Home | Download | Discussion | Help | Site Map | New Posts | Sign in

Latest Site News

MTS Bob Ross Paint-Along Night - posted on 4th Sep 2017 at 10:54 PM
Replies: 64 (Who?), Viewed: 1532 times.
Page 3 of 3
Top Secret Researcher
#51 Old Yesterday at 2:38 AM
Quote:
Originally Posted by fe2o3
I'm not assuming anything, I'm making a list following the criterias in the first post, and hiding needs isn't one of those criterias yet (maybe that'll change idk), and I'm explaining why. I'm happy discussing mods and stuff but if you aren't happy with that, well that's too bad, you can make your own list/discussion really.


Well, it does seem as if you started a thread to discuss ways to make the game more challenging, but when presented with tips and/or various mod suggestions, you became dismissive about the effectiveness of attempting to alter the game to such a degree.

So, guess it sort of strikes me as weird that you wanted to hear what other players do to make things more challenging, and yet seem to disagree that major gameplay changes can really be achieved through modding.

Tea. Earl Grey. Hot.

Random creations I've shared at GoS can be found by browsing through my latest posts.
Needs Coffee
staff: moderator
#52 Old Yesterday at 3:09 AM
Quote:
Originally Posted by fe2o3
I'm not assuming anything, I'm making a list following the criterias in the first post, and hiding needs isn't one of those criterias yet (maybe that'll change idk), and I'm explaining why. I'm happy discussing mods and stuff but if you aren't happy with that, well that's too bad, you can make your own list/discussion really.


I never mentioned anything about hiding needs or ever said anything about being unhappy discussing mods. All I said was your statement about 99% about sims 2 players does not apply here.

I think it's time this thread got back onto topic.

"I dream of a better tomorrow, where chickens can cross the road and not be questioned about their motives." - Unknown
~Call me Jo~
Mad Poster
#53 Old Yesterday at 3:36 AM
lol! Who cares?? It's an opinion, nothing more. If fe2o3 had said something like..* Deleting characters is no dig deal, I've done it many times and never once had problems..* Then OK, now it is time to jump in and tell fe2o3 that he is highly mistaken.
He thinks 99.9% of sims players who hang out on MTS forums plays the game as it was meant to be played..and? You should all be aware by now, that arguing with a simmer's opinion never leads to a pleasant discussion. EA made their game as is. You go along with it, or you download mods that will change what EA implemented. Period.
That list was for personal use, and he clearly said so, he even repeated it. Trying to get ideas about mods that he would want in his own game. He already found a few, but needed other simmer's knowledge to fill up the gaps. Gaps got filled. Not everyone want the same thing, so some have been dismissed. I don't see it as being a big deal.
If I start a thread asking about community lots idea..will you call me dismissive when someone will come up with a brothel idea? I might just not want that kind of shet in my game. Thanks, but no thanks.
Nothing more here.

Je mange des girafes et je parle aussi français !...surtout :0)
Lab Assistant
#54 Old Yesterday at 3:53 AM
...Anyway, I got some of the mods here and I'm going to do a homeless challenge with it. Ought to be interesting without the death from starvation protection lmao. Thanks a ton for linking mods that make the game harder, guys!

My simblr
In the name of the Moon, i will right wrongs and triumph over evil, and that means YOU! ❤️
#55 Old Yesterday at 5:07 AM
Quote:
Originally Posted by Steffyn
...Anyway, I got some of the mods here and I'm going to do a homeless challenge with it. Ought to be interesting without the death from starvation protection lmao. Thanks a ton for linking mods that make the game harder, guys!


I recently started one, though not really following any rules. I think you might like this post (and some of the responses):
http://modthesims.info/showthread.p...247#post5264247

I'm secretly a Bulbasaur.

My memory is poor, so please take anything I say with a grain of salt. | Looking for SimWardrobe's mods? | Or Dizzy's? | Faiuwle/rufio's too!
Lab Assistant
#56 Old Yesterday at 5:29 PM
Quote:
Originally Posted by joandsarah77
Last two sims I made were so bad at fishing they had to eat boot the first two days just to survive.


Can sims really eat boots that they get from fishing????

This thread has been interesting; I've got lots of new mods to bookmark! I've been meaning to grab the no-free-food from brand-spanking-new fridge mod for ages. It really is too easy to be cheaty and just buy a new fridge when they run out of food.
#57 Old Yesterday at 5:39 PM
You can put the boot in a juicer and drink "Pureed Boot." It makes them freak out and do random animations. It's pretty great.

I'm secretly a Bulbasaur.

