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#2826
22nd Jul 2016 at 5:02 PM
Last edited by TheFlyingRaccoon : 22nd Jul 2016 at 9:20 PM.
Posts: 301
Thanks: 67 in 2 Posts
@VioletPadfoot Here is a work-around for the box links: http://www.medievalsims.com/forums/....php?f=2&t=7929
And I would love to here more about your plant sims. =)
And I would love to here more about your plant sims. =)
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#2827
23rd Jul 2016 at 12:53 AM
Oh! I totally forgot that workaround! Thank you! *runs off to download before returning to the thread*
And the plantsims. I'm gonna stick it under a spoiler so anyone who wants to skip it can do so.
Now I'm off to go play some more. I completely forgot how much I loved these guys while I was off playing my ISBI challenge. ~VP
I'll stop being anti-social when the rest of the world quits being idiots!
My Own Website! www.violetpadfootscreations.weebly.com
And the plantsims. I'm gonna stick it under a spoiler so anyone who wants to skip it can do so.
It all started on what is currently the Boretti2 lot. I had taken Oraka Kolton who scored so low in her group of Teen Camp, and didn't have a mate on the lot with Imlor Boretti and several of his plantspawns. I was going to let them see if anything developed or not, and go with whatever those two wanted. Well Imlor's brother Rayund, also a Plantsim, comes over as a walkby and either I had someone greet him or he was BFFs with someone, not use which, there were a lot of guests on that lot when I was playing it. Anyway, I'm mostly letting them all do their own thing, only interacting to keep people out of needs failure and to keep whoever was on the phone to continue to make friends. And I notice Rayund heading over to the double bed on lot. And then I notice Oraka is already there. So they did an ACR Casual Woohoo, which ended with a set of chimes. And then it hits me. I all of a sudden have a way to move the plantsims away from the regular sims without it seeming all abrupt like it was going to once I moved onto the Grecian Era.
At current count, there are three lots that house mostly only plantsims. All three are from different families, and through no intervention on my part live by three different creeds. The Boretti plantsims (Boretti2) are rather "live and let live" rather laid back and coasting through life. The Rivnays (Rivnay3 I think) are all monogamous like the normal sims, and the Koltons (Kolton2) are "share and share alike" mostly from the fact that Hitus is lovers with all three of the Adult male Plantsims on the lot, and no one is jealous of the others. There's a mod involved there I'm sure, but it's working for story purposes so I'm going with it.
So now I have three different clans for my plantsims to join, most likely based upon aspiration, but personality will work in with that too. All I have to do is see which plantsims are likely to "shun" the other plantsims and stay with their current families, and which clan the others will fit best with. And over the course of the next Round and a half (second half of round 6 and all of round 7) move them all around and off to their own lots in another area of the neighborhood. And think of names for each clan. They're going to end up being their own kingdom in a seperate subhood at some point in the future, probably once I transition out of the Neaderthal Era, but they're going to stay in mostly Neanderthal style rules simply becasue it seems more natural for a bunch of plant-based beings. I plan on having the three clans war for supremacy of the Plantpeople (but maybe not in a way that results in lots of death. We'll see with the population numbers) and maybe in a future era be at war with the normal people. But wait, you say, aren't those dang plantsims impregnating one another? Won't those babies be regular sims? Well yes, but I thought about that too. I'm going to let those kids grow naturally, but once they hit adulthood, they have to be turned into a plantsim, either by spraying crops or with a hack, I'm unsure which just yet. A hack would let me say that it was in their genetics, and only manifesting once they were fully grown. And obviously any regular sim that wants to forsake their family and join the plantsim "colony" may do so. At some point in the future I'll allow a sim to discover magic, at which point plantsims will then have a way to become a normal sim.
And that's about as far as my thought process has gotten. I'm sure they'll evolve even more once I start them further down this path.
At current count, there are three lots that house mostly only plantsims. All three are from different families, and through no intervention on my part live by three different creeds. The Boretti plantsims (Boretti2) are rather "live and let live" rather laid back and coasting through life. The Rivnays (Rivnay3 I think) are all monogamous like the normal sims, and the Koltons (Kolton2) are "share and share alike" mostly from the fact that Hitus is lovers with all three of the Adult male Plantsims on the lot, and no one is jealous of the others. There's a mod involved there I'm sure, but it's working for story purposes so I'm going with it.
So now I have three different clans for my plantsims to join, most likely based upon aspiration, but personality will work in with that too. All I have to do is see which plantsims are likely to "shun" the other plantsims and stay with their current families, and which clan the others will fit best with. And over the course of the next Round and a half (second half of round 6 and all of round 7) move them all around and off to their own lots in another area of the neighborhood. And think of names for each clan. They're going to end up being their own kingdom in a seperate subhood at some point in the future, probably once I transition out of the Neaderthal Era, but they're going to stay in mostly Neanderthal style rules simply becasue it seems more natural for a bunch of plant-based beings. I plan on having the three clans war for supremacy of the Plantpeople (but maybe not in a way that results in lots of death. We'll see with the population numbers) and maybe in a future era be at war with the normal people. But wait, you say, aren't those dang plantsims impregnating one another? Won't those babies be regular sims? Well yes, but I thought about that too. I'm going to let those kids grow naturally, but once they hit adulthood, they have to be turned into a plantsim, either by spraying crops or with a hack, I'm unsure which just yet. A hack would let me say that it was in their genetics, and only manifesting once they were fully grown. And obviously any regular sim that wants to forsake their family and join the plantsim "colony" may do so. At some point in the future I'll allow a sim to discover magic, at which point plantsims will then have a way to become a normal sim.
