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MTS Movie Night - posted on 15th Jul 2017 at 7:21 PM
Replies: 6943 (Who?), Viewed: 649380 times.
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Field Researcher
#6926 Old 15th Jul 2017 at 6:33 PM
Wow! That did the trick! Thank you so much. I'm increasingly amazed at how flexible TS3 can be. I feel like a kid again learning about all these features this game has.

I might one day finish my Zanes Hollow project, but I wouldn't hold my breath. Until then, you can see what I'm up to on my Simblr!
Mad Poster
#6927 Old 17th Jul 2017 at 5:09 AM
Is there a way to age triplets with the same BD cake? This is so annoying...I only have ONE counter...lol
Why can't they all age at once.

Je mange des girafes et je parle aussi français !...surtout :0)
Top Secret Researcher
#6928 Old 17th Jul 2017 at 8:18 AM
Quote:
Originally Posted by Rosebine
Is there a way to age triplets with the same BD cake? This is so annoying...I only have ONE counter...lol
Why can't they all age at once.

No. Multiple birthdays on the same day, they don't have to be triplets or even sims of the same age (never had a parent and a kid each age up on the same day?), are always a bit of a production to manage and you have to start pretty early to get through them all. You could do the cake on one or two of them up the day before, if you don't mind their ages then diverging. Or you could skip the cake for one or two of them and trigger age transitions with MC instead.
Scholar
#6929 Old 17th Jul 2017 at 11:55 AM
Or you could just wait for them to age up naturally that evening? That's how nearly all of my sims age up.

no power in the verse can stop me
ge smak daun, gyon op nodotaim
jus nou drein jus daun
Inventor
#6930 Old 17th Jul 2017 at 12:48 PM
Quote:
Originally Posted by Gingerxyz
Or you could just wait for them to age up naturally that evening? That's how nearly all of my sims age up.


That depends. I've seen it happen that kids take so long to age up one after another that the last one doesn't really 'count as aged up' until past midnight, which then messes up ages and (in kids/teen cases) when their next school day is.
Scholar
#6931 Old 17th Jul 2017 at 3:55 PM
I know there are FAQs for this, but they seem to contain conflicting info.

How do I install 1) custom worlds, 2) fixed game worlds?

Example: I have a laggy Moonlight Falls neighborhood (with the usual fixes and nraas). I notice ellacharmed has a fixed version here:

https://ellacharmed.wordpress.com/2...7-supernatural/

Where does the .world file actually go? Installed Worlds, or (install path)\NonPackaged\Worlds?

Or will this even work?

I'm running Steam with base game and several xpacs including Supernatural.

When I tried this with "Bridgeport", I put it in the NonPackaged path and ended up with two Bridgeports in the dropdown list when trying to make a new game, and no way of telling which one is the 'fixed' version.


...it seemed to be a game about watching other people sitting around the house, on a computer. It just seemed so lame. - Rod Humble on his first impression of "The Sims".
Top Secret Researcher
#6932 Old 17th Jul 2017 at 4:16 PM
Quote:
Originally Posted by gwynne
I know there are FAQs for this, but they seem to contain conflicting info.

How do I install 1) custom worlds, 2) fixed game worlds?

Example: I have a laggy Moonlight Falls neighborhood (with the usual fixes and nraas). I notice ellacharmed has a fixed version here:

https://ellacharmed.wordpress.com/2...7-supernatural/

Where does the .world file actually go? Installed Worlds, or (install path)\NonPackaged\Worlds?

Or will this even work?

I'm running Steam with base game and several xpacs including Supernatural.

When I tried this with "Bridgeport", I put it in the NonPackaged path and ended up with two Bridgeports in the dropdown list when trying to make a new game, and no way of telling which one is the 'fixed' version.

For Ella's fixed worlds, it's (install path)\NonPackaged\Worlds. But we are meant to remove the world that is already there and replace it with the fixed one, not keep both in that location. Might you have neglected to remove the original when adding hers? Note that you will have to start a new game to get the benefits of the fixed world.

The Installed Worlds folder in the Documents game folder is where the files for Launcher installed store and custom worlds end up, not the EP world replacements.
Scholar
#6933 Old 17th Jul 2017 at 4:26 PM
Quote:
Originally Posted by igazor
For Ella's fixed worlds, it's (install path)\NonPackaged\Worlds. But we are meant to remove the world that is already there and replace it with the fixed one, not keep both in that location. Might you have neglected to remove the original when adding hers? Note that you will have to start a new game to get the benefits of the fixed world.

The Installed Worlds folder in the Documents game folder is where the files for Launcher installed store and custom worlds end up, not the EP world replacements.


Sorry, I should have been explicit about this too: I only have three files in my Worlds folder:

GPE8_Future.world
Sunset Valley.world
SWE7UniversityTest.world

So there was no existing Bridgeport for me to delete (or the other fixed worlds I'm interested in).