My memory is poor, so please take anything I say with a grain of salt. | Looking for SimWardrobe's mods? | Or Dizzy's? | Faiuwle/rufio's too!
Needs Coffee
staff: moderator
#58 Old Yesterday at 10:59 PM
Quote:
Originally Posted by Steffyn
...Anyway, I got some of the mods here and I'm going to do a homeless challenge with it. Ought to be interesting without the death from starvation protection lmao. Thanks a ton for linking mods that make the game harder, guys!


@Steffyn
For a homeless challenge you might also want
Sponge bath anywhere -which I thought was by Squinge but I can't find it. I can upload that if someone doesn't have a link.
The Homeless career by Calista -although this is extreamly difficult and only for seasoned players. I was a tester on this and have it on my Box.

"I dream of a better tomorrow, where chickens can cross the road and not be questioned about their motives." - Unknown
~Call me Jo~
Test Subject
Original Poster
#59 Old Yesterday at 11:43 PM Last edited by fe2o3 : Yesterday at 11:59 PM.
For the ppl using the 'Slower skill gains mod' @ http://www.omniloth.net/sims/ts2_hacks.htm, which version do you use? there are 6 different hacks, but the description for each one of them is bit vague. is there one that simply doubles skills gain times for all levels equally?

Edit; K I ddl them all, the better ones are 1 (exponential increase kinda, levels 9 and 10 are very hard), 3 (same as 1 but easier), 5 (the most constant of the bunch, roughly 100-150% across the board, harder than 1 and 3 for earlier levels, easier for latter levels).
Scholar
#60 Old Today at 1:17 AM
I have harder mods for my medieval hood.
Test Subject
Original Poster
#61 Old Today at 3:44 AM Last edited by fe2o3 : Today at 5:49 AM.
Quote:
Originally Posted by DezzyBoo
I have harder mods for my medieval hood.


Full medieval houses, furnitures and stuff? That's funny.

Quote:
Originally Posted by simmodder
I did try changing this once, but then I decided the changes were not fun and took them out again. I could probably make + upload a mod that does this if there's a demand for it..


My reasoning for faster decaying needs is simply to encourage buying better furniture, that will in return fill up those needs bars faster (should be about the same as it is now once you get good furniture). Right now you can get away fairly easily with the cheapest stuff with the worst "need score" which is a bit dumb imo. My most recent sim literally drank juice 3 times a day from the cheapest fridge, no cooking or anything, and that was it. Sily hah.

If you find the time that would be awesome for sure, tho it's possible someone already made something similar, just haven't found it yet hah.

Edit: more questions for you.

1. Can you confirm you don't see any conflict between your mods and what is already on the list? ex: harder relationship & dating, cd_jobs & harder jobs (no promotion after university)

2. Do you know the difference between some of your mods and Ancient Highway mods that I believe are made after your mods? ex: cd_jobs vs ah_cd_jobs from http://www.simbology.com/smf/index.php?topic=8104.0 (ctrl+F cd_job) or cd_higher_bills vs ah_cd_higher_bills
Field Researcher
#62 Old Today at 1:38 PM
Did you mean only 3 cans of "instant meal" per day. It's a long time since I played that way, as I mainly play integrated hoods with shops, farmers and organic food. Now you got me wondering if such a set up would work for me. My sims could probably eat all that with a day at the store.... might just make that into a simsville challenge for my sims to join in with.
Field Researcher
#63 Old Today at 1:57 PM
No, with Seasons you can make juice out of the produce you grow. And Seasons food tends to be more filling, too. I know BoilingOil modded food to be less filling, but no idea if anyone did the same for juice.

"This is subtracting from my arts and crafts time."
Also known as Kelyns but you can call me KB.
Bored? Read the legacy I'll probably never finish.
Test Subject
Original Poster
#64 Old Today at 3:34 PM
Quote:
Originally Posted by Diovanlestat
Did you mean only 3 cans of "instant meal" per day. It's a long time since I played that way, as I mainly play integrated hoods with shops, farmers and organic food. Now you got me wondering if such a set up would work for me. My sims could probably eat all that with a day at the store.... might just make that into a simsville challenge for my sims to join in with.


is this a question for me? juice (I believe is short for orange/apple/something juice) is a snack alongside chips and other stuff. it's like the most basic 'food' you can eat yes and in theory probably shouldn't be very nutritional since the quality of a meal is a product of using various furniture (refrigerator x kitchen stove x whatever other electronic with a hunger score x cooking skill). my sim was only drinking orange juice a couple times a day and was cool with that yes, and that isn't quite right imo.
Field Researcher
#65 Old Today at 5:28 PM
Thanks @fe203 for your answer. Very interesting, as I said that's given me ideas for my own gameplay.
Page 3 of 3
Back to top