And that's about as far as my thought process has gotten. I'm sure they'll evolve even more once I start them further down this path.
Now I'm off to go play some more. I completely forgot how much I loved these guys while I was off playing my ISBI challenge. ~VP
I'll stop being anti-social when the rest of the world quits being idiots!
My Own Website! www.violetpadfootscreations.weebly.com
#2828
23rd Jul 2016 at 3:57 AM
Posts: 471
@VioletPadfoot I have no idea why the link did that, I could have sworn I just copied and pasted it -.- Thanks for letting me know it's fixed now.
I love what you're planning with your plantsims. A seperate plant society sounds like it would be a ball to play. Will you be making sims born to plantsims in normal families also genetically plant sims or will they remain as normal sims.
Visit my ToT challenge here.
I love what you're planning with your plantsims. A seperate plant society sounds like it would be a ball to play. Will you be making sims born to plantsims in normal families also genetically plant sims or will they remain as normal sims.
Visit my ToT challenge here.
#2829
23rd Jul 2016 at 5:30 AM
Honestly? I don't know. The idea is still growing, and at the speed it takes me to play, it still has a long while before it needs to be anywhere near finalized. But I think it'll just be sims that have two plantsim parents that will be genetic plantsims. And I'll probably end up flipping a coin or rolling a die to determine if a sim born to just one plant parent inherits the planty-ness at adult. ~VP
I'll stop being anti-social when the rest of the world quits being idiots!
My Own Website! www.violetpadfootscreations.weebly.com
I'll stop being anti-social when the rest of the world quits being idiots!
My Own Website! www.violetpadfootscreations.weebly.com
#2830
23rd Jul 2016 at 12:09 PM
Posts: 448
Thanks: 957 in 29 Posts
Thank you for the answer Ibsgirl24. Nice work everybody , you all have authentic homes, but mines are just simple houses with cheap furniture. xD I'll show it if you are interested .
Lab Assistant
#2831
23rd Jul 2016 at 6:01 PM
Posts: 150
Quote: Originally posted by LiliLiliLili
Thank you for the answer Ibsgirl24. Nice work everybody , you all have authentic homes, but mines are just simple houses with cheap furniture. xD I'll show it if you are interested . |
...excuse me?
https://3.bp.blogspot.com/-vHW6cgBA...00/Johnson1.png
#2832
24th Jul 2016 at 2:38 AM
Posts: 214
Thanks: 25 in 1 Posts
I made a Sims 3 Conversion.
#2833
24th Jul 2016 at 4:15 AM
@LiliLiliLili : simple is perfectly fine. My first attempt at the challenge, the house was one large room that was large enough to hold two double beds, a crib or two and a bench (all the cheapest possible) with a tiny 2x2 room in the corner for the toilet, and only so that once my families were bigger, I didn't have to deal with as much bathroom shooing. My current house was developed to minimize the number of people that needed shooing at any given time, be it either for bathroom/shower usage or woohooing. Also did anyone else know that if a child is using the shower that came with uni, an older sim will refuse to enter that room? At least that's how it happens in my game. It was keeping my sims from getting to the toilet for a while until I figured it out and tossed some floor edging down to make the shower a separate room.
@ebflover777 : are you going to share our progress? I like seeing frogsnack's s3 conversion, I'd love to see yours too ~VP
I'll stop being anti-social when the rest of the world quits being idiots!
My Own Website! www.violetpadfootscreations.weebly.com
@ebflover777 : are you going to share our progress? I like seeing frogsnack's s3 conversion, I'd love to see yours too ~VP
I'll stop being anti-social when the rest of the world quits being idiots!
My Own Website! www.violetpadfootscreations.weebly.com
#2834
24th Jul 2016 at 5:26 AM
Posts: 471
@VP That makes a lot of sense as to how you'll be deciding whether a sim is a plantsim or not. Hopefully your game doesn't get (even more) overrun with them. That's interesting about sims shooing other sims from the bathroom. I installed a no privacy mod for my historical hoods ages ago so sims can use a shrub toilet etc without getting mad at the sims on the other side of the lot.
@LiliLiliLili there's nothing wrong with a simple room. I think with my current setup I kept having to go back and fiddle with things to make them work properly. Like I forgot to put a door on the invisible room that protects the toddler tent and I had to spend ages hunting for a cc shower that looked appropriate and worked with my cold showers mod (as that's the main way my sims cool down). I would have saved myself a lot of headaches if I'd bit the bullet and given them a simple room house. At least then everything would have worked properly from the start.
Funnily enough I'm going to be switching over to simple rooms when my sims have enough materials and enough logic skills to build a room that won't fall on their heads.
Speaking of unlocking houses this time round I'm using a basic unlock system for various things my sims need so I can get a feel of technological advancement over time. I'm actually toying with the idea of not moving to Roman (crazy, I know) until certain things are unlocked. I thought I'd share what I came up with here under the spoiler if anyone's interested.
