- Site Map >
- Community >
- Sims Discussion >
- Sims 3 >
- General - Stupid questions.
- Site Map >
- Community >
- Sims Discussion >
- Sims 3 >
- General - Stupid questions.
Posts: 50
Thanks: 520 in 10 Posts
I gnow that dead gnomes are worth more than live ones.... |
Is that a threat?
*Gnome Exits*
Posts: 6,839
Thanks: 1343 in 7 Posts
Posts: 1,498
Thanks: 1122 in 31 Posts
I gnow that dead gnomes are worth more than live ones.... sort of like me. Is that they only reason to keep 'em around? |
Is that a threat? *Gnome Exits* |
/me hides all gnomes until Doc Brown is gone.
If you don't enjoy watching what the gnomes are doing while you're playing your game then I suppose keeping them around until they die of old age and then selling the tombstones would be the only reason to keep them. But if you think it's funny when they all decide to watch tv from the back, or one is playing chicken with a lit candle on an end table, or they all pop into the bedroom and sit all around the bed when your sims are getting ready for some woohoo, or one has apparently fallen in love with the kid's imaginary friend doll, (Yes, Daphne, I'm looking at you!) having gnomes around makes the game more fun.
And if your sims need a reason to have a feud with the neighbors, visiting sims have a tendency to kick the poor guys.
I am Ghost. My husband is sidneydoj. I post, he downloads, and I wanted to keep my post count.
Group for Avatar Makers* Funny Stories *2017 Yearbook
Posts: 1
Posts: 1,348
How does one go about making a custom self-employed career based on a skill? |
I'd use the NRAAS Careers mod. http://nraas.wikispaces.com/Careers
FAQ and Interactions on the page. You'll need to know how to edit XML files and use S3PE, etc.
Edit: Wait, you're not talking rabbit hole career... Seems there was another mod for that.
Posts: 1,498
Thanks: 1122 in 31 Posts
I'd use the NRAAS Careers mod. http://nraas.wikispaces.com/Careers FAQ and Interactions on the page. You'll need to know how to edit XML files and use S3PE, etc. Edit: Wait, you're not talking rabbit hole career... Seems there was another mod for that. |
Yes, I have the Self-Employed ones installed that make a career out of playing Chess, training other Sims and such, which is cool.
I'd just like to know how to make them myself from base up. I saw the MTS tutorial on making a rabbithole one, but...
I tried looking at S3PE, now that I have it, and see how to edit things... made sense what the tutorial said, but I ended up not seeing the 'Disallow Autonomy', for example.
Might have to look more into that.
Posts: 109
Posts: 1,123
Thanks: 29102 in 58 Posts
What determines the front of a community lot? I know for residentials it's the mailbox position, but for a community one it seems to change randomly as I build it up I thought it might be the door but then again it gets super random when you have doors on 2, 3 or all 4 sides of it? |
If the lot is laid down in World Editor, I think it's the way the arrows on the lot are pointing. In CAW, I really don't know. Hopefully, someone else will enlighten us. I find it safest to re-set the front of all lots I build to help avoid the silliness of sims running onto the edge/back of the lot, then turning around and running back to the front. If I have any concern about multiple doors, whenever possible I set one of the doors as the front door, too.
Posts: 2,822
Thanks: 12627 in 61 Posts
Tumblr - more downloads! ◾ CC reuploads / creator backups ◾ TS3 CAS Conversion Catalog - for basegame, EP, SP, and Store clothing!
I am Ghost. My husband is sidneydoj. I post, he downloads, and I wanted to keep my post count.
Group for Avatar Makers* Funny Stories *2017 Yearbook
Posts: 1,498
Thanks: 1122 in 31 Posts
Posts: 6,839
Thanks: 1343 in 7 Posts
Posts: 1,498
Thanks: 1122 in 31 Posts
It sort of is. It doesn't protect from the sun but it keeps rain and snow out and you can harvest plants in winter. The plants look frozen but they are not. |
Are you sure? Cause I put it down and snow did get inside the ground and the harvestable trees have lost all their leaves. And I don't think I could click on them. (And Sims are making snowangels and snowmen in there)
And I made a park + swimming pool inside, so it's not the pre-established ones for Lunar Lakes. Just the pavillon itself put over the stuff.