...it seemed to be a game about watching other people sitting around the house, on a computer. It just seemed so lame. - Rod Humble on his first impression of "The Sims".
Top Secret Researcher
#6934 Old 17th Jul 2017 at 4:36 PM
Quote:
Originally Posted by gwynne
Sorry, I should have been explicit about this too: I only have three files in my Worlds folder:

GPE8_Future.world
Sunset Valley.world
SWE7UniversityTest.world

So there was no existing Bridgeport for me to delete (or the other fixed worlds I'm interested in).

World replacements are meant to go in the EP install path's NonPackaged Worlds folder, not that of the base game. The only one that belongs in base game is Sunset Valley (or maybe Adventure World if you have Patch 1.69, but that was generally regarded as unintended by EA and nothing to worry about if you don't have it).

So Bridgeport would be under LateNite's EP directory, or it might be called EP3 on your install, same thing. A replacement future world would be under the ITF install directory, or EP11 in that case and Uni should be under the Uni EP install or EP9.


Edit: Huh, I just looked and I have those Future and UniversityTest files under my base game directory as well. Never noticed them before. I would leave those alone if they for some reason want to be there, but other than SV it's the EP installs that pull the .world files into use when called upon.
Scholar
#6935 Old 17th Jul 2017 at 4:39 PM
Quote:
Originally Posted by igazor
World replacements are meant to go in the EP install path's NonPackaged Worlds folder, not that of the base game. The only one that belongs in base game is Sunset Valley (or maybe Adventure World if you have Patch 1.69, but that was generally regarded as unintended by EA and nothing to worry about if you don't have it).

So Bridgeport would be under LateNite's EP directory, or it might be called EP3 on your install, same thing. A replacement future world would be under the ITF install directory, or EP11 in that case and Uni should be under the Uni EP install or EP9.


Aha! This is the info I was missing. Thanks!

(Longtime ... longlongtime ... Sims2 player, I only tinker with Sims 3 infrequently and then usually forget everything I know by the next play session.)


...it seemed to be a game about watching other people sitting around the house, on a computer. It just seemed so lame. - Rod Humble on his first impression of "The Sims".
Instructor
#6936 Old 17th Jul 2017 at 7:11 PM
Quote:
Originally Posted by Gingerxyz
Or you could just wait for them to age up naturally that evening? That's how nearly all of my sims age up.


I want a refrigerator full of cake. I've never seen Sim birthday cakes spoil. Cake always seems to be safe to eat. Is that a glitch in my game?
Mad Poster
#6937 Old 17th Jul 2017 at 8:16 PM
Quote:
Originally Posted by Emmett Brown
I want a refrigerator full of cake. I've never seen Sim birthday cakes spoil. Cake always seems to be safe to eat. Is that a glitch in my game?

Same here. Must be all that sugar.

Je mange des girafes et je parle aussi français !...surtout :0)
Scholar
#6938 Old 18th Jul 2017 at 5:25 PM
A question about the LLAMAs - is there some way to prevent frequent nausea/terror etc.? Does being brave help?

Otherwise I'm getting rid of some of them.
Inventor
#6939 Old 18th Jul 2017 at 10:50 PM
I think having Simmunity (from Seasons) or Strong Stomach (from IP) makes it so that Sims don't get sick from anything anymore - bad food; pregnancy; Tiberium in the inventory; probably LLAMAs, too.
Scholar
#6940 Old 18th Jul 2017 at 11:42 PM
Alright, my sim has simmunity, so we'll see if it makes her nauseous again. (I don't have IP.)
Lab Assistant
#6941 Old 19th Jul 2017 at 1:29 AM
I use this mod for the Llamas. It stops the Tragic Clown effect and I'm pretty sure it stops the nausea. I use it all the time and my sims never get nauseous. I put Llamas everywhere especially in the WA worlds as they are so big!

http://www.modthesims.info/download.php?t=501781
Department of Post-Mortem Communications
#6942 Old 19th Jul 2017 at 7:59 AM
I have these weird Build Mode plants that are "viewable" like decorative objects. Am I right in assuming that whether an object is viewable or not is not something that is set in the objects' properties (OBJD) but is determined by scripts?
Theorist
#6943 Old 19th Jul 2017 at 3:18 PM
Yeah that's right

#BlairWitchPetition
TS3 NEEDS: TENNIS COURTS > BUSES > PIGS/SHEEP
Can't find stuff in build and buy mode? http://www.nexusmods.com/thesims3/mods/1/?
Lab Assistant
#6944 Old Today at 1:41 AM
Are the tree of prosperity and/or fountain of youth already placed in worlds likes lunar lakes and hidden springs, or do I have to place them down myself?
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