So far I think I want my sims to have access to the following before starting the roman era: proper clothes, domesticated food animals, domesticated wolves/dogs, gardening and housing. Domesticated cats and writing may have to wait a little longer.
Gardening: Firstly I need a sim to have 5 cleaning (has spent time tending to the natural world), 5 logic (has the brains to develop new technology) and a collection of 20+ bugs (has spent time collecting samples). At this point I will replace both berry bushes with maxis fruit trees. 4 garden plots may be placed after the fruit trees are harvested for the first time but plants may not be treated for bugs. Once they have been harvested once the plants become more resiliant to bugs and spray/lady bug houses can be used. 4 plots per child and up sim may now be used.
At any point another family can develop gardening independently. However gardening will also be unlocked in a new household whenever a sim with a gardening talent badge moves to a new household. When gardening has spread to three households knowledge will spread through the hood and anyone may garden.
Domestic farm animals: Firstly a sim will need 5 logic, 3 charisma (a way with animals) and a collection of 20 bugs (independent of unlocking gardening). At this point I will place the spawner for the Sun and Moon ducks on the lot. If there are two ducks alive one season later (strays can wander onto the lot and kill them) this family has domesticated farm animals. At this point they may purchase a coop, breed ducks and gift offspring to other families to spread farm animals. If they lose all the ducks at any point they'll have to try again. If the original sim is still alive he'll only need an additional 10 bugs, otherwise another sim will have to stat from scratch.
Cloth clothing: After either animals are domesticated or after the garden plots are harvested for the first time that family may purchase a spinning wheel/sewing machine/custom knitting needles (haven't decided which). They'll have to get a certain sewing talent badge or knit a certain number of outfits before cloth is unlocked. This sim will need logic 5 & creativity 5.
Housing: Housing is an easy one. All a sim needs is 1 stone/wood per square of building and a combined logic & mechanical skill of 5.
Dogs: They're probably not going to finish this one before the roman era but they can make a start. Firstly a sim must adopt wolves and breed them as per the game mechanics. When the pups grow up I will make some 'wolves' in CAS. They will look like wolves but they will have a slightly modified personality to remove the aggressive and independent personality traits. When a puppy that is neither aggressive nor independent reaches adulthood wolves will be domesticated. At this point I will make more stray dogs these ones still quite wolfish but with varied personalities. As time goes on I will introduce less wolfish dogs until they look like normal dogs.
Cats: I will create independent, cowardly stray cats after gardening or domesticated animals are unlocked. In a similar way to wolves friendlier individuals and a variety of colours will be created as time goes on.
Writing: When a sim maxes logic and creativity they develop language and become literate. They will open a school and join the education career. School will be unlocked, sims who spend more than a season in school will be literate. One generation on everyone (perhaps only in specific classes) will be allowed to use skill books.
Visit my ToT challenge here.
@LiliLiliLili there's nothing wrong with a simple room. I think with my current setup I kept having to go back and fiddle with things to make them work properly. Like I forgot to put a door on the invisible room that protects the toddler tent and I had to spend ages hunting for a cc shower that looked appropriate and worked with my cold showers mod (as that's the main way my sims cool down). I would have saved myself a lot of headaches if I'd bit the bullet and given them a simple room house. At least then everything would have worked properly from the start.
Funnily enough I'm going to be switching over to simple rooms when my sims have enough materials and enough logic skills to build a room that won't fall on their heads.
Speaking of unlocking houses this time round I'm using a basic unlock system for various things my sims need so I can get a feel of technological advancement over time. I'm actually toying with the idea of not moving to Roman (crazy, I know) until certain things are unlocked. I thought I'd share what I came up with here under the spoiler if anyone's interested.
So far I think I want my sims to have access to the following before starting the roman era: proper clothes, domesticated food animals, domesticated wolves/dogs, gardening and housing. Domesticated cats and writing may have to wait a little longer.
Gardening: Firstly I need a sim to have 5 cleaning (has spent time tending to the natural world), 5 logic (has the brains to develop new technology) and a collection of 20+ bugs (has spent time collecting samples). At this point I will replace both berry bushes with maxis fruit trees. 4 garden plots may be placed after the fruit trees are harvested for the first time but plants may not be treated for bugs. Once they have been harvested once the plants become more resiliant to bugs and spray/lady bug houses can be used. 4 plots per child and up sim may now be used.
At any point another family can develop gardening independently. However gardening will also be unlocked in a new household whenever a sim with a gardening talent badge moves to a new household. When gardening has spread to three households knowledge will spread through the hood and anyone may garden.
Domestic farm animals: Firstly a sim will need 5 logic, 3 charisma (a way with animals) and a collection of 20 bugs (independent of unlocking gardening). At this point I will place the spawner for the Sun and Moon ducks on the lot. If there are two ducks alive one season later (strays can wander onto the lot and kill them) this family has domesticated farm animals. At this point they may purchase a coop, breed ducks and gift offspring to other families to spread farm animals. If they lose all the ducks at any point they'll have to try again. If the original sim is still alive he'll only need an additional 10 bugs, otherwise another sim will have to stat from scratch.
Cloth clothing: After either animals are domesticated or after the garden plots are harvested for the first time that family may purchase a spinning wheel/sewing machine/custom knitting needles (haven't decided which). They'll have to get a certain sewing talent badge or knit a certain number of outfits before cloth is unlocked. This sim will need logic 5 & creativity 5.