I hope I was just being stupid on how it works, cause otherwise I'd need to install Late Night just so I can make the Envirodome I was planning...
Posts: 6,839
Thanks: 1343 in 7 Posts
But why would you need Late Night then?
Posts: 1,498
Thanks: 1122 in 31 Posts
Not 100% sure, so no, but I have it for a park I placed in Aurora Skies and my Sim doesn't get wet when it rains even though the ponds animate as if it was raining inside. And I don't recall snow inside, trees shedding their leaves yes, but the plants were not tagged as dormant as far as I remember. But I will have to recheck again, I suppose. But why would you need Late Night then? |
The world I'm playing in is set to perma-Winter, but I wanted an outside-ish pool and garden - for insect and harvestable plant spawners - and the only other dome-esque building I have is the Landgraab one... which cannot be entered. Late Night has the Butterfly Pavillon, which is walkable, if you make a basement entryway.
Posts: 5,656
Thanks: 1035 in 5 Posts
As I understand it, yes. The game loads all the content in Mods at startup. |
Oh hell, really? Looks like I'll have to commit a genocide in my Mods folder, then.
( Join my dumb Discord server if you're into the whole procrastination thing. But like, maybe tomorrow. )
Posts: 6,839
Thanks: 1343 in 7 Posts
The world I'm playing in is set to perma-Winter, but I wanted an outside-ish pool and garden - for insect and harvestable plant spawners - and the only other dome-esque building I have is the Landgraab one... which cannot be entered. Late Night has the Butterfly Pavillon, which is walkable, if you make a basement entryway. |
Posts: 1,498
Thanks: 1122 in 31 Posts
As far as I know the Bridgeport butterfly park uses the base game dome from Sunset Valley. |
I thought so, too, but from what I read on Simension, the difference is that the butterfly pavillon can be entered, while the base game Landgraab Sciene Dome can't be walked into. And I just double-checked: The Lunar Lakes pavillon is apparently not season-proof at all, since the plants are dormant.
Ingeli did say that it took a lot of trial and error to get the entrances working so that sims could get in and out, but they did work.
I am Ghost. My husband is sidneydoj. I post, he downloads, and I wanted to keep my post count.
Group for Avatar Makers* Funny Stories *2017 Yearbook
Posts: 6,839
Thanks: 1343 in 7 Posts
I thought so, too, but from what I read on Simension, the difference is that the butterfly pavillon can be entered, while the base game Landgraab Sciene Dome can't be walked into. And I just double-checked: The Lunar Lakes pavillon is apparently not season-proof at all, since the plants are dormant. |
My Sims has no snow related options inside the dome but can make snow angels etc. outside it.
Unfortunately, the one with the pool is the
ETA: As expected, ponds freeze under the
ETA 2: These test games are almost vanilla. No mods that influence plants or weather. I used the in-game cheats to force winter and set the temperature to constantly freezing (-3°C/24F).
ETA 3: I am now on day 5 in winter with speed 3 and the plants still go through their normal growth cycles.
ETA 4: OK, correction. The dome in Bridgeport is different from the one in Sunset Valley. But the ones in my test games were the LN Butterfly Pavilions anyway. And as far as I can see the difference is only in appearance. BG is grey and has a light on top, LN is green and without the light.
Posts: 1,498
Thanks: 1122 in 31 Posts
Posts: 6,839
Thanks: 1343 in 7 Posts
Or a mod? Overwatch, for example, has made several changes over time to plant growth and I'm not sure whether my Aurora Skies game is from the time after those changes. There are other mods that affect winter, IIRC.
Another possibility: Did you install the LL content as sims3pack or converted to package?
Posts: 1,348
Posts: 1,498
Thanks: 1122 in 31 Posts
Even if you plant a something indoors (ITF grass carpet or SN planter), it will be dormant the first day if it is freezing outside. |
...I haven't used the planters with winter in a while, so I can't remember if I saw that happening before. But I was on day... 3 of the save at that point and had gotten heavy snow the night of the first day, so, maybe that was something? I dunno. I'll try it out again.
Who Posted
|