 2018 at 2:08 PM.
Posts: 387
Thanks: 233 in 2 Posts
Alright, you all wanted photos and I love building, so of course I'm playing this challenge on 'hard mode'. I chose Roaring Heights, and full disclosure I've never played fallout. So I'm basically setting this up as a 'nuclear survival challenge' with some 50's bunker themes.
It's currently winter in game, and 22 sims are in my family (2 are invisible, it turns out the game gives up at 20 and stops displaying the portrait even with Nraas Portrait Panel and the two sims are counted in my family but they more or less just never moved in. I was trying to get as many sims as possible to move in, so I'm sad I had to stop at 20 (I now may have to abandon the idea of saving pets :/)
I will make an additional post with floor layouts labeled, but basically I chose a family from the town instead of making a sim with great charisma or whatever to convince everyone. Turns out one of the sims in the Davidson family was friendly which helped out a lot!
So I hadn't planned on posting pictures until I'd finished the prologue, but a few days from Spring (ie, the beginning (The games starts in spring or summer? I can't remember which), and there's already a lot going on that is worth sharing.
A few tweaks I've made for myself;
1. I am not to use CAS (but I will change outfits once I begin), townies only for the challenge! I started in Roaring Heights because I figured the old 1950s look of people would be perfect for a pre-cold war era (and the sims are really good looking, which is super weird for this game's townies). This was I can't tweak for the best traits, I have to use what's already in town. I picked the Davis family as my starters because they aren't related and there's an age gap.
2. Once I started playing the family I cheated them down to $0 and immediately got the guy a job and had the girl run around town trying to meet people (which works as she turned out to be friendly). Also I made a rule where I can sell things from their home lot (which turned out to be huge and luxurious) but only if it makes sense because of their LTW or traits or if what I'm selling is in the way of an expansion or something. Most things are not being sold.
3. MODS. Nothing else is off limits to make money before the bombs falls. I'm making the assumption that a few people know there will be war and are prepping. To complicate this I've also installed the Minimum wage mod, which Suuuucks (playing guitar for tips earns more money that most jobs for the first few levels, sims working the grocery come home with $25 at the second level, even early level medical jobs won't make $100 in an all day shift early on). The canning station overhaul is my best friend right now, I'm working to make as many rations as I can because I also have the more ingredients needed mod which makes meals cost a lot more and need a lot more ingredients. They'll have to buy a lot of spaghetti noodles if they ever want to make spaghetti later, or I won't make it for them once they are underground (meals will have to be $0 to be able to make them). I'm going to try to fit the chicken coop, the milkin dairy corral and several beekeeping boxes underground as well so they have more to eat. I will be trying out the 'repair junkyard items'' mod too. Also (of course) the NRAAS suite of mods. Specifically lot is set to allow for more than 8 sims, and I have portrait panel rotator or w/e.
4. NOT MODS. I will not be playing with any alternate job mods (home maker etc), the employment rabbit hole rugs or anything else. If a sim wants to be leader of the free world and they live underground, well tough luck. Most of the concerns of these sims will be growing food or medicine (alchemy), and raising bees for the garden and using the wax to make candles for light, which brings me to my next goal (and possibly not a possible one);
5. No buy mode after going underground (not for appliances, etc. I may buy things like curtains and pretend they sewed them- we need sewing for TS3 T_T)! The sims can make candles, they can likely dig a bit so build mode is not completely off limits, and I added an ambitions junkyard spawner that I will have the overseer collect from as much as he wants (turns out this has to be on a lot that isn't owned by us to be collectible, but there's a mod to fix broken items up with handiness skill or cleaning) and I may stick a jelly bean bush up on the surface and make him eat a bean every time he does. Basically he's risking his life to go to the surface, no one else will be allowed to go, and there will be no other lots around per the challenge rules. (I may stick a meteor spawner up there too >:D). Also I'm not sure if want to deal with the unfinshed room moodlet all over the place, but if they can't afford it then I may have to.