Housing: Housing is an easy one. All a sim needs is 1 stone/wood per square of building and a combined logic & mechanical skill of 5.
Dogs: They're probably not going to finish this one before the roman era but they can make a start. Firstly a sim must adopt wolves and breed them as per the game mechanics. When the pups grow up I will make some 'wolves' in CAS. They will look like wolves but they will have a slightly modified personality to remove the aggressive and independent personality traits. When a puppy that is neither aggressive nor independent reaches adulthood wolves will be domesticated. At this point I will make more stray dogs these ones still quite wolfish but with varied personalities. As time goes on I will introduce less wolfish dogs until they look like normal dogs.
Cats: I will create independent, cowardly stray cats after gardening or domesticated animals are unlocked. In a similar way to wolves friendlier individuals and a variety of colours will be created as time goes on.
Writing: When a sim maxes logic and creativity they develop language and become literate. They will open a school and join the education career. School will be unlocked, sims who spend more than a season in school will be literate. One generation on everyone (perhaps only in specific classes) will be allowed to use skill books.
Visit my ToT challenge here.
Lab Assistant
#2835
24th Jul 2016 at 8:06 AM
Posts: 150
It's been a while since I showed everyone here my posts! I'll just link all of posts since I've written a couple.
http://randomblogwithrandomstuff246...est%20of%20Time
http://randomblogwithrandomstuff246...est%20of%20Time
Lab Assistant
#2836
24th Jul 2016 at 8:09 AM
Posts: 150
Quote: Originally posted by lbsgirl24
@VP Writing: When a sim maxes logic and creativity they develop language and become literate. They will open a school and join the education career. School will be unlocked, sims who spend more than a season in school will be literate. One generation on everyone (perhaps only in specific classes) will be allowed to use skill books.[/spoiler] |
I think I might use this when my second generation kids become adults. (Yay, double post.)
#2837
24th Jul 2016 at 11:42 AM
Posts: 448
Thanks: 957 in 29 Posts
My houses
first
dog is not included
second
dog is not included
second
third
fourth
fifth
fourth
fifth
Test Subject
#2838
24th Jul 2016 at 8:39 PM
Last edited by ShadowBringer : 29th Jul 2016 at 1:56 PM.
Posts: 8
I'm definately going to do this challenge on the Sims 3. It shouldn't make a difference to the actual challenge. It sounds really fun!
Update: I think I might need to make some things again. One of my families decided to adopt a dog and two puppies within the first three days! Now I can't access them via edit town so will have to delete them from the town and place them again. My couples are also being very picky about trying for babies. I only have one pregnant woman out of the five couples. I have been playing for about an hour in real time.. You don't realise how annoyed I am about this.
Problem update ( mainly so I don't make a new post): I got it working, however farming is no longer an option. Everytime someone adopts a stupid pet, it makes it so I can no longer play as that family, so I have to bulldoze the lot, put the exact same lot back in its place and move the family back in. The only problem is that it resets the plants so they aren't fully grown. I could just pretend there is a really big pest problem and it's destroying the crops but I don't like making a lie out of something annoying. I only have one family that haven't had this problem yet. Yay.
On the up-side, all of my female sims are pregnant or ave given birth. I have found a method of getting them pregnant without them having a go at the other sim. I am currently waiting for one child to be born, then every woman has had a child. I spend barely any time with each family, only popping in to make them pregnant, but now I think I will be able to play as each family more and learn about each person. I will start typing the story in a new post at somepoint.
Update: I think I might need to make some things again. One of my families decided to adopt a dog and two puppies within the first three days! Now I can't access them via edit town so will have to delete them from the town and place them again. My couples are also being very picky about trying for babies. I only have one pregnant woman out of the five couples. I have been playing for about an hour in real time.. You don't realise how annoyed I am about this.
Problem update ( mainly so I don't make a new post): I got it working, however farming is no longer an option. Everytime someone adopts a stupid pet, it makes it so I can no longer play as that family, so I have to bulldoze the lot, put the exact same lot back in its place and move the family back in. The only problem is that it resets the plants so they aren't fully grown. I could just pretend there is a really big pest problem and it's destroying the crops but I don't like making a lie out of something annoying. I only have one family that haven't had this problem yet. Yay.
On the up-side, all of my female sims are pregnant or ave given birth. I have found a method of getting them pregnant without them having a go at the other sim. I am currently waiting for one child to be born, then every woman has had a child. I spend barely any time with each family, only popping in to make them pregnant, but now I think I will be able to play as each family more and learn about each person. I will start typing the story in a new post at somepoint.
#2839
25th Jul 2016 at 7:41 AM
Last edited by VioletPadfoot : 27th Jul 2016 at 6:39 AM.
