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Where are you placing that TV? Try putting it on a Maxis object to test, without using moveobjects. I've seen what you describe when a custom object I had made had borked slots for the TVs (or they became borked after a patch, not sure) -- at least in that case, the surface was the problem and not the TV. That object is fixed and it would be fixable in other CC objects too, one just has to first narrow down where exactly the problem lies.
As always: test without CC first, then you already know whether or not it can be a game issue. And if you figure out which object/s is/are the problematic one/s (if that is the case for you), please notify the creator.
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