6. I wanted to go with the 'ant farm' or 'honeycomb pods' idea somewhat, but they won't have enough space, but the idea was to have very little private space and several community spaces with basically long hallways. It's spooky day in game now and I've already captured little orphan Annie and 'daddy' Harbucks xD (He brought like 300k with him!), failed at getting the Bonnie & Clyde family (who broke up in game D, and several other townie families. I'm up to something like 20 sims and a cat and a dog. Oh yea and my founder had an alien baby, so I guess that who's attacking us? >_>; Oh right, and I've never played fallout or whatever so I'm winging it on doing things right here (I don't think I want to mess with going to the future but I may let an inventory 'invent' some ITF stuff later.
Families; Started with Davidson (Gil MiGinnis is my founder, probably first overseer) http://sims.wikia.com/wiki/Davidson_household , grabbed the following families;
These guys joined quickly
http://sims.wikia.com/wiki/Jones_fa...Roaring_Heights)
Daddy (war)Harbucks helped fund most of the build when he joined the family, we gained something like 340k. Plus I get sims version of little orphan annie, who grew up into a lonely teen :/
http://sims.wikia.com/wiki/Harbucks_household
http://sims.wikia.com/wiki/Houveir_family
Several of these mobster looking- brothers are in the family.
http://sims.wikia.com/wiki/Marks_family
I got many of them to make babies of course and some brought pets, so far the Vault lot is just owned land that I'm building on, I'll sell the Davidson home when it's time for the bombs to fall.
Also, @Emerald1234, if you're going to do this in TS2 I suggest all the fun crafty items be built in to it or the only things your sims can use is what they make (like clothing?). Also if I recall mounted wall fish when placed on the ground are edible again without having gone bad, you could keep a while lot of 'dried' fish this way!
Bread edges.... are the new white meat.
READ the Sparrows Random Legacy Challenge Blog
READ the Sparrows WISHACY Challenge Blog
WATCH the Test of Time Challenge Let's Play! Videos
It's currently winter in game, and 22 sims are in my family (2 are invisible, it turns out the game gives up at 20 and stops displaying the portrait even with Nraas Portrait Panel and the two sims are counted in my family but they more or less just never moved in. I was trying to get as many sims as possible to move in, so I'm sad I had to stop at 20 (I now may have to abandon the idea of saving pets :/)
I will make an additional post with floor layouts labeled, but basically I chose a family from the town instead of making a sim with great charisma or whatever to convince everyone. Turns out one of the sims in the Davidson family was friendly which helped out a lot!
So I hadn't planned on posting pictures until I'd finished the prologue, but a few days from Spring (ie, the beginning (The games starts in spring or summer? I can't remember which), and there's already a lot going on that is worth sharing.
A few tweaks I've made for myself;
1. I am not to use CAS (but I will change outfits once I begin), townies only for the challenge! I started in Roaring Heights because I figured the old 1950s look of people would be perfect for a pre-cold war era (and the sims are really good looking, which is super weird for this game's townies). This was I can't tweak for the best traits, I have to use what's already in town. I picked the Davis family as my starters because they aren't related and there's an age gap.
2. Once I started playing the family I cheated them down to $0 and immediately got the guy a job and had the girl run around town trying to meet people (which works as she turned out to be friendly). Also I made a rule where I can sell things from their home lot (which turned out to be huge and luxurious) but only if it makes sense because of their LTW or traits or if what I'm selling is in the way of an expansion or something. Most things are not being sold.