Lili, I like that all your houses aren't the same, it must make things more interesting when your houses aren't a carbon copy of one another. However, I hate having to build, so the less I do it, the better. ~VP
Edit to Avoid Double Post: As much as I hate to build, that's exactly what I'm focused on right now. I decided that my Plantsim Clans needed their own special lots, and have spent the last few days looking at every single tent download I could find to find ones that I wanted to use. I blame the tent obsession on lbsgirl linking me to the tents the same time as my plantsims decided to write their own story. Having finally decided on which ones I want to use, I spent my evening building the lot for one of the clans, and boy am I glad I decided to playtest it in my test hood first, 'cause there's a lot that I either forgot to put in there, or stuff just doesn't function the way I thought it would. Nothing that I can't fix with an hour or two of work, but right now I am so tired of digging in my buy mode catalog for the one thing I know is in there somewhere. I'll work on it tomorrow after I get home after the class I have to take for my rl job. But when I'm done the lots will look so awesome. At least as long as they come out like they're appearing in my head. And they just might inspire me to remake the lot for the regular sims. ~VP
I'll stop being anti-social when the rest of the world quits being idiots!
My Own Website! www.violetpadfootscreations.weebly.com
Edit to Avoid Double Post: As much as I hate to build, that's exactly what I'm focused on right now. I decided that my Plantsim Clans needed their own special lots, and have spent the last few days looking at every single tent download I could find to find ones that I wanted to use. I blame the tent obsession on lbsgirl linking me to the tents the same time as my plantsims decided to write their own story. Having finally decided on which ones I want to use, I spent my evening building the lot for one of the clans, and boy am I glad I decided to playtest it in my test hood first, 'cause there's a lot that I either forgot to put in there, or stuff just doesn't function the way I thought it would. Nothing that I can't fix with an hour or two of work, but right now I am so tired of digging in my buy mode catalog for the one thing I know is in there somewhere. I'll work on it tomorrow after I get home after the class I have to take for my rl job. But when I'm done the lots will look so awesome. At least as long as they come out like they're appearing in my head. And they just might inspire me to remake the lot for the regular sims. ~VP
I'll stop being anti-social when the rest of the world quits being idiots!
My Own Website! www.violetpadfootscreations.weebly.com
#2840
27th Jul 2016 at 1:27 PM
Posts: 471
@shadowbringer let us know how you go, I'd love to see some updates.
I'm sorry XD
Let me know if you share pictures on your blog or anything, I'd love to see how your lot turns out. I feel you with building, I didn't test my neanderthal lot and I had to change so many things -- again and again and again. Oh joy! -- when I was first getting my sims settled in. Although we're it looks like we're moving in opposite directions XD You're excited over tents while I'm jumping for joy because one of my families (finally) earned a little hut =D
Is anyone else playing with the oldest child inherits regardless of gender? Things are starting to get messy now that my sims are teens and starting to choose spouses. It would be great if my female heirs wouldn't pick the male heirs and vice versa =/
Visit my ToT challenge here.
I'm sorry XD
Let me know if you share pictures on your blog or anything, I'd love to see how your lot turns out. I feel you with building, I didn't test my neanderthal lot and I had to change so many things -- again and again and again. Oh joy! -- when I was first getting my sims settled in. Although we're it looks like we're moving in opposite directions XD You're excited over tents while I'm jumping for joy because one of my families (finally) earned a little hut =D
Is anyone else playing with the oldest child inherits regardless of gender? Things are starting to get messy now that my sims are teens and starting to choose spouses. It would be great if my female heirs wouldn't pick the male heirs and vice versa =/
Visit my ToT challenge here.
#2841
27th Jul 2016 at 6:44 PM
Posts: 301
Thanks: 67 in 2 Posts
Well, until now I only had it in one case: Thalia and Jasper. Thalia was the Earth heir and Jasper the Stone heir. But as only Thalia was in love, I decided that she would give up her position and as the Earths have enough girls that was no problem. Not that Stones wouldn't have enough boys, too. ^^"
I guess, you basically have to decide whether or not heirs can give up their position and if yes, how you decide who's the one giving it up. I think whether the sims are in love and also their personalities would be the main criteria here.
I guess, you basically have to decide whether or not heirs can give up their position and if yes, how you decide who's the one giving it up. I think whether the sims are in love and also their personalities would be the main criteria here.
#2842
27th Jul 2016 at 11:54 PM
My eldest Male inherits the lot. Mostly so that I don't have issues with a female and male heir being paired up. And because all my females are taking the male name upon marriage and I don't want to edit household names in SimPE so that they match the sims actually living there, nor do I feel like clogging up my neighborhood with excess character files when my sims are perfectly capable of giving me more than enough of those.
As to the tents, they're for plantsims, and I feel like since they're moving away from the normal sims, they'd also move away from the wooden huts those sims are using, hence the tents, since I need some form of shelter for their children. Now I'm off to Buy and Build Modes. Once I have a working lot, I'll pop a picture or two up here. Pics will also be on the Neanderthal Page of my site once that updates. ~VP
I'll stop being anti-social when the rest of the world quits being idiots!
My Own Website! www.violetpadfootscreations.weebly.com
As to the tents, they're for plantsims, and I feel like since they're moving away from the normal sims, they'd also move away from the wooden huts those sims are using, hence the tents, since I need some form of shelter for their children. Now I'm off to Buy and Build Modes. Once I have a working lot, I'll pop a picture or two up here. Pics will also be on the Neanderthal Page of my site once that updates. ~VP
I'll stop being anti-social when the rest of the world quits being idiots!
My Own Website! www.violetpadfootscreations.weebly.com
#2843
28th Jul 2016 at 2:14 AM
Posts: 301
Thanks: 67 in 2 Posts
@VioletPadfoot Story lines that practically develop on their own are always awesome. I'm looking forward to see your new lots. ^_^
And I actually had an idea today for something that could be quite useful. The ToT simmers are spread over several platforms. Some, like me, being on wordpress, others on blogspot and so on. And because of this, it can be quite hard to keep track of new updates. Of course, it's mostly the people who are active in the thread who are also updating their blogs regularly, but it would still be nice to have a place solely for linking our updates. Maybe just a separate thread here on MTS?
I'm just not quite sure in which category we could put that thread? Here in the challenge section? Or in the general sims 2 section? Or even the story section? Or has anyone another idea where we could do this?
And I actually had an idea today for something that could be quite useful. The ToT simmers are spread over several platforms. Some, like me, being on wordpress, others on blogspot and so on. And because of this, it can be quite hard to keep track of new updates. Of course, it's mostly the people who are active in the thread who are also updating their blogs regularly, but it would still be nice to have a place solely for linking our updates. Maybe just a separate thread here on MTS?
I'm just not quite sure in which category we could put that thread? Here in the challenge section? Or in the general sims 2 section? Or even the story section? Or has anyone another idea where we could do this?
#2844
28th Jul 2016 at 5:50 AM
Having a separate thread for "hey I updated" posts would be nice, if only to keep them separated from the normal chatter in this thread, and to keep them from being accidentally missed. But I really don't know which category we would put it in.
Also, attached are several pics of the lot my Julex Plantsim Clan will be living on. They're mostly going to be comprised of Romance Sims. The bathing tent (the one with the room dividers in front) and the toddler sleeping tent (directly next to it) are fully enclosed in invisible rooms, and there are invisible walls on any part of the tent walls of the other two where I didn't want sims walking through. These tents came from Sunni's Medieval Market set, as does the "counter" in the kitchen tent. For which I had to locate my OSMPs in order to make it usable as counters. The Axlin clan uses a tent converted by Sunni from Skyrim, and a wooden pavilion that Sunni made some recolors for. And the Myral Clan will use wiccandove's yurts along with a tent (more like tarp on sticks, which is exactly what I wanted and why I had to search through every single tent download) from someone, can't rightly remember who right now, over on TSR. The Axlin Clan is/will be comprised of mostly Popularity sims, and the Myral Clan is mostly Family Sims. Each clan's lot is going to be tailored towards the type of sim living on it. The Myral lot is going to have a lot more stuff geared towards childraising (like possibly some wooden playground equipment). The Julex's have a hammock in concession to their woohootyness. I may or may not have to add some floor edging to make that a separate room. I don't use hammocks enough to know if it'll be necessary. Anyway, here's one of the lots. I might save the other two for when they start getting used. I am inordinately proud of the fact that this one came out close to what I was picturing for it. It's probably all the trees that do that... ~VP
I'll stop being anti-social when the rest of the world quits being idiots!
My Own Website! www.violetpadfootscreations.weebly.com
Also, attached are several pics of the lot my Julex Plantsim Clan will be living on. They're mostly going to be comprised of Romance Sims. The bathing tent (the one with the room dividers in front) and the toddler sleeping tent (directly next to it) are fully enclosed in invisible rooms, and there are invisible walls on any part of the tent walls of the other two where I didn't want sims walking through. These tents came from Sunni's Medieval Market set, as does the "counter" in the kitchen tent. For which I had to locate my OSMPs in order to make it usable as counters. The Axlin clan uses a tent converted by Sunni from Skyrim, and a wooden pavilion that Sunni made some recolors for. And the Myral Clan will use wiccandove's yurts along with a tent (more like tarp on sticks, which is exactly what I wanted and why I had to search through every single tent download) from someone, can't rightly remember who right now, over on TSR. The Axlin Clan is/will be comprised of mostly Popularity sims, and the Myral Clan is mostly Family Sims. Each clan's lot is going to be tailored towards the type of sim living on it. The Myral lot is going to have a lot more stuff geared towards childraising (like possibly some wooden playground equipment). The Julex's have a hammock in concession to their woohootyness. I may or may not have to add some floor edging to make that a separate room. I don't use hammocks enough to know if it'll be necessary. Anyway, here's one of the lots. I might save the other two for when they start getting used. I am inordinately proud of the fact that this one came out close to what I was picturing for it. It's probably all the trees that do that... ~VP
I'll stop being anti-social when the rest of the world quits being idiots!
My Own Website! www.violetpadfootscreations.weebly.com
#2845
29th Jul 2016 at 5:07 AM
Posts: 471
I think I'll let heirs give it up if they want to and/or seem like the type to. A family sim that's very nice and not so serious probably would but a romance sim who's grouchy and very serious? Probably not. I've decided that inheritance is more generational than anything, so the founders will pass it on to all their children. The oldest child is just most likely to be in charge as they're older and are supposed to have more skills. I also think that once the oldest siblings dies (not that we'll be in Neanderthal then, I hope) it will filter down along their siblings, even if they have kids. Theoretically this means the person with most life experience will be in charge. Although some of my heirs are being bested by their seven year old siblings so age isn't everything XD Obviously this will all change when it comes to the Roman era.