3. MODS. Nothing else is off limits to make money before the bombs falls. I'm making the assumption that a few people know there will be war and are prepping. To complicate this I've also installed the Minimum wage mod, which Suuuucks (playing guitar for tips earns more money that most jobs for the first few levels, sims working the grocery come home with $25 at the second level, even early level medical jobs won't make $100 in an all day shift early on). The canning station overhaul is my best friend right now, I'm working to make as many rations as I can because I also have the more ingredients needed mod which makes meals cost a lot more and need a lot more ingredients. They'll have to buy a lot of spaghetti noodles if they ever want to make spaghetti later, or I won't make it for them once they are underground (meals will have to be $0 to be able to make them). I'm going to try to fit the chicken coop, the milkin dairy corral and several beekeeping boxes underground as well so they have more to eat. I will be trying out the 'repair junkyard items'' mod too. Also (of course) the NRAAS suite of mods. Specifically lot is set to allow for more than 8 sims, and I have portrait panel rotator or w/e.
4. NOT MODS. I will not be playing with any alternate job mods (home maker etc), the employment rabbit hole rugs or anything else. If a sim wants to be leader of the free world and they live underground, well tough luck. Most of the concerns of these sims will be growing food or medicine (alchemy), and raising bees for the garden and using the wax to make candles for light, which brings me to my next goal (and possibly not a possible one);
5. No buy mode after going underground (not for appliances, etc. I may buy things like curtains and pretend they sewed them- we need sewing for TS3 T_T)! The sims can make candles, they can likely dig a bit so build mode is not completely off limits, and I added an ambitions junkyard spawner that I will have the overseer collect from as much as he wants (turns out this has to be on a lot that isn't owned by us to be collectible, but there's a mod to fix broken items up with handiness skill or cleaning) and I may stick a jelly bean bush up on the surface and make him eat a bean every time he does. Basically he's risking his life to go to the surface, no one else will be allowed to go, and there will be no other lots around per the challenge rules. (I may stick a meteor spawner up there too >:D). Also I'm not sure if want to deal with the unfinshed room moodlet all over the place, but if they can't afford it then I may have to.
6. I wanted to go with the 'ant farm' or 'honeycomb pods' idea somewhat, but they won't have enough space, but the idea was to have very little private space and several community spaces with basically long hallways. It's spooky day in game now and I've already captured little orphan Annie and 'daddy' Harbucks xD (He brought like 300k with him!), failed at getting the Bonnie & Clyde family (who broke up in game D, and several other townie families. I'm up to something like 20 sims and a cat and a dog. Oh yea and my founder had an alien baby, so I guess that who's attacking us? >_>; Oh right, and I've never played fallout or whatever so I'm winging it on doing things right here (I don't think I want to mess with going to the future but I may let an inventory 'invent' some ITF stuff later.
Families; Started with Davidson (Gil MiGinnis is my founder, probably first overseer) http://sims.wikia.com/wiki/Davidson_household , grabbed the following families;
These guys joined quickly
http://sims.wikia.com/wiki/Jones_fa...Roaring_Heights)
Daddy (war)Harbucks helped fund most of the build when he joined the family, we gained something like 340k. Plus I get sims version of little orphan annie, who grew up into a lonely teen :/
http://sims.wikia.com/wiki/Harbucks_household
http://sims.wikia.com/wiki/Houveir_family
Several of these mobster looking- brothers are in the family.
http://sims.wikia.com/wiki/Marks_family
I got many of them to make babies of course and some brought pets, so far the Vault lot is just owned land that I'm building on, I'll sell the Davidson home when it's time for the bombs to fall.
Also, @Emerald1234, if you're going to do this in TS2 I suggest all the fun crafty items be built in to it or the only things your sims can use is what they make (like clothing?). Also if I recall mounted wall fish when placed on the ground are edible again without having gone bad, you could keep a while lot of 'dried' fish this way!
Bread edges.... are the new white meat.
READ the Sparrows Random Legacy Challenge Blog
READ the Sparrows WISHACY Challenge Blog
WATCH the Test of Time Challenge Let's Play! Videos
Lab Assistant
#33
23rd Feb 2018 at 6:20 AM
Posts: 183
Might as well try this but extend the legacy to 10 at least...I most likely won't post pictures unless I find an easier way to do it..
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