I don't think I will be marrying off many sims this time. In my mind my sims don't exactly arrange marriages for their children. They do sometimes send kids to join another clan as a way of building ties between families but the kid isn't expected to be in a romantic relationship with anyone (although kids who want to be close to their significant other could do this). Marriage is a separate thing to political arrangements for my sims, it's basically a pact of exclusivity and/or that if anything happens to the other party you will look after their children. In game if sims are agreeing to both these things I'll have them get married, if they're only agreeing to the child part I'll probably just make a note somewhere and not have the sims married in game.
Now I'm thinking I'll have a few of the younger boys in each clan move in with other clans for the political side of things and then just see what romantic relationships and marriages form organically.
@TheFlyingRaccoon I think having a thread for updates is a great idea but I'm not sure where it would go either.
@VioletPadfoot your lot looks great
Visit my ToT challenge here.
I don't think I will be marrying off many sims this time. In my mind my sims don't exactly arrange marriages for their children. They do sometimes send kids to join another clan as a way of building ties between families but the kid isn't expected to be in a romantic relationship with anyone (although kids who want to be close to their significant other could do this). Marriage is a separate thing to political arrangements for my sims, it's basically a pact of exclusivity and/or that if anything happens to the other party you will look after their children. In game if sims are agreeing to both these things I'll have them get married, if they're only agreeing to the child part I'll probably just make a note somewhere and not have the sims married in game.
Now I'm thinking I'll have a few of the younger boys in each clan move in with other clans for the political side of things and then just see what romantic relationships and marriages form organically.
@TheFlyingRaccoon I think having a thread for updates is a great idea but I'm not sure where it would go either.
@VioletPadfoot your lot looks great
Visit my ToT challenge here.
#2846
29th Jul 2016 at 12:35 PM
Posts: 301
Thanks: 67 in 2 Posts
That seems like a really nice way to solve the problem. In my first attempt, all my 1st and 2nd generation sims were family sims, so the whole just pairing off and marrying was alright. But now that I'm playing with all aspirations it definitely feels more natural to not simply marry everyone off just for the sake of, well, marrying everyone off. It also makes for more interesting households. And less households. XD
I also had another idea that some of you with technology points or something along those lines may find interesting. I have ACR's risky woohoo set to 100% at the moment (which basically means they try for baby every time, whether they want or not) to reflect the lack of birth control. But I think I'm going to start substracting 2% for every progress point my sims earn. So, sims who grow up in a household with 4 points would have risky woohoo set to 92%. At the moment it won't make that much of difference, but it'll be a gradual change over the generations.
Actually, I'd like putting it in the challenge section, because it would be easiest to find for people who are interested in the challenge. I don't know whether the mods share my opinion, though. I think, I'll just put the thread there and make a little note that the thread can be moved somewhere else if it bothers anyone.
I also had another idea that some of you with technology points or something along those lines may find interesting. I have ACR's risky woohoo set to 100% at the moment (which basically means they try for baby every time, whether they want or not) to reflect the lack of birth control. But I think I'm going to start substracting 2% for every progress point my sims earn. So, sims who grow up in a household with 4 points would have risky woohoo set to 92%. At the moment it won't make that much of difference, but it'll be a gradual change over the generations.
Actually, I'd like putting it in the challenge section, because it would be easiest to find for people who are interested in the challenge. I don't know whether the mods share my opinion, though. I think, I'll just put the thread there and make a little note that the thread can be moved somewhere else if it bothers anyone.
#2847
30th Jul 2016 at 11:17 AM
Posts: 89
Hey ALL! I have MTS log-in issues that took brain power to get around - but I made it! Now I can join in discussions and be super unhelpful again yaaay~ wow I missed a lot...........
@violetpadfoot - your lots look amazing
@TheFlyingRacoon - yes to the update thread! Can I be useful by suggesting something helpful about how to do that? Um... no, maybe... unless there's a new thread created under the Sims 2 discussion area that is something like Sims 2 Challenge Updates? Since it's not technically a challenge... Am I making sense? Stuff never comes out on screen how I'm thinking it in my head (why does she admit this in public I don't know just don't quote me please ) But wherever yes! Yes vote here!
@lbsgirl24 - eldest regardless of gender? I'm not even using the eldest as heir; such freedom! ok so I started a bit differently this time around, and almost got stuck in the "must marry everyone off" rut, but once I remembered what I was doing and just let my sims let their freak flag fly it was so much more refreshing to play again~
I'm very easy going right now with my second gens; they're being ridiculous which is always good fun - I've just had two sims get married who were 3 bolts and besotted... and then one dropped a bolt and decided no she didn't want to be married or have kids thanks very much, so she left >_> she then called her husband over for some good times where she not just casual woohoos but lets "try for a bub" hubby! I mean what?! (in case you're wondering, it was succesful) and they're completely devoted to each other despite living on separate lots - is this a personal space thing?! She's living with his brother! (and another couple but ya know) There's also me madly trying to get certain sims pregnant together with multiple tries (that fail!) while they all go and get preggers on their own to unwanteds with Risky Woohoo. I mean really... you guys... really...
I love my sims :lovestruc
taliah~ who is halfway through her second era booyeah
@violetpadfoot - your lots look amazing
@TheFlyingRacoon - yes to the update thread! Can I be useful by suggesting something helpful about how to do that? Um... no, maybe... unless there's a new thread created under the Sims 2 discussion area that is something like Sims 2 Challenge Updates? Since it's not technically a challenge... Am I making sense? Stuff never comes out on screen how I'm thinking it in my head (why does she admit this in public I don't know just don't quote me please ) But wherever yes! Yes vote here!
@lbsgirl24 - eldest regardless of gender? I'm not even using the eldest as heir; such freedom! ok so I started a bit differently this time around, and almost got stuck in the "must marry everyone off" rut, but once I remembered what I was doing and just let my sims let their freak flag fly it was so much more refreshing to play again~
I'm very easy going right now with my second gens; they're being ridiculous which is always good fun - I've just had two sims get married who were 3 bolts and besotted... and then one dropped a bolt and decided no she didn't want to be married or have kids thanks very much, so she left >_> she then called her husband over for some good times where she not just casual woohoos but lets "try for a bub" hubby! I mean what?! (in case you're wondering, it was succesful) and they're completely devoted to each other despite living on separate lots - is this a personal space thing?! She's living with his brother! (and another couple but ya know) There's also me madly trying to get certain sims pregnant together with multiple tries (that fail!) while they all go and get preggers on their own to unwanteds with Risky Woohoo. I mean really... you guys... really...
I love my sims :lovestruc
taliah~ who is halfway through her second era booyeah
#2848
5th Aug 2016 at 6:25 PM
Posts: 448
Thanks: 957 in 29 Posts
Since Sims 2 is laggy and Sims 4 is more appropiate for this laptop, I recreate my families in Sims 4. I gonna kill those who are already dead 'cause I want tombstones and memories for my sims.
Test Subject
#2849
10th Aug 2016 at 4:03 PM
Posts: 8
I'm part-way through the first generation of the Neanderthal stage and (I have to admit) it's going well. These are the families so far:
Eva Neander (Female - Married to George Neander - Skin 1) Rita Dark (Female - Married to Rolando - Skin 2)
George Neander (Male - Married to Eva Neander - Skin 1) Rolando Dark (Male - Married to Rita - Skin 2)
Marion Neander (Male - Skin 1) Jamie Dark (Female - Skin 2)
Jerad Neander (Male - Skin 1) Jenny Dark (Female - Skin 2)
Brianna Neander (Female - Skin 1)
Brook Neander (Female - Skin 1)
Tara Ages (Female - Married to Preston - Skin 4) Kirsten Romana (Female - Married to Stevie - Skin 4)
Preston Ages (Male - Married to Tara - Skin 4) Stevie Romana (Male - Married to Kirsten - Skin 4)
Jevon Ages ( Male - Skin 4) Allison Romana (Female - Skin 4)
Stacie Romana (Female - Skin 4)
Susan Mixed (Female - Married to Andres - Skin 4)
Andres Mixed (Male - Married to Susan - Skin 1)
Omar Mixed (Male - Skin 1)
Crag Mixed (Male - Skin 3)
As you can probably tell, I'm not the best with names and wasn't on the lot when most of the children were born, so they wre assigned random EA names. I would change these, but I'm too lazy. Maybe one day... My original Skin 3 family became Skin 4 when the Mixed baby gave birth to a child who was more like a Skin 3 than 4. As I am playing the sims 3, it isn't set what is a Skin 1, 2, 3 and 4 so I'm just going by what I think.
Eva Neander (Female - Married to George Neander - Skin 1) Rita Dark (Female - Married to Rolando - Skin 2)
George Neander (Male - Married to Eva Neander - Skin 1) Rolando Dark (Male - Married to Rita - Skin 2)
Marion Neander (Male - Skin 1) Jamie Dark (Female - Skin 2)
Jerad Neander (Male - Skin 1) Jenny Dark (Female - Skin 2)
Brianna Neander (Female - Skin 1)
Brook Neander (Female - Skin 1)
Tara Ages (Female - Married to Preston - Skin 4) Kirsten Romana (Female - Married to Stevie - Skin 4)
Preston Ages (Male - Married to Tara - Skin 4) Stevie Romana (Male - Married to Kirsten - Skin 4)
Jevon Ages ( Male - Skin 4) Allison Romana (Female - Skin 4)
Stacie Romana (Female - Skin 4)
Susan Mixed (Female - Married to Andres - Skin 4)
Andres Mixed (Male - Married to Susan - Skin 1)
Omar Mixed (Male - Skin 1)
Crag Mixed (Male - Skin 3)
As you can probably tell, I'm not the best with names and wasn't on the lot when most of the children were born, so they wre assigned random EA names. I would change these, but I'm too lazy. Maybe one day... My original Skin 3 family became Skin 4 when the Mixed baby gave birth to a child who was more like a Skin 3 than 4. As I am playing the sims 3, it isn't set what is a Skin 1, 2, 3 and 4 so I'm just going by what I think.
Lab Assistant
#2850
13th Aug 2016 at 1:05 PM
Posts: 150
I'm still in the first generation in the Neanderthals stage. My new post is ready! I was having problems finding my kid a friend who wasn't a townie so I decided to send him to school and pretended the school bus was an animal that gave kids really long rides and that the homework notebooks were leaves that the kids had to draw on, but drawing was boring because the kids had to make a LOT of details in the drawings. http://randomblogwithrandomstuff246...5-johnsons